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Thread: Games You Want To Love But Can't
11-05-2012, 03:09 AM #101
- Join Date
- Mar 2012
Skyrim (Surprise.) I so badly wanted to love this game, to have a immersive open world. But somehow...the magic just isn't there, this time. Maybe I've just left these "emergent gameplay" games behind. I like to think not, but perhaps it is so.
STALKER. I so badly wanted to love this. Maybe its just the age of the thing. I tried. I really did.
Crysis. I loved this game - until the aliens show up. Before that point it was one of the best shooters I had ever played (just played it recently, the first time ever.) Amazing game. Then...well, you know, the aliens. Went downhill fast. Easily worth the $4.99 on Amazon nonetheless.
11-05-2012, 03:58 AM #102
Last edited by Rii; 11-05-2012 at 04:03 AM.
11-05-2012, 04:11 AM #103
Guild Wars 2. Everything about it looks brilliant. I'm part of their target audience for this revamp; the WoW school of MMOs just doesn't appeal to me, and I'm interested to see how GW2 works out. But at the same time, one of the reasons I never got far into the genre is that here in country-town Australia the internet is both absurdly expensive and absolutely terrible.
As it is, after attempting the public betas of Tribes: Ascend, Path of Exile, Firefall, and Diablo 3, I'm not convinced I'm even going to be able to comfortably play Diablo 3 singleplayer unless I'm home alone - as soon as my partner starts scrolling through her infinite tumblr feed of Avengers gifs, my latency spikes from its awkward base of 250ms up into the 800s and the game becomes infuriatingly unplayable, even with Blizzard's vaunted client-side combat.
I can't imagine how my frail connection would cope with a fully-fledged MMO.
11-05-2012, 04:40 AM #104her infinite tumblr feed of Avengers gifsThe Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
11-05-2012, 05:48 AM #105
11-05-2012, 06:30 AM #106
When Blow told me, during a typically metaphysical conversation in a park near his Berkeley office, that his windfall was “absurd,” he didn’t mean it in the whimsical “Can you believe my luck?” sense; he meant it in the philosophical, Camus-puffing-a-cigarette sense of a deeply ridiculous cosmic joke. “It just drives home how fictional money is,” Blow said, squinting against the unseasonably bright December sun. “One day I’m looking at my bank account and there’s not much money, and the next day there’s a large number in there and I’m rich. In both cases, it’s a fictional number on the computer screen, and the only reason that I’m rich is because somebody typed a number into my bank account.” For the world’s most existentially obsessed game developer, coming into seven figures just provided another opportunity to ponder the nature of meaning in the universe.
- Join Date
- Jul 2011
- Simine Fralinie's bookshop, east Canalworks, Vivec
11-05-2012, 06:43 AM #107
I'm going to say E.Y.E. In fact, I can't think of a game more fitting to this thread than EYE.
I really loved it for like the tutorial mission--it had a neat look, tons of stats, good atmosphere. But then you go on your first real mission and realize the stats are meaningless, the worlds are empty, and the game pretty much sucks.
11-05-2012, 07:25 AM #108
Here's a send-up of the piece, barely distinguishable as such:
Blow beats a path to his ‘kitchen’ – in reality a ragged crater carved into the stone floor. Recumbent inside are coals still aglow from last night’s traditional hangi. “I prefer stone to most materials,” Blow explains. “It stands the test of time. Wood? Too weak. Titanium? Too artificial…”
Last edited by Rii; 11-05-2012 at 07:27 AM.
11-05-2012, 07:39 AM #109
Minecraft: It just feels like virtual Lego, and I'd just assume use real Lego. Terraria bores me even further. Just cannot get into these games where I wander around building stuff.
11-05-2012, 09:10 AM #110
11-05-2012, 10:02 AM #111
11-05-2012, 12:14 PM #112
11-05-2012, 12:35 PM #113
It's one of the rare games that actually uses gameplay as a language unto itself (i.e. to express philosophical concepts and such--or maybe "embody" is more accurate than "express"). Which has always been something I've wished more games would do (another example would be that game that attempts to embody the way a relationship works via abstract shapes in motion--can't recall the name off hand). It seems especially suited to expressing more dynamic philosophical/theoretical concepts which can be said to have a certain "motion" to them (what, for example, would Freud's idea of id, ego, super-ego look like when expressed in terms of gameplay mechanics? I think it could be done).
But now I sound like a pretentious douche bag!
11-05-2012, 12:43 PM #114
I enjoyed the Atlantic article! The author gets more from Blow and 'gets' him as a person, probably because they are both massively pretensious. That said, his next game sounds like a fucked up combination of Myst and Dear Esther and will probably be awful.
11-05-2012, 01:30 PM #115
Dwarf Fortress. Actually I just like the world creation algorithm.
First layers of rocks, soil, sand,... then simulate how the terrain would change under the influence of climate and weather, then simulate how civilizations would change their environment and how it would look today and so on. I don't know how this thing works, but I sure would love to program one myself. Just for the fun of it.
I'm looking forward to a Dwarf Fortress - Minecraft mix.
11-05-2012, 02:04 PM #116
Just have a look at the forums here on RPS and see what times we play. We have a few new people who say that they hated ArmA before they played MP. Me probably being one of them!
12-05-2012, 05:37 PM #117
- Join Date
- Sep 2011
There's just too little thinking done and too much talking. Everyone wants to write their opinion, give their opinion, share their opinion without actually thinking about their opinion. I mean, who has time for that anyway? But you know, if RPS is like a barrel of wine, we have to remember that no matter how exquisite the wine may be, it still has dregs at the bottom of the barrel.
12-05-2012, 05:41 PM #118
12-05-2012, 06:26 PM #119
Free speech don't mean unchallengeable speech.
12-05-2012, 11:54 PM #120