Quote Originally Posted by SirKicksalot View Post
Everything except the ages.
This is pretty wrong.

Rise of Legends (as opposed to Rise of Nations) plays on a much smaller scale, the maps aren't random, there are three very different factions, cities are founded only in specific locations and developed through broad "districts," there are hero units with special abilities that level up, god powers, and combat is heavily reliant on the use of unit powers. It was clearly designed as "Rise of Nations has a baby with Warcraft 3" and it succeeds very well. It also has one of the best RTS interfaces ever (winners are Ruse and Sins of a Solar Empire). It's a great game.