Results 441 to 460 of 792
18-07-2012, 01:00 PM #441
18-07-2012, 02:54 PM #442
- Join Date
- May 2012
^^ It's very handy indeed :P
Anyhow the last 10 minutes of Big Air were fantastically chaotic, loved every bit of it :)
18-07-2012, 04:03 PM #443
18-07-2012, 04:19 PM #444
I was unfortunately unable to attend this week due to a Canadian being asleep on my couch....
hopefully next week!
18-07-2012, 08:34 PM #445
Here's my version of the last moments in Big Air, roughly from when Charlie squad starts the return trip to the airstrip with a fuel truck in tow.
Clips are fully loaded, and then blood floods the lawn
19-07-2012, 01:20 AM #446
Lol what the hell happened to that C-130 after taking off in the video? Had no idea I actually took off :D. For me the game froze right at the half-point of the runway and I only saw the debrief with the plane on the ground.
19-07-2012, 04:52 PM #447
Big Air was epic, It is amazing how quickly everything went to hell.
Despite Bravo losing its CO (Bodge) things weren't going too badly. We had captured two fuel trucks and were making our way to the third when the Commander went down, whoever took command gave the order to head back as soon as possible. On the way back (as you can see in Wolfenswans video) we got ambushed, what you don't see in the video was me in the fuel truck that was following the Ural peel off to the right. I don't quite know how my fuel truck didn't explode into a glorious fireball but I managed to make it back to the airfield where Unaco was able to patch me up. Whilst Unaco was patching me up I saw the C130 rolling past us and crashing into the hangar with a dead pilot behind the controls. At this point I felt our chances of escape were somewhat slim.
Once I was back on my feet we met up with the remainders of Bravo which had been at almost full strength when we started back to the Airfield but now consisted of only 4 men. We checked the Antonovs but it was clear they were in no condition to fly and there were no engineers to repair them. A bullet ridden fuel tank wasn't enough to deter Wolf, and we watched as the foor fool lef tthe ground for about 10 seconds before returning to earth with a bang. I'd like to think that the resulting explosion distracted the enemy long enough for Myself, Unaco and Dogface to make it to the waiting Mi-8 at the end of the run way and safety.
22-07-2012, 06:47 PM #448
22-07-2012, 10:45 PM #449
[AAR] Folk [Sun] 22 July 2012 (Bad Hair)
22-07-2012, 11:03 PM #450
- Join Date
- Jun 2011
I had to go and sleep an hour~ so I missed TDTR and Lion. Sadly, 'cuz I tested the first and would've been awesome to bring my MLG pro-ninja skillz. Oh well.
Sorry ppl in my teams, I forgot your names :(
Charlie SL: Head
Charlie 1 FTL: IceRaiser
AR: Caper(or were you AT?)
AT: Someone els.
We were tasked with setting up on the west side of the road and ambush the convoy.
Head drove us up to the first compound, we dismounted and quickly learned that we were 50m away from the convoy. Some shooting and a few vehicles down; then I got a 7.62 to the face >.<
Echo FTL: IceRaiser
AR: Some new guy(forgot :<)
AAR: Black Mamba
My CC whisper decided to die on me, again, so Astute Cat took up the role as SL for Echo/Fox-combined-awesomness-squad.
We pushed up on the southern edge of the mountain, stopping now and then to watch the firework from the mortar and about 1/3 into the mission Echo consisted of 3 PKM and one RPG/m16 m203 :D
So we became the Fire Support Unit in E/FCAS and rained down fire on any enemy that dared stick up his head.
That together with Astute whipping us forward and forcing us to use leaping manouvers and other tactic00l stuff made sure no one could harm us.
We won. 0 Wounded/Dead in E/FCAS.
bravo FTL: Head
AAR: Richard Northern
AT: Sinful(Somethingsomething Dark Side)
Moved to RV, Head's VON stopped working, confusion was had.
I was given control and ordered a direct assault on the compound.
We went up, cleared the entrance and secured the compound with the rest of the teams.
Got the order to stay inside the compound - but we were already outside so we started moving to our new RV.
Engaged some inf, got split up; Richard went West with Alpha(?), Sinful and Head pushed towards the South and I flanked slightly to the East to deal with inf.
Got a Breach-line-here-order from Head and ran there, killing inf on the way. Went prone next to the bunker and covered Fer and Toppo who were busy coming up with new ways to kill rabbits.
Killed some more dudes while Head ran up and cleared the bunker closest east.
Some enemies tried to sneak up via the valley just south of us and got Sinful(who died due to me using him as a meatshield) but we revenged his death!
When everyone was at the line I asked Head wth Richard was. "Oh he's dead somewhere near the M113 compound. I'll grab Sinful's corpse, let's go."
Never would I leave my gloriouz assistant behind! I ran back and searched for his corpse and found it laying near a bush..
Poor Richard, he deserved a proper funeral!
I picked up his corpse and carried it all the way back to the Breachpoint where Head was waiting, providing cover and encouragement.
We carried our fallen comrades south whilst the other squads ran past us, missing several of their members.
Fer tried to persuade us to leave our comrades behind but we said "Never! You'd carry Tigershark, we're doing it for any comrade!"
I still wonder why the other squads didn't bring the bodies of their fallen comrades...
Bravo Squad, Best Squad
This is how Head carries ppl
Last edited by IceRaiser; 22-07-2012 at 11:08 PM.
22-07-2012, 11:13 PM #451
- Join Date
- Jun 2011
Late, but wth.
HAT Gunner: StrangLove
We moved into town, deployed on a building and got shot.
I bled out as Unaco(?) was reviving me. Alas, lack of blood - my only weakness!
Alt-tabbed out a quickie and when I came back.. I could see Strang carrying my corpse around screaming for others
to help him. I think I heard him sobbing a bit and rambling something about "Fer didn't abandon Tigershark"... :,(
Shortly after Strang had to leave me behind and lost it, he ran around singing "Loooving yoouu, is eaaaasyy" followed by some sobbing.
In the last compound I overheard Strang cursing the Gods and he shot a M136 at them. <3
Internecine I - Director's Cut.
Sold'ya: Strang, Ice, ???
We charged up towards the compounds, 'nades everywhere. Lots of death.
22-07-2012, 11:38 PM #452
- Join Date
- Jun 2011
What started somewhat haphazardly turned into a great session in my eyes, thanks to everyone who turned up, and to Fer for hosting.
Two Days Till Retirement
Policeman 1: Grizzly
Policeman 2: Capernatious
Policeman 3: Stranglove
A pretty simple case of affairs on this adversarial, Delta Cop Force Tango Foxtrot (TM) moved down to the south of the village and struck up on foot from there. Our fireteam moved stealthily to the main office building, where all but Grizzly were killed by one man. Unfortunately, our guns were stuck on the doorframe and we were unable to traverse to kill him, ending my short career in the force.
A1 FTL: Stranglove
A1 AR: Pirate
A1 AAR: Sinful
A1 RAT: Kaleovil
For a mission that seems to have gone badly for most, I quite enjoyed this one. The plan was a simple breakthrough, and A1 would be spearheading it. Accordingly, we moved into covered positions and waited for the whistle to go over the top. What we waded into was a sea of lead, all luckily pinging past most of A1 without much damage. Alpha as a whole got around 200M up the valley before running into trouble. With the IFV3 team eliminated by two RPG rounds, armoured support was non-existent. Bored of being stuck behind a rock, I attempted to push up the valley to what I deemed to be the next shred of cover, a small deadzone in the side of the valley floor. Unfortunately, the puppetmaster teams were established en-mass on the valley walls, and the road quickly became a quagmire. The rest of alpha being pinned or dead, and with myself and kale bleeding out, sinful was deemed new A1 FTL. He was not required to take up that post thanks to the courageous actions of two different soldiers, the first of which (Toppo, I believe) died during his attempts to heal me. The second heal attempt succeeded, and (Fer, A SQL, being dead) I ordered Alpha squad to dig in and consolidate. At this point, it really started going wrong for me. Not toggling on CC correctly left me deaf to Bravo and the remaining IFVs for a good 5 minutes, and communications issues prevented my plan of circling round to the northeast and passing to the rear of the hostiles from working. Whilst the IFVs led a suicide charge, I sat on a ridge and pinged bullets downrange at an AI squad. I failed to hit any, and the mission ended.
SAM1 gunner: StrangLove
SAM1 Assistant: Zitron
This mission ended quickly for me. Having driven to the compound and dismounted, Zitron and I were promptly shot by a marauding M113.
CO Medic: Capernatious
Having been volunteered for the work placement scheme, I was quickly slotted into the CO role on this mission.
The plan was simple: a line formation pushing along the ridgeline, with Alpha-Bravo and Echo-Foxtrot providing cover from the flanks. Charlie-Delta punched through the centre. Contact was quickly made, with a bunker plus infantry spotted on the start of the ridge. A mortar round was sent downrange to engage, but missed by a few meters. At this point, an unknown infantryman took it upon himself to eliminate the gun, and (with excellent marksmanship) took out the weapon and infantry in quick succession, freeing up the main element for a push. Thanks to excellent communications from FTLs, we were able to make good time and account for potential threats, and the mission was completed with minimum casulties (2 or 3 men lost). Shoutout to the Fireteam leaders for being excellent people to work with, and to Wolf (DC) for brilliant spotting and for guiding the mortars onto their targets.
DC Medic: SuperU
Having gotten on the ground safely, I gave orders to Charlie/Delta/MAT (under my command) to move to the RV points marked on map. Unfortunately, some minor comms issues (mainly on my side) along with early contact tied down our squads, so the original plan was revised and C/D/MAT were ordered to assault the compound through the front door. We completed the task quickly and effectively, but it was done with minor casulties (Sorry SuperU!). Pushing on past the compound, we had to first eliminate hostile positions on the ridgeline and then punch through to friendly lines. Unfortunately for me, I was killed by a stray AK round, bringing my session to an end.
Apologies to AstuteCat, leader of Delta. I could have had that technical taken down, but instead I inadvertantly let him kill you. Sorry!
Thanks everyone for an excellent session.[I]I'm Respecting your culture![/I]
23-07-2012, 07:35 PM #453
Whilst bitter over dying in Czech mate on the first push. I found great comfort in the irony that the medic was the first man to go down!
23-07-2012, 09:20 PM #454
- Join Date
- Jun 2012
Two Days Till Retirement
Stoned gang member lying on the floor: Issus
Unfortunately for me, I'd earned a karma debt that was to be repaid in full during the rest of the session.
Bravo 2 AT? We were supposed to hang back behind Alpha, but I think we must have pushed on past the front line because the entire fire team was dead within 20 seconds of first contact, thus securing the most glory. *basks in it*
Charlie 2 AT. Managed to survive a bit longer in this one, enough to run from the truck into the compound before getting cut down. Oh well, someone had volunteered us to scout the convoy beforehand, so we would've all been dead fairly soon anyway.
Delta. Thanks to mike's caring guidance and needless self-sacrifice, I managed to survive this one. Didn't kill anything though either, but I'm sure I must have made at least two enemy AI slightly concerned by loud noises coming out of my rifle.
Got called away so couldn't participate in the Czechmate, but my second-ever Folk session was a lot of fun. Thanks to all who helped out/fired hot lead into my face. :)
24-07-2012, 11:08 PM #455
- Join Date
- Jun 2011
[AAR] TT 24/07/2012 - 1.62 \o/
Large amounts of everything was had...
-From the sea
-2 Days from retirement (berezino)
(plus a bonus round of viva pinata)
Post your tales of woe below. Thanks for those newcomers and I hoped you enjoyed the madness.
25-07-2012, 01:28 PM #456
From the sea
I was commanding a BMP-2, moving into the village from the west and clearing it out. There was a very close RPG round that nearly hit us, that came from the north hills. When the convoy arrived, I moved the BMP in position behind Waffly's BMP, but for some reason the moment we moved behind the corner to face the convoy, my BMP instantly exploded. But we survived and Bravo patched us up! And then the server crashed or something.
2 Days from retirement
I was a gangster in Mike's team. The whole mission we were sitting in a bar. Then we went to "flank" the enemy, in reality the enemy flanked us and we were massacred.
We had a BTR-40 and it was fun. Some 20 minutes into the mission Iceraiser went AFK and I took the gun in the BTR, with head driving. Moved down a lot of insurgents with the Diskha, then we met a T-34 head on. The BTR was destroyed, but we got out unharmed, well almost, Ice was not so lucky, he was sleeping in the BTR as it got shelled by the tank. Then we jacked a T-34, but sadly the mission ended shortly afterwards.
Indfor, Delta fireteam, AT.
We were in the far east of Zagrabad. I was hiding in a building far away from my fireteam. Contact was established with the enemy before they saw us. Alpha and Bravo came under heavy fire from BLUFOR, I moved in to support them and flank BLUFOR from the east.
I saw an enemy humvee, and I was aiming at it for about 2 minutes, waiting for it to stop. At the moment it stopped I fired my RPG, but I aimed too low and it missed completely. Then I took some potshots at an enemy fireteam, they saw me and I retreated a little. As I was looking at the enemy I heard 2 humvees near my position. And then one humvee drove through the wall I was covering behind. In panic I started to run to the nearest building to the north, using bushes as cover, but I was 50cal'd.
25-07-2012, 06:09 PM #457
25-07-2012, 10:09 PM #458
Awesome video Kefirz, lol you can see my BMP take the near RPG hit at the beggining of the video...
One problem I had though, for some reason I could only hear some people on CC and not all of them. In the first mission I heard only the commander for some reason.
27-07-2012, 06:40 AM #459
Just noticed this cross-posting thread. So, from the Folk forum:
Two Days To Retirement
My first mission with the folk from Folk, I thought it best to stick close to a familiar name. One I'd seen with a yellow sherriff's badge pinned next to it. Ansob drove us to RV2 where we leapt out and proceeded on-foot towards the village. We paused under some trees and I spotted figures moving into the village from the East. We couldn't tell if they were friendlies, so we moved onward to the village. The trees behind us were peppered and I heard a teammate go down; when we caught our breaths beside a house in the village, Ansob and I realised we were alone.
We proceeded into the village along the road when Ansob ducked into an alleyway. I followed him into the alley and was immediately shot in the back. I dragged my almost-corpse towards Ansob who began to administer first aid until a splatter of shots took him down too. I heard his cry of defiance as he crawled towards the enemy, gun raised, then he was gone. Panicked semi-conscious wheeling led to another shot in the face. Possibly by Tigershark.
After technical issues and jargon-comprehension-failure, I joined IFV3 as the gunner. Grumbles from Alpha 'meat shield' squad made me realise that being designated "tank hunter" was perhaps not as glamourous as it sounded. x25killa provided excellent communication as I spotted infantry running to the top of the hills to the South-West and South-East; he reported them to the Alpha team who fanned out in front of us to engage. I switched to the cannon and chewed up a few as Killa re-aligned for visibility. Suddenly, cries of "RPG" over the radio, a fumbling of controls and, too slow, I was tangled in the smoking mess of IFV3.
Once again, I decided to stick close to a familiar, 'senior' figure. I awoke on Bravo's truck with Wolfenswan's bespectacled face filling my entire view (no concept of personal space). We approached the desert town with the intention of lying silently in wait for the convoy, but shots were heard before we even entered the town.
The truck parked behind a building and we all climbed out into a narrow, cramped street. I saw that Wolfenswan was on the other side of the truck and attempted to squeeze past towards him. Just as I got him in view, he fell, injured. I dragged him back to the truck and started to give him first aid when another shot knocked me through the wall. Flimsy, desert walls.
Disorientated, I tried to find my way back to him, following other members of Bravo who were already under heavy fire. I didn't last long.
A great first session! Main success: not getting anyone else killed too badly.
29-07-2012, 10:21 PM #460
[AAR] Folk [Sun] 29 July 2012 (Shapur is a graveyard)