Results 21 to 33 of 33
21-08-2012, 10:51 AM #21
Wow, thanks fiddlesticks! That's quite a lot of the good stuff I'd wanted. Especially the Roleplay start, Darnified UI and One Hud look very promising!
As for the J.E. Sawyer mod; any possible conflicts that might occur? (since they both change exp gain for example) And what would be the good load order? I pressume PN first, then Sawyer?
(and thanks vinraith!)
Last edited by Olero; 21-08-2012 at 06:17 PM. Reason: vinraith =/= fiddlesticks :P
21-08-2012, 01:42 PM #22
21-08-2012, 04:03 PM #23
21-08-2012, 04:14 PM #24
Use FNVedit to detect any possible conflicts/overrides between mods. You can also create a merged patch and edit it to restore the changes from any overriden mod.
I'm using CCO and PN though I have added more content mods than Vinraith (most importantly probably New Vegas Restored and AWOP though I might remove the latter if it turns out to be too manshooty).
My mods (incomplete):
- Project Nevada (Full)
- CCO (Full + PN Patches)
- Mission Mojave Ultimate Edition (the most complete unofficial patch + comp. patches)
- Mod Configuration Menu
- WMX + PN Patch + Weapons Retextured
- EVE + PN Patch
- Unified Hud, supporting:
- immersive Hud (will replace it with oneHud)
- advanced Hud (will replace it with oneHud)
- advanced Recon Thermal Nightvision
- advanced Recon Range Finder
- selective Fire
- Flashlight NSVE
- Nevada Skies (Vanilla because UFWL was way too LSD for me)
- Interior Lightning Overhaul
- NVInteriors (Complete, ComboEdition AWOP)
- AWOP (with patches for reduced loot and enemies)
- New Vegas Uncut (all but the last one iirc)
- Beyond Boulder Dome
- Tales from the burning sand
- Mojave Music Radio extended (100)
- DFC Random Encounters (set to easy)
- bottle that water (I don't mind the HP restore yet, but might end up removing that feature from the file)
- free Wild Wasteland trait
- two bears high-fiving
- more perks + traits
- better game perfomance
- reduced stuttering
- merged patch (a hand full of manual changes where a dirty mod overwrote PN settings - nothing dramatic)
Considering but not installed:
- powered Powerarmor
- IMP's more complex need
- NMC's textures
- Wave radio (released a couple of days ago, looks promising, sweet tracklist)
I'm not 100% happy with the outside light yet and might tweak it some more or use something different than Nevada Skies.
22-08-2012, 04:54 AM #25
- Join Date
- Aug 2012
I'm about to start an all DLC included playthrough of New Vegas myself. The mod advice has been very helpful, but I'm looking for character and roleplay advice. As I am unable to start my own thread at this point, I'll hijack this one.
I played through NV once shortly after it came out, sans DLC, using an NCR sniper character and hanging out with Boone and EDI. As usual with these types of games, I've thought of several different characters I'd like to play, but I'm likely going to play through the entire game one more time. I'd welcome any advice on who to play, and I'd appreciate any roleplay ideas as well. Here's what I've thought of so far:
-Unstable cannibalistic unarmed specialist likely siding with the Legion. This is about as far away from the goodie 2 shoes NCR sniper I played previously as I can think of. Tags: Unarmed (obviously), not sure on the other two.
-Cowboy/bounty hunter either siding with House or going independent. Every time I load NV, I feel like I should be playing a cowboy. I could definitely use some roleplay advice on this one, however, as the gameplay would be similar to my first playthrough as a sniper. Tags: Guns, Repair, and probably Speech.
-Explosives expert likely going independent. Tags: Explosives and Sneak, setting traps to get through encounters. I'm not sure on my third tag skill. Maybe Barter?
-Smooth-talking assassin, likely female (Black Widow perk just for Benny), working for House. Tags: Guns, Speech, and Sneak most likely.
Those are all fairly archetypal characters. I'm open to more creative suggestions as well. Any and all opinions will be greatly appreciated.
Last edited by Qabal; 22-08-2012 at 04:57 AM.
22-08-2012, 09:14 AM #26
Some other possibilities (while still thinking about what I will play... I usually end up melee-ing, and do want to try other stuff)
- Hunter: Death to the deathclaws, because shooting elephants is just too boring. Also living of the meat of animals slaughtered. --- Tags: survival, guns & repair --- Perks: Hunter, Entomologist, Purifier, Tribal wisdom, Home on the range, Them's good eatin', Mile in their shoes, alertness, jury rigging, hand loader, run n gun, rapid reload, commando, hobbler, heavyweigth, light touch, roughin' it, walker instinct --- Traits: Fast shot/trigger discipline
- Gatherer: Living of the land, eating veggies. Peace to them animals! --- Tags; survival, medicine & speech --- Perks: Animal friend, Solar powered, Lead belly, Home on the range, chemist, terrifying presence, living anatomy, travel light, eye for eye, roughin' it, walker instinct --- Traits: Good natured, claustrophobia
More to follow :)
Last edited by Olero; 22-08-2012 at 03:02 PM.
22-08-2012, 11:35 AM #27
Download this mod and roleplay Clint Eastwood.
"There's two kinds of people in this world, my friend. Those with mods and those who dig. You dig."
Alternatively, create a cranky old man that just wants those rotten kids to get off his lawn. His lawn happens to be the entire Mojave desert.
22-08-2012, 02:41 PM #28
Some further roleplay suggestions:
- La Fantoma/Mr. Sandman; the ultimate sneaky serial killer, makes no difference between factions and makes it a sport not to be seen ever, only moving at night. --- Skills: sneak, melee weapons & lockpick --- Perks: Mister sandman, black widow/lady killer, living anatomy, quick draw, terrifying presence, finesse, night person, piercing strike, silent running, unstoppable force, center of mass, light step, better criticals, infiltrator, grim reapers sprint, ninja, light touch, fight the power, them's good eatin', tunnel runner --- Traits: Built to destroy (Four eyes?)
- Radman; it's unsure if you're just overcompensating the danger of radiation, or if radiation changed you. --- Skills: survival, medicine & energy weapons --- Perks: Rad child, lead belly, vigilant recycler, rad resistance, nerd rage, plasma spaz, meltdown, solar powered, laser commander, rad adsorption, atomic!, irradiated beauty --- Traits: Fast shot (wild wasteland?)
23-08-2012, 08:43 AM #29
Finally got all the mods up & running, and started roleplaying the La Fantoma! character I described above. Heaps of fun, but tough as nails. Especially with the Bring it on! trait from the More perks mod, which not only decreases your enemies DT with 5, but also your own. Which makes killing a bit easier, but boy do you die fast.... Can't wait to finally get the Mr. Sandman perk! Then New Vegas will be a even more quiet place.
I'll probably going to start with the Gatherer build as well, to compensate for all the slaughtering :)
So far I really love the darnified UI + One hud combo, and Project Nevada as well. I had a little trouble getting the NVSE to run well (FOMM didn't recognize the 4GB+ tweaked alternative version), but no glitches yet when playing. The only thing buggering me is that New Vegas crashes when I quit... Can't have 'em all eh?
15-12-2012, 12:34 PM #30
I wan't to replay NW again now without DLC but with a heavier modding. What I really need is a more challenging playthrough, some balancing mods to the usual weather mods. I used Jsawyer md last time but I'm not sure if it made game more challenging. Anyway, any suggestions? I tried going through Nexus but it's mostly stuffed with some really useless/stupid stuff.
15-12-2012, 01:19 PM #31
Project Nevada has been mentioned a few times in this thread, but I feel it's worth mentioning again. The great thing about it is that it's almost completely customizable, so you're able to select exactly the level of difficulty that best suits you. It also feature some general gameplay adjustments that result in a more fun experience overall.
Cirosan's Classic Overhaul is another solid recommendation. It doesn't make the game harder per se, but it does make combat a lot more reliant on your stats and skills, which means it's no longer possiblee to become a master of everything. It's fully compatible with Project Nevada and works well with J. E. Sawyer's mod as well.
15-12-2012, 05:47 PM #32
- Join Date
- Sep 2012
15-12-2012, 11:15 PM #33
With J. E. Sawyer's mod, the level cap is 35 (21 if you have Logan's Loophole). I personally quite like it, because once you reach this point you have all the perks you really need anyway and it means you have to carefully consider where to spend your skill points.