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19-08-2012, 11:49 PM #521
- Join Date
- Jun 2011
Are these I44 sessions playing Arma in our normal style, but with I44? I'd be up for that, but the stuff with giant multi-stage missions and radio operators we did before was too much for me.
20-08-2012, 08:55 AM #522
- Join Date
- Jun 2011
20-08-2012, 11:47 AM #523
- Join Date
- May 2012
- Novi Sad
Well, this was an interesting run...
Delta RMAT (sans AT)
The entirety of my fireteam got killed on initial contact, leaving me to advance up the road, taking potshots as I went. I was felled by a foul enemy coward that hid among the civilians.
After somehow sorting out transport, we landed just to have half of the officers glitch out and start doing the moonwalk. Charlie got killed soon after, but there was some amazing flying to be seen by the end.
Whenever I'm handling an AR I feel like I'm wasting ammo.
Charlie got into some trouble early on, and the rest of the force pushed on. We were soon encircled, lost mech. support, and enemy armour was fast approaching. The mission was a goner, but there was much laughter to be had from spectator mode
Amazingly, the mission was finished with a grand total of 5 casualties!
One of them was even killed by INDFOR!
Oddly enough, Google Images for "cat on PCP" returns this: http://narwhaler.com/img/hu/i/smoke-pcp-huINjA.jpg
And so it was.
20-08-2012, 01:04 PM #524
- Join Date
- Jun 2011
Bravo started close to the Northern road while rounds pinged into walls all about. We moved onto the road, crossing it and securing a firing position in the Northern set of houses, where we eliminated a few stragglers. After taking a quick round to a non-essential appendage we proceeded to secure the junction and the majority of the convoy, which we then proceeded to eliminate with Ice's MG.
We boarded our blackhawk and after waiting for other choppers to get in position moved off towards our LZ. As we were descending a large amount of HMG fire hit the side of our bird taking down the majority of Alpha. The blackhawk floated slowly down as it's engine failed but thankfully was only a few feet off the ground and we dismounted and proceeded North with Harakka being the only suvivor of Alpha and Wolf (the pilot) in tow. We moved to the road heading North/South and got heavily engaged taking several wounds and losing our AR to a medic system bug. We moved to form up before an assault on Yarum, our first target only to have numerous enemy infantry moving towards us from Yarum and the North. Large amounts of AR fire took them down and we moved up with CO (Tigershark) and swiftly clearing Yarum of targets (apart from some highlander type).
As we were regrouping we were tasked with assisting Fox who were holed up, surrounded in a two storey building just to our West. We cleared the buildings to find two members of Fox who then join us as we cleared the Airfield and awaited further orders and the arrival of Charlie/Delta. Our AI friend decided to run into Zarg at this point and out of pity myself and Death by DnB went into town to get him up encountering a few enemy riflemen and getting eyes on a large group to the East. We were on the move to the Mosque (Now with Echo in tow) so brought up our appropriated HMG offroad and cleared the market where the opposing squad had holed up. A final clearance of the mosque led to the capture of the enemy HVT before the AI that i had revived earlier decided to shoot him in the back before i could stop him. Mission success!
Charlie were tasked to sweep in front of Shilka 2 on the mountainside to protect it's advance. It was all going well for about 5 minutes when Charlie 1 got wiped out by RPG fire from the other hill, Charlie 2 got incapacitated by infantry to its front and rear and the Shilka was hit from who knows where. By the time we got off the hill thanks to bravo's relief there were 5 of us left, 3 of C2, 1 shilka crew and myself and we formed up on the road heading to Alpha in town. We secured the now burning shilka 1 as Alpha got them up only to take heavy fire from just about everywhere, a tank, apc and spg were firing on us and the casualties piled up. We were left with myself and a legless Kale (I told him to go easy on the spirits). I went South with the survivors and liberated a Fal from a dead foe to assist clearing out the opposite ridge, taking down a couple of infantry and a static MG. It was at this point the charge was ordered so I stood up loosed a shockingly poor RPG at a ZU only for it to pour a burst of fire into my face.
20-08-2012, 03:39 PM #525
- Join Date
- Jun 2012
I missed Halted and BlackFolkDown was already in planning when I joined and all the JIP slots had been closed.
Flask; I was FTL for the award winning Alpha2 (Award winning in that we had the world famous Tink in our group), that was a lot of fun. It was pretty relentless - kudos to the COs for forcing the pace. We ended up next to the road much of the time watching out for the engineers (basically keeping Fer alive and ignoring his swearing when he was being relentlessly fired upon), that, and plucking burning bodies from burning shilkas, sadly i was among those that were killed at the mosque - I have no idea what hit me.. Still, I got to watch Tink and that award winning tank rush at the end so it ended well.
Cacheola; I was the AAR in Skabooga's squad but only until Dannysaysnoo died, then I stole his SAW and became AR - but never actually fired it as all was pretty much done by then. Also, we stole an enemy truck and amused ourselves by driving around in front of the rest of the fellows forcing our SL Waffly to repeatedly shout over TS and CC to prevent friendly fire on us, in the end he got really angry and we were told to dismount by the big spoilsport.
Cholo; I sat on the roof opposite the police station and mowed down anyone that moved inside. I was so smashed on the PCP that I didn't even see the spiderman stuff. It all appeared normal to me... man.
20-08-2012, 07:36 PM #526
Originally Posted by harakkaClips are fully loaded, and then blood floods the lawn
20-08-2012, 07:49 PM #527
- Join Date
- Aug 2012
Hey guys, posting in here because can't be assed to make my own thread!
Hate to be missing all these sessions but am currently in hospital for those who are wondering where I have been. I probably won't be back home for another week and a bit, but will be straight back on Arma when I am!
20-08-2012, 08:45 PM #528
Originally Posted by fer
21-08-2012, 11:45 PM #529
We started furthest away from the RV and by the time we managed to make it to the group point Delta had been completely wiped out along with our SL. We secured the road taking only 1 casualty and I sent my AR up to higher gorund to provide overwatch whilst Nutty and myself moved up. We quickly came under fire and I pulled out a grenade, carefully made sure I had good elevation then threw as hard as I could. Unfortunately the enemy had craftily placed anti grenade trees in the way. I could only watch as it bounced back towards nutty and incapped him.
I tried to revive him but was shot from some unseen enemy. This did give me the chance to spectate as our forces after completely wiping out the enemy decided to stay in town rather than retreat.
Engineer Assistant under x25killa
We were sent with Charlie, Delta and MMG to secure the Villa to the north and it was all going so well until we landed. Upon arrival as we started to move towards the Villa the entire command structure for our element was DC'd (I had a lovely view of someone running on the spot whilst a bemused looking ai stood next to him). With no one commanding it got a bit messy as the enemy closed in on us but Killa stepped up to the plate and regrouped us behind a rock. I tried to sneak out and grab the MMG from it's previous owners cold dead hands but an enemy technical spotted me and turned me into swiss cheese.
Well done to killa for taking over command and completing the mission, it was very impressive considering the start we'd had. Also good work to Tigershark for getting us organised at the start.
Alpha 2 AR
You know it's going well when you have used up all your ammo before even reaching the town at the start of the AO. I tried to scavenge what I could from dead bodies and had quite a hairy moment as I lifted ammo from a corpse next to Fer screaming for covering fire. As jrides said the pace was pretty constant even once the Shilka had been reduced to a burning wreck but by the time we had made it to the other edge of town I don't think there were more than 10 of us left alive. I started into the valley when the order to charge came and I watched as a ZU lit up everyone who was left. Running low on ammo for my main weapon I got to the end of the valley and saw enemy infantry to my right I used up the last of my ammo on them and then got out my secret weapon. Luckily I didn't have to waste my ammo on mere men as I noticed a Tank driving straight for me. I unloaded on the tank which I'm guessing exploded with such force that it killed me too.
Bravo 3 FTL
Bravo 3 was split in half and took 2 humvees to support Bravo's 1&2 as we moved in on town I lit up a couple of enemies and almost lit up a couple of friendlies too. The fog was making target identification very difficult but luckily I managed to avoid killing anyone who will be missed. Comms was interesting as I tried to juggle TS, Fire Team VON and Vehicle VON but I just about kept control of things until one of the people in the other humvee DC'd. We watched as it shot off into the distance firing wildly and attracting a lot of fire. Eventually he reconnected and the vehicle was brought back under full control but by this point there wasn't many enemy left and we were victorious without taking any casualties in Bravo 3. Hooray!
21-08-2012, 11:51 PM #530
[AAR] Tactical Tuesday22/08/2012 - With vanguard beaten we can finally move on
What a turnout, more than 50 people in August with quite a few of new faces. We died a lot but there's also quite a bit of killing going on and amazingly, even victory.
Here's the list:
- Vanguard (beaten!)
- Cratesistance (Blufor nearly made it)
- Poctalon (still not quite working but most died anyway before it came relevant)
- Warlords (fun with UAVs and Draakon took the route that's known as "Cheesylane")
- The Takedown
I'm too tired to come up with a good recap but I had a lot of fun and I'm happy to see new people turning up. Please give feedback about what you liked and what you didn't. Don't be disheartened if you felt completely disoriented: we've all been there. It gets better.
I like to remind you about the session of our comrades and friends (strictly platonic, no matter what Tigershark wants to tell you) over at FOLK on sunday and the I44 Saturday (Arma2 WW2 Mod).
21-08-2012, 11:53 PM #531
22-08-2012, 12:15 AM #532
Nice photos ivan, although my dead body in the last photo of rescue brought a tear to my eye.
22-08-2012, 12:50 AM #533
- Join Date
- May 2012
crazy stuff from cratesistance...
22-08-2012, 12:51 AM #534
- Join Date
- Mar 2012
Nice screens indeed. :)
Also, I somehow managed to complete fail to lead Bravo to any massacres this week, a sure sign of improving.
22-08-2012, 07:13 AM #535
- Join Date
- Jun 2011
Another excellent session! The fact that we managed Vanguard is a bit scary for me.
Vanguard - I was in Bravo last time this was attempted, so I joined alpha in order to escape "glory". I was in Slerbal's team and had to fight PTSD as our helicopter landed. After about five minutes, I ate a rocket. So much for Bravo being the glory squad.
Cratesistance - Indfor bravo AR. We watched a cache, but moved on to surround some capitalist scum later on. I lost my legs, so I crawled behind my fireteam as they proceeded to execute wounded soldiers. We made it, yay!
Poctalon - C2 AAR. As we flew in Rush's ill-fated helicopter, we started taking fire. All of the people around me died, and I hoped that I had escaped death's clutches, but, sadly, got shot soon after. Damn. It looked like a really interesting mission.
Warlords - BLUFOR A1 AR. I died like an idiot. Nothing more to be said.
Last edited by Fistulator; 22-08-2012 at 07:37 AM.Also known as Walter.
22-08-2012, 10:35 AM #536
Never played this mission, but I have always heard of it's reputation :D, also was first time commanding a mission bigger than 8 players. Drew up a rough plan, I wanted everyone to advance in a line.. through the desert... with no cover.. OK. In the start for some reason the gunner slot in the tank was inoperable, so there goes my only hope of ever killing tanks, as MAT was attached way south at charlie, but they did score a lot of hits at armor I saw.
Everything went quite smoothly actually, right about the very end. Me and my medic got shot by a ninja BRDM that sneaked by our lines somehow. And then, we won? woah that was unexpected, I thought we were calling it.
BLUFOR Alpha FTL
Alpha was the "diversion squad". We rushed through the field to the cache, hoping to catch some bullets so bravo and charlie can finish them off, but alas no luck. We ran to the treeline, turned south, and we were facing the cache. Saw a guy running there, player no doubt.
We were fired upon. Kefirz died almost immediately, rest of us were incapacitated. By the time we took the cache, and charlie came to revive us, I was the only one left alive.
I joined up with Bodge's charlie and we moved on. Flanked some indies, but then a whole fireteam of rebels came from the west and shot us all.
I also played a little bit of Pocatalon, but my PC died by the time we made first contact.
22-08-2012, 01:52 PM #537
22-08-2012, 02:06 PM #538
One does not take a squad lead position on vanguard with the intention of:
1. Seeing the end of the mission.
2. Seeing most of your squad survive past nango.
It was a great surprise then, when alpha crushed its opposition to the north of the compound and pushed on. Despite being pinned down at a small clutch of cover just outside of nango by hmg, pkm and spg-9 fire (Harlander hid behind a pickup that took 4 rockets), we fought on. With great suppressive fire from Aido and lewis from mmg, we made it to the compound with few casualties.
We moved to sweep our part of the compound and meet up with tiger and his battering tank. Harlander took lead, and was subsequently cut down by 14.5mm fire. We moved on though, undeterred. I then took lead in our sweep and pushed along a wall to the east. I peeked around the corner to see, not 20 metres from me, the brdm-2 that had murdered Harlander. I screamed over mumble to pump rpgs into it. I think somewhere after the 3rd I told them to stop. It was disabled.
The rest of the sweep was fairly contact free. We met up with tiger and dealt with a btr-40 and technical firing into the compound from our east. Orders then came down that alpha was to continue north east. On leaving the compound I saw a Dshkm on a rooftop in the north west stronghold. I told tiger to get the tank to distract it long enough for alpha to continue.
The T-55 dashed off towards the town, taking fire from everything. I believe it reached the town centre before being disabled. Alpha, not ones to leave comrades to die, launched a daring rescue mission for the tank. We reached the town after a great many injuries and deaths. I believe at one point all but one man in the squad was incapped. However, we fought on, and reached the town, taking our first stronghold.
We set up inside the town while we waited for the engineers to fix up the tank. Turns out they had been travelling in a captured pk technical. Something I had neglected to tell my squad, resulting in the death of the engineer gunner (sorry!).
The situation at the town was one of both awe, we'd made it to a stronghold, and one of hopelessness, we had 1 rpg left to fight off 2 t34's and a technical. To make matters worse, our next stronghold had a direct line of sight from both the south-east stronghold and the central mortar base.
However, we pushed on. We began our attack as charlie attacked the mortar base. The bushes and shrubs of the approach were a mixed blessing, giving us great cover from the marauding t34s, but also giving the AI many places to hide and pull an Arma 2 mass murder.
The fighting proved to be sporadic at best to begin with. But as we got closer to the stronghold, resistance stiffened. The bushes and trees of the approach gave way to a bare ridge in en-flay from the various machine guns of 2 strongholds. To worsen this, mortars started to land near us, and then on top of us. These turned out to be friendly, which was good as it meant victory was near, but bad as they had just murdered 3 of my brave squad.
The mortars stopped falling, we neutralised the hmgs and advanced on the town just as victory was called. Cake wil be distributed to alpha medic, both alpha fireteams and mmg when it is available. Good job alpha!
Will post more later!
Last edited by Wafflynumber; 22-08-2012 at 02:09 PM.
24-08-2012, 02:52 AM #539
24-08-2012, 12:05 PM #540
- Join Date
- Jun 2011