Results 21 to 40 of 276
22-08-2012, 01:43 PM #21
Free to play games with non cosmetic items/boosters can go to hell.I am once again writing a blog, vaguely about playing games the wrong way
22-08-2012, 01:46 PM #22
Not going to miss out just because some guy made some stupid comment about piracy, this doesn't make AC3 any less interesting.
22-08-2012, 01:55 PM #23
Skyrim = Steam Guard
The Witcher 2 = had a massive piracy rate (something like 1 sale for every four downloads) even though CD Projekt offered pretty sweet deals via GOG and Steam (so much for the 'added value' argument). Also 1 million units is not great for any AAA tbh.
Personally I hate the notion that things might go down the F2P route tbh, however games need to be profitable at the end of the day if developers are going to continue making them.
Also, just because people pirate games that doesn't mean they wont buy it if it's good. I pirate games now and again that i'm on the fence about, especially if they don't have a demo as I like to make sure that the game runs well, is a good port & is a good game. If it ticks the boxes then I buy, If it doesn't then I don't play. A lot of people I know do the same.
22-08-2012, 01:55 PM #24
22-08-2012, 01:59 PM #25
22-08-2012, 02:04 PM #26
Maybe I should be thankful he didn't outright say piracy is the equivalent of smashing a shop window and stealing the contents, but I'm so sick of the pirated copy = lost sale fallacy. I'm willing to bet my last tic-tac that the majority of pirates download games because the only thing people love more than cinnamon blowjobs, is free stuff.
22-08-2012, 02:08 PM #27
cinnamon blowjobs, you say?
22-08-2012, 02:12 PM #28
22-08-2012, 02:13 PM #29
22-08-2012, 02:14 PM #30
Exactly. Saying that the argument is "pirated copy == lost sale" is just a huge straw man that has been perpetuated (just like "if DRM is ever cracked it was useless")
What is said is that a pirated copy is indicative of a lost sale. The ratio will obviously vary based upon price and quality, but when you have 90% piracy rates you can be DAMNED sure that a good chunk of that was lost sales.
22-08-2012, 02:15 PM #31
- Join Date
- May 2012
Originally Posted by gundato
22-08-2012, 02:16 PM #32
This piracy thing is just an excuse so UBI can justify not making new games but continue to profit off already made games by just selling costumes and things.
Here's the formula:
1. Make a game
2. release half of it as F2P
3. incrementally release the rest of the game over 2-5 year period, charging for the updates.
Many purchases in f2p games aren't even new content, or anything a developer has to really work on, like XP bonuses or increased stats.
This is just Ubisoft trying to justify thievery, ironically blaming piracy.
22-08-2012, 02:23 PM #33
22-08-2012, 02:27 PM #34
Really? Assuming that a sizable chunk of the 90% would buy a game they pirated if they couldn't pirate it is a "wild claim"? Then in that case, I got a bridge to sell you.
Okey dokeys, do you have any evidence to suggest that no pirates will ever buy a game?
22-08-2012, 02:28 PM #35
Well, by a long logical stretch, obviously.
Thievery as in "highway robbery" not actual thievery.
figure of speech.
22-08-2012, 02:29 PM #36
22-08-2012, 02:30 PM #37
- Join Date
- Jun 2011
22-08-2012, 02:33 PM #38
Apparently we are going to assume the default case is that they refuse to buy games, which I don't think is fair. If we can't use any logic to make the VERY fair assumption that "If 90% of people playing the game are pirates, a sizable chunk of them would have bought the game if they couldn't pirate it", then I want to see the logic that refutes this.
Again, the problem that people seem to refuse to get their heads around (because it is a much harder argument to refute, hence the straw man) is this: There is almost assuredly not a 1:1 ratio of pirated copies to lost sales. But there is definitely a ratio in there somewhere. So yes, 90% piracy rates are very indicative of lost sales. Some people will assume more (80%) others will assume less (10%), but the fact of the matter is: Those are lost sales and lost revenue.
Last edited by gundato; 22-08-2012 at 02:41 PM.
22-08-2012, 02:33 PM #39
I don't really like the micro-transaction model, or the games they produce, but it's a perfectly legitimate business model to pursue and in a market where the traditional RTS is basically extinct, it's a sensible way of keeping them alive.
22-08-2012, 02:34 PM #40
The last Ubisoft game that I enjoy was Dyna Blaster. SO sad XD. Does it matter what conclusion they draw if they make crappy games ?pass