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Thread: General nonsense
01-11-2013, 11:52 AM #2041All your saying is your right I'm wrong. And no one has any time for that.
01-11-2013, 01:26 PM #2042
That was a bit too far out of context for me. What were you referring to?
01-11-2013, 11:00 PM #2043
Just some of the usual forums idiocy. It wasn't meant to have context.
(Maybe I should give it though: This was someone defending his decision to delete all discussion about a months-old guardian build on Youtube he was still promoting, because apparently nobody has time for that)
Last edited by Malawi Frontier Guard; 01-11-2013 at 11:07 PM.
01-11-2013, 11:10 PM #2044
02-11-2013, 04:26 AM #2045
02-11-2013, 08:27 AM #2046
- Join Date
- Feb 2013
- Cambridge, UK
Some of the patch notes seem encouraging, the de-nerf to illusionist celerity is most welcome. Ele attunement times also interesting.GW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu, Hari Scarlett
02-11-2013, 10:06 AM #2047
That's an awful lot of toughness.
Loads of interesting things in the balance preview.
Ele Diamond Skin - immune to conditions when over 90% health.
Warrior hammer/mace nerfs - earthshaker damage reduced by 20% and skull crack cast time increased.
Necro bleeds reduced in sPvP.
Guardian damage buffs - retributive armor and powerful blades for instance.
Thief initiative gain improved.
"We don't like classes having perma vigor, but we aren't really doing anything about it".GW2: Saphnabylni & co.
02-11-2013, 10:13 AM #2048
Engineer will lose the perma-vigor from kits. Also I believe I've seen some of those changes in the strings and thought they were old traits, but I'll have to check again. Edit: I'm wrong.
Last edited by Malawi Frontier Guard; 02-11-2013 at 10:35 AM.
02-11-2013, 10:17 AM #2049
Right, I missed this:
This effect can now only trigger once every 10 seconds.GW2: Saphnabylni & co.
02-11-2013, 11:33 AM #2050
02-11-2013, 11:38 AM #2051
Looks OP. Nerf inc.GW2: Saphnabylni & co.
02-11-2013, 12:32 PM #2052
Necro changes are disappointing, anet are still obssessed with no mobility and they still haven't replaced reanimator. The only thing I find half interesting is the change to Soul Reaping. (Also, the idea of siphons actually being useful is laughable)
Last edited by Salix; 02-11-2013 at 12:48 PM.
02-11-2013, 01:35 PM #2053
THanks Monkey, I am now at 17K!
02-11-2013, 04:00 PM #2054
- Join Date
- Jun 2011
I guess no one has seen this yet. Apparently Champion bags were nerfed in the last patch, lowering the amount of bloodstone dust and cash they provide. I'm fine with less dust as I'm drowning in the stuff but people on the forums seem to be up in arms about the "secret" change.
Heard about it from here. Forum thread with dev response here.
02-11-2013, 04:43 PM #2055
If nerfing champ boxes puts a dent in the champ farming trains I can't say that I mind. Endlessly jumping from waypoint to waypoint killing the same mobs over and over again seems like the lowest form of gameplay.
I'd love to see a more general buff to events instead of farmable drops, even if it just amounted to being able to trade in karma for something more useful. Guess that would probably lead to people gaming event chains in unfun ways instead though. Stupid MMO gamers.
02-11-2013, 07:03 PM #2056
I also welcome the change.
Champ farming was the most profitable thing and anet have never wanted to promote farming though they keep introducing farms all over the place.
02-11-2013, 07:10 PM #2057
That's fine but yet again they fail to tell us first
03-11-2013, 01:10 AM #2058
19K thanks Vilipius, my dentist is going to be rich.. it's ok I'm soon marrying into royalty!
Last edited by Tweetiti; 03-11-2013 at 01:13 AM.
04-11-2013, 09:23 AM #2059
How much time do you've got left Tweetiti?
@Champ farm nerf: Not quite sure Champ farming was the most profitable thing ever. I know it's not a wise idea to generalise from personal experience, but I never got anything worthwhile from the chests. Well, apart from the time the Cursed Shore Ember train was still running. Speedy dungeon runs and farming profitable nodes seem like good alternatives now.
Speaking of dungeons - during the last week I completed small dungeon chains together with various guild folks and it was a blast. We had a few people who didn't know all dungeon paths very well or hadn't been to some of them at all but that never became a problem. CoF 1/2, SE 1, HotW 1 make a nice and quick set of easy runs. I'll just have to play through a couple of story modes again with my Mesmer, I got so used to have everything unlocked on my Warrior that I was a bit baffled to find myself standing in front of closed doors now and then.
04-11-2013, 10:19 AM #2060
- Join Date
- Feb 2013
- Cambridge, UK
I'm up for story modes, squirrel. Xen needs SE, and others need COF, hotw etcGW2: Ohara Scarlett, Lord Carnelian, Ocharra Scarlett, Capita Mortuum, Lady Viridian, Lady Carnelian, Lord Viridian, Xen Adu, Hari Scarlett