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Thread: General nonsense
30-04-2013, 07:24 PM #661
Tune in now for the final episode of the Bugged Story; Flame and Frost: Bug-tribution.GW2: Saphnabylni & co.
30-04-2013, 11:00 PM #662
New dungeon is a lot of fun. Definitely worth checking out in the short time it's available!GW2: Saphnabylni & co.
30-04-2013, 11:40 PM #663
- Join Date
- Feb 2013
- Cambridge, UK
2 weeks? That's terrible. Thought we'd have a full month.
Shall have to run it tomorrow then. How long does it take to run?
GW2: Ohara Scarlett
01-05-2013, 12:11 AM #664
That dungeon is actually really cool, bring your axe pics!
01-05-2013, 07:32 AM #665
It's probably 45-60 minutes for a first-time run.GW2: Saphnabylni & co.
01-05-2013, 09:35 AM #666
The healing turret buff is actually quite good. The healing skills of other classes are pretty damn pathetic in comparison.
01-05-2013, 10:41 AM #667
Ok so the last boss chest has a chance to drop a mini molten firestorm:
and a jetpack backpack skin.
I want that mini
I'm busy tonight but hopefully can get some runs in the rest of the time it exists.
01-05-2013, 11:15 AM #668
I want the backpack!
I'm happy to rerun the dungeon with anyone who wants.
01-05-2013, 04:27 PM #669
I'll be around later this evening if anyone wants to try another run.
01-05-2013, 04:51 PM #670
- Join Date
- Apr 2012
- New Jersey/USA
Would like to try to get a run in as well.
01-05-2013, 05:00 PM #671
So, that new dungeon seems a bit dull... Let's hope that the additional paths are better than the story mode.
01-05-2013, 05:16 PM #672
What additional paths?GW2: Saphnabylni & co.
01-05-2013, 05:20 PM #673
02-05-2013, 11:40 AM #674
Some slightly more in-depth thoughts about the Molten Facility dungeon:
1. Tunnel: with side rooms and random mob spawns (ooze/bats/elementals/etc) and ore nodes -- simple but felt pretty novel compared to most dungeons. I support more randomization in dungeons! The large room at the end of this tunnel can vary wildly. I don't remember what spawned there the first time we ran it, but it was easy -- the second time it was lots of embers (incl. a champ with minion spawn), which was much tougher.
2. Weapons testing. Pretty easy, but also fairly original compared to other dungeons. I can't imagine this is a trick that they could re-use, though.
3. The long and dull bit (prisoners, etc). Lots of identical groups of mobs, including lots of knockdown and invulnerability. The mobs here were annoying, but I can see why they put them in. If you want to make content that can't just be cheesed by HundredBlades-spam stacking warriors, PBAoE knockdowns (and requirements to knock mobs out of invuln shields) are one way to go about it. But surely there must be less annoying mechanisms that would also encourage diversity. And of course this bit went on for far, far too long for no good reason. Thumbs down.
4. The boss(es). Too much HP (what's new), but otherwise a fairly good boss encounter. Both groups I was in wiped a couple of times before we got it right -- some of the aoe can be pretty punishing, esp when one of the bosses gets to low health. It felt like there was far too much to reasonably dodge, but that's probably a sign of a good challenge.
Three out of four good parts isn't bad. Shame that the long and dull bit probably ends up taking up half the time. But all in all, a decent story dungeon. One other honourable mention: I liked the hidden bodies with letters on them -- it's nice to have an reason to explore dungeons rather than merely looking for the next group of mobs or minimap objective.
Last edited by jha4ceb; 02-05-2013 at 11:51 AM.GW2: Saphnabylni & co.
02-05-2013, 12:35 PM #675
I like fighting trash a lot. I think the trash bits are the best in every dungeon. The trash in the new dungeon was fun.
Also, what do the coolant crates actually do?
02-05-2013, 01:21 PM #676
They put a environmental damage effect that stacks on people, similar to the frozen fractal.
02-05-2013, 02:27 PM #677
- Join Date
- Aug 2011
that coolant damage is pretty lethal too.
I quite liked that the end bosses' life bars were linked. If you let them get too far apart then the strongest one get increasingly powerful buffs, while if the stronger one gets whittled down to having less life than the weaker one he gets stunned for a bit (need to confirm that last bit).
This makes the traditional 'concentrate on one boss first' tactic almost guarantee a wipe due to the buffs.
02-05-2013, 03:28 PM #678
What I also liked was the orichalcum mining as well as the secret area and corpses to loot mementos to find. that was a nice touch.
02-05-2013, 03:30 PM #679
Hmm that's interesting... we just focused the berserker down while swapping to the other guy when he got the 50 stacks on him.[GW2] The Blackfyre clan: Aliss (Guardian) Alyss (Mesmer) Lyss (Engineer) and others.
02-05-2013, 04:08 PM #680
Yeah, I don't think it's too big a problem avoiding the aoe and focusing but we had a few problems jumping over the waves so people got hurt :]