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  1. #1
    Lesser Hivemind Node Ravbek's Avatar
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    Mesmer: Me, Myself and I.

    Mesmer Overview - from Wiki

    Mesmersare masters of mirage. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar profession, mesmers wear light armor.


    Mesmers are extremely versatile in many ways and add some good support options to many groups but in other ways are very limited. We have very little AoE DPS but lots of ways to deal with single opponents mainly concentrating on stopping them from hurting you through active defense, interrupts and stuns.

    Builds

    19-Nov-2015
    Due to the new content there still isn't a developed meta for each of the normal fields. These will be added as more experimentation is done by the community. You can find builds on the Mesmer section of Meta Battle. Most of this will probably change over the coming months.


    Dungeon

    Meta

    Other Play Styles

    Chrono Sword Phant
    This build is an adaptation of the popular Mesmer S/S /F /P build for Heart of Thorns and the introduction of the Chronomancer elite specialization. Chronomancer gives the mesmer an expanded toolkit with new opportunities for group utility and support, while maintaining a reasonable damage output.

    PvE

    Meta

    Other Play Styles

    PvP

    Meta

    Other Play Styles

    Condi-Shatter
    Revolving around condition shatters bursting Torment and Confusion.

    Mantra Lockdown
    Probably a bit out of date as you can do better lockdowns with Chrono, no Clockdown builds up yet though.

    Raid

    Meta


    Other Play Styles

    Power, Alacrity
    This is a build which concentrates on giving the group a high up time on alacrity and quickness whilst still having reasonable power DPS.

    ~100% boon duration
    You can also enhance the above build with commanders gear to give almost 100% up time on boons which will help increase Quickness for the group.

    Scepter Hybrid Support - Forum discussion
    With the Chronomancer niche role of providing alacrity + time warp for raid groups, the perma-alacrity up time on yourself synergises extremely well with Scepter3 combined with malicious sorcery.
    This combines power and condi damage on to of the alacrity and quickness we share out.
    (A few changes might help, changing MoP for the last well and maybe adding a Malice sigil instead of Torment)

    WvW

    Meta

    Other Play Styles


    Other Information


    Last edited by Ravbek; 19-11-2015 at 02:21 PM.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  2. #2
    Lesser Hivemind Node Ravbek's Avatar
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    Chronomancer Tips and Tricks

    Pretty good Chrono post on Reddit today: Not read it all yet.

    Introduction
    Heya! As someone who's sunk an inordinate amount of time into Chronomancer, and has a pretty good understanding of the class, I figured it was about time I shared some of my knowledge. This guide will do an in-depth coverage of advanced combos you can perform with Chronomancer, more specifically combos exploiting Mimic + Continuum Split's excellent synergy. I've tried to make the explanation as simple as possible and included videos and GIFs to illustrate everything. It's hugely in-depth and detailed, so I apologise for the wall of text!

    First off, I want to lay down the basics. Skip the next section if you're familiar with all this.

    Mimic and Continuum Split

    To begin with, I want to talk about the skill Mimic. This is a normal Mesmer skill that gives you a ten-second buff called Echo. During these ten seconds, any utility skill you cast will have its cooldown reduced to 1 second, meaning you can cast it again almost right away (hence the name "mimic"). Here is an example of me using Mimic with Blink.

    Now, I want to talk about Continuum Split. This is the new F5 shatter skill that was introduced with the Chronomancer profession. This skill is anything but simple. When you press F5, every illusion you have will shatter, giving you 1.5 seconds of time for each illusion shattered (including yourself). So, with no illusions out, that's 1.5 seconds, and with 3 illusions out, that's 6 seconds. During this accumulated time period, you can do anything you want, and after it's over (you can end it early), all your cooldowns, health, position, and endurance get reset to what they were right before you pressed F5. Think of it as rewinding time. However, any buffs/boons/conditions applied to you during Continuum Split will remain on you even after it ends. This is important!

    Mimic WITH Continuum Split

    This is where the synergy I mentioned comes in.

    The wonderful thing about Mimic and Continuum Split is that you can cast Mimic within Continuum Split. This gives you that Echo buff I mentioned in the previous section, and then Continuum Split ends, Mimic gets reset to being off-cooldown, and you suddenly have the ability to cast an ability three times instead of just twice. Why? Because you have the Echo buff, AND Mimic is off cooldown thanks to Continuum Split. Therefore, you can cast an ability to use up the existing Echo buff, hit Mimic again for ANOTHER Echo buff, then use the ability another two times! With this trick you can do fancy stuff like triple blinks. More on that later!

    Aftercast Delay

    Here is where it gets tricky though... Mimic, like all non-instant skills, has this thing called an aftercast delay. This is a small time period that takes place after you've cast the ability in which the ability still isn't on cooldown. I'm sure you've noticed it before. The ability "blinks" a little on your skill bar after you've cast it before actually going on cooldown. Here's a GIF showing its aftercast - notice how it takes a while to go on cooldown, even after I've casted it and after it's given me the Echo buff. A lot of abilities with cast times (like Mimic) have an aftercast delay, but other instant ones (like Blink, Feedback, etc) don't have any aftercast.

    It may not seem like it at first, but this is actually problematic for us. You see, we want our skills to go on cooldownwhile in Continuum Split. Simply casting them while in Continuum Split isn't enough. They need to finish their aftercast delay and visibly go on cooldown in your skill bar before Continuum Split ends, or else they won't have their cooldown reset! The problem lies in the fact that, without any illusions out, we only get 1.5 seconds inside Continuum Split before it ends, and guess what? Mimic's aftercast doesn't fit in those 1.5 seconds. You cannot cast Continuum Split first, then cast Mimic, and try and squeeze Mimic into those 1.5 seconds. By the time they're up, Mimic wouldn't have finished its aftercast, Continuum Split ends, and Mimic will, unfortunately, go on cooldown and remain on cooldown. Here's a GIF where I cast Continuum Split first and then Mimic a split second afterwards - note how Mimic doesn't reset its cooldown.

    Triple Skills

    All is not lost, though. There is a solution. Either you have at least one illusion out, or you try and be a bit more clever than that: Try casting Mimic first. Think about it - if you cast Mimic, and then wait a little and cast Continuum Split, then Mimic will finish its aftercast while you're in Continuum Split and go on cooldown, and then when Continuum Split resets, Mimic will be off cooldown again! Remember: the key is to make sure Mimic finishes its aftercast and goes on cooldown after Continuum Split starts but before it ends. You can even finish Continuum Split early (by pressing F5 again) once you're sure you see Mimic go on cooldown. It takes a bit of timing to get this right, but here's a GIF showing roughly how to time it. Keep an eye on the Mimic and Continuum Split icons!

    So there we go; with this method we can basically cast ANY Mesmer utility skill three times in a row. Recap of the combo: <Mimic> <Continuum Split> <Continuum Shift> <Utility> <Mimic> <Utility> <Utility>

    Examples:




    And remember, elite skills have aftercasts too, so if you want to cast two of an elite skill without any illusions out, then similarly, you'll want to cast the elite skill first and then cast Continuum Split soon after. Below you can see an example where I cast Gravity Well with Continuum Split, keeping the aftercast in mind, allowing me to cast the well twice. Yes, that is 6 seconds of lockdown right there, and yes, it is disgustingly good for PvP.




    Quadra Skills

    But wait! There's more. Remember when I said that you can't fit all of Mimic inside a 1.5-second Continuum Split, which is why we had to cast Mimic first? Well, I lied. There IS a way. It turns out that quickness shortens the aftercast delay. What does that mean for us? It means that, under the effects of quickness, we can squeeze a whole Mimic inside those precious 1.5 seconds. AND, it just so happens to be that Chronomancer has a trait that gives quickness on shatter - Seize the Moment. Since Continuum Split is a shatter, we can exploit this to give ourselves quickness, allowing us to cast Continuum Split, and then land Mimic successfully in those 1.5 seconds. As always, here's a GIF showing this, where I cast Continuum Split first and then cast Mimic a split second after. Remember, this only works with the Seize the Moment trait active, since we need that quickness.

    Big deal, you might say? Yes, big deal indeed. Now we can fit Mimic inside the 1.5-second Continuum Split, AND fit in another skill! You probably know where I'm going with this: 4x Mesmer utilities. That's right. We can cast a single utility skill four times using this trait. All we need to do is fit a utility followed by Mimic inside the 1.5 seconds, and then, when Continuum Split resets, we'd have both the utility and Mimic off cooldown again, which means another three casts of that utility.

    The implications of this can be huge. 4x Well of Precognition = 12 seconds of party-wide invulnerability. 4x Decoy = 12 seconds of stealth (18 seconds with Prismatic Understanding). 4x Feedback = a hell of a lot of purple, to say the least. It's limited only by your imagination.

    Remember, though, to keep aftercasts and cast times in mind. You can get away with casting Continuum Split and then squeezing in an instant-cast utility skill (like Decoy) with Mimic inside the 1.5 seconds, but for abilities with cast times / aftercasts like wells, you're going to want to cast the well first, and then cast Continuum Split + Mimic right before the well's aftercast ends. This is because, even with quickness, you're going to be hard-pressed fitting TWO abilities with cast times inside just 1.5 seconds.

    Here are two examples. The first example is for a skill with a cast time and aftercast: Well of Precognition.

    • Combo: <Well of Precognition> <Continuum Split> <Mimic> <Continuum Shift> <Well of Precognition> <Mimic> <Well of Precognition> <Well of Precognition>
    • Video: 4x Well of Precognition


    The second is for a skill which is instant cast and has no aftercast: Decoy.


    • Combo: <Continuum Split> <Decoy> <Mimic> <Continuum Shift> <Decoy> <Mimic> <Decoy> <Decoy>
    • Video: 4x Decoy


    Once again, the above is only possible thanks to the quickness of the Seize the Moment trait. You'll screw them up embarrassingly without it.

    Conclusion

    Phew! That's a lot to take in. I understand that it might be confusing, even with GIFs and videos, so I urge you to open up GW2 and give these combos a try for yourself. Remember that the order of skills isn't the only important thing in those combos, but the timing is crucial, and nothing short of dedicated practice can get you accustomed to how to time it all. The golden rules we need to take out of this, or a TL;DR, if you will:


    • Mimic allows you to cast any utility skill twice.
    • Mimic and Continuum Split allows you to cast any utility skill three times.
    • Mimic, Continuum Split, and Seize the Moment allows you to cast any utility skill four times.
    • Abilities only get their cooldown reset if they visibly go on cooldown while in Continuum Split.
    • Leading from the above point, abilities with cast times have aftercast delays before they go on cooldown, so you typically would want to cast these first and THEN cast Continuum Split.
    • The exception to the above is if you have quickness, which Seize the Moment ever so conveniently gives you.


    Thanks to all this, us Chronomancers can pull off some pretty intricate combos. And don't forget that ALL of what I said applies when you don't have illusions out. If you have illusions out, you'll have more than just 1.5 seconds to cast abilities. I encourage you to milk your time in Continuum Split as much as you can, especially in PvP. You've already seen how to make the most of just 1.5 seconds... imagine how much more powerful our combos can be with 3, 4.5, or even 6 seconds.

    As a closing note, I urge you to check out /u/L4in's videos. Over there he covers a bunch of cool Chronomancer stuff, including things I mentioned in this guide and even fun stuff you can do with portals.

    Anyway, that'll do for now. If you've got any questions or have any cool combos you've figured out, feel free to comment. Any feedback/criticism is of course also appreciated . And if you're on EU and would like me to help you out with any of these combos (and more) in-game, then my IGN is Step.1285! Thanks very much for reading.
    Last edited by Ravbek; 05-01-2016 at 01:20 PM.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  3. #3
    My spec during the raid attempt last night was Dominiation 2-3-2, Illusions 1-2-1, Chrono 3-3-3. It's the same as the Metabattle spec here. Used sword/sword/shield.

    The idea was to keep Phantasms up for sustained DPS whilst I ran around spamming alacrity and quickness.

    The issue I found was that whilst in close for melee DPS, I was consistently having to turn around and watch for green circles. Even if four others are on the case, you lose some effectiveness just by having to check. I do wonder if an organised team of green-circlers would be of use - I personally think it would be a very good idea.

    As far as Chronomancer goes, it's a mixed bag for role in this fight I think. On the one hand, hitting green circles was fairly straightforward (I slotted blink at one point which helped) and the shield 4 block is godly for pushing through seekers and the AOE damage to make sure you're safely on the circle. On the other hand, I kept going for a circle during continuum split, only to have it pull me back out. That's mostly just me being an idiot, but something to be aware of if a Chronomancer is a circler - manually trigger continuum shift (give up your rotation for this time) and THEN head for the circle.

    I swapped into GS at one point which was lovely for the pushback but I opted to keep the offhand sword in the other set for phantasm DPS. On reflection, sword/shield/GS would have probably been better (especially if a dedicated green-circler) to give both the shield block, knockback, and ranged DPS throughout.

  4. #4
    Lesser Hivemind Node Ravbek's Avatar
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    I still haven't got C-Split fully into my head yet I do use it but it's more of an "oh yeah" then part of my rotation. that being said if you use it only after a circle has finished you shouldn't get those problems .

    I'll throw that build in as it's the Dungeon meta for the moment.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  5. #5
    I really enjoy the C-split as it requires some dexterity and planning to do properly (at least for me)! I tend to open with two phantasms and the illusionary leap clone and then split/well-well-well-time warp immediately, then when it ends, the wells again - but not Time Warp. This essentially puts Time Warp on a 76.5 second cooldown instead of 180s which is a massive help.

  6. #6
    Lesser Hivemind Node Ravbek's Avatar
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    Yeah I generally use it for Timewarp and then just spam what's not on cooldown lol. I need to structure them better.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  7. #7
    Lesser Hivemind Node Taverius's Avatar
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    Hehe - apparently chronotank is totally a thing.

    Last edited by Taverius; 20-11-2015 at 11:27 AM.
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  8. #8
    Lesser Hivemind Node Ravbek's Avatar
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    I thought that would come up sooner or later, had been thinking about giving it a go at some point. I have a lot of ideas about what "might" be good. The good thing about it is that you can probably still output loads of alacrity and quickness and not effect the group DPS too much.

    Have to watch that vid when I get home.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  9. #9
    Lesser Hivemind Node Taverius's Avatar
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    Considering the absolutely unsane (yes, that's a word now) amounts of quickness and alacrity a chronotank in full commander's with leadership runes output, its by far the tank that least diminishes group dps.

    That build has 86% boon duration. That's 18.6 + 5.58*4 = 40.92s quickness every 60 seconds, and that's before alacrity.

    Managed properly its easily over 75% quickness uptime. Then add in the slow uptime on the boss and the alacrity uptime on your allies.
    Steam: Taverius
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  10. #10
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Does it still work with different gear? I doubt we have anyone who's managed to amass the mats for full Commander's with Leadership runes yet.
    GW2: Saphnabylni & co.

  11. #11
    Lesser Hivemind Node Ravbek's Avatar
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    The Commanders armour only contributes 14% boon up time. Swapping it out for zerkers for instance still keeps the boons at 73% and 1800 Toughness.

    Leadership boons account for 30% - this can't be made up another way, travelers gives 20% and doubloons 24%. But it's compromising.
    Last edited by Ravbek; 20-11-2015 at 12:55 PM.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  12. #12
    Lesser Hivemind Node Taverius's Avatar
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    Quote Originally Posted by Ravbek View Post
    The Commanders armour only contributes 14% boon up time.
    Armor, Weapons & Amulet are 26.4% altogether.

    All boon duration runes except leadership are 15% or less - if you can't get Leadership, Surging (power) or Herald (toughness) are better choices than Traveller.
    Steam: Taverius
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  13. #13
    Check out this boon uptime build using the Chaos line: http://gw2skills.net/editor/?vhAQRAs...aFkWZApACcqF-e with discussion over at https://www.reddit.com/r/Guildwars2/...omancer_build/

  14. #14
    Lesser Hivemind Node Ravbek's Avatar
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    That's similar to the Boon one's Tav has posted but this also shares out a lot of quickness. It's just that damn commanders gear is not easy to get a hold of.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  15. #15
    Lesser Hivemind Node Ravbek's Avatar
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    Added a Chronomancer tips which was on reddit today, check out the 2nd post in this thread, quite good.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  16. #16
    Lesser Hivemind Node Ravbek's Avatar
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    Smile

    So the 1st post HoT balancing will be done soon and here's a brief description of the Mesmer...nerfs...lol we always get nerfed

    Mesmer

    Guild Wars 2: Heart of Thorns has seen many a chronomancer survive a killing blow and seize victory. Alacrity has improved the mesmer’s party support game-wide, but we’ll be bringing alacrity a bit more in line and making it easier to balance while keeping it a staple of the chronomancer elite specialisation. Additionally, we’ll be improving upon the scepter, which will be receiving updates through skills, functionality, and traits.

    Certainly looks like the alacrity will get a nerf which is probably needed as you can stack it infinitely, at the expense of everything else. Will be a shame if it a big nerf as this is a big part our Raid setup.

    As for the scepter I'm one of the few who actually use that so a buff would be nice, I just hope they don't change what it does because currently I can destroy mobs with it (given all the right other stuff ).

    At the end of the day every balance just means new ways to do things and change is as good as a holiday.


    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  17. #17
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    I quite like scepter, although I do wish if you had 3 phantasms up it wouldn't destroy one to summon a clone on the 3rd of the auto-attack chain. Reet annoying, that.
    http://andyf.me · @af_ahoy · Caer.1605
    Palppit, necromancer · Yalaera, mesmer · Aerlocke, guardian · Bzalk Rockheart, elementalist · Viymm, engineer · Caelys Derwydd, ranger · Gaernos, thief · Cenn ó Feargal, revenant

  18. #18
    Lesser Hivemind Node Ravbek's Avatar
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    Yeah I used to get 3 staff clones out and then swap to scepter but it would destroy the staff clones which are the ones I want out...bit of a pain. But the clone generation can also be pretty handy...
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  19. #19
    Lesser Hivemind Node Ravbek's Avatar
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    Mesmer changes in current patch: despite a number of nerfs they have enhanced some aspects of our builds. I've highlighted those items which directly help me as a kind of condi-lockdown build. I use scepter Pistol. Mistrust is now possibly worth taking as because I use runes of perception which give 5 confusion on interrupt so now a single hit can proc 9 confusion for me...nice.


    • Feedback: This skill is now ground targeted and no longer requires a target.
    • Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.
    • Ether Clone: This skill no longer generates a clone if the player has the max number of illusions. It instead applies 2 stacks of torment for 5 seconds.
    • Chaos Armor: This skill no longer blinds enemies. It will instead apply weakness to them for 3 seconds. The applied duration for swiftness and confusion has been increased from 3 seconds to 5 seconds.
    • Chaotic Dampening: The duration of protection has been reduced from 5 seconds to 4 seconds.
    • Duelist’s Discipline: The chance to bleed has been increased from 33% to 50%. Bleed duration has been increased from 5 seconds to 6 seconds.
    • Restorative Mantras: The healing attribute scaling of this trait has been increased by 400%. The healing from this trait will now be listed in the combat log.
    • Furious Interruption: The cooldown of this trait has been reduced from 5 seconds to 3 seconds.
    • Evasive Mirror: The duration of this trait has been increased from 1.5 seconds to 2 seconds.
    • Mistrust: The number of confusion stacks this trait applies has been increased from 2 to 4.
    • Malicious Sorcery: The attack speed increase from this trait has been increased from 15% to 20%.
    • Bountiful Disillusionment: The duration of resistance applied in a radius has been reduced from 5 seconds to 2.5 seconds.
    • Temporal Enchanter: The duration of resistance granted by this trait has been reduced from 3 seconds to 2 seconds.

    Chronomancer

    • Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
    • Alacrity: The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction.
    Cybek - Asura - Mesmer -- Kybek - Human - Necro -- Ravbek the Char Ranger, (also, Soubek, Xybek, Feybek)

  20. #20
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    Yeah I'm really liking the scepter buffs/changes. The Duelist's Discipline change is nice too – was able to peak at about 50 bleed stacks at one point
    http://andyf.me · @af_ahoy · Caer.1605
    Palppit, necromancer · Yalaera, mesmer · Aerlocke, guardian · Bzalk Rockheart, elementalist · Viymm, engineer · Caelys Derwydd, ranger · Gaernos, thief · Cenn ó Feargal, revenant

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