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  1. #1
    Lesser Hivemind Node Maurish's Avatar
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    The Guardian Thread - Lootstick Emporium

    Credit to Obal from Death & Taxes for the PvE guardian guides.

    Video guides by Obal:
    Berserker build (16m 34s).
    Condition build (13m 08s).

    PvE - Fractals/Dungeons

    Longbow + Greatsword

    Berserker build.

    Specializations:

    • Zeal 2-2-3
    • Virtues 1-1-1
    • Dragonhunter 1-2-3



    Traits highlighted in yellow are optional and should be used depending on the situation.

    Zeal:

    • Use Kindled Zeal for ranged only encounters or if you don't plan on using GS.
    • Swap out of Zeal altogether when you're doing fractals above 81. Boon Thieves can be lethal for a group if the enemy gets retaliation. Pay attention when you're using GS4 as that also gives retaliation. Honor is a decent alternative. Additionally, you can use the raid hammer build below instead.


    Virtues:



    Dragonhunter:


    Rotation:
    F1 -> Trap -> Bow4 -> Bow2 -> swap -> GS2 -> GS4 -> GS5 -> GS3 -> GS Autos -> GS2 -> swap -> Bow2 -> Bow Auto -> Trap -> F1 -> Bow4 -> Bow2 -> Bow3 -> Bow Auto -> Bow3 -> swap and repeat gs and bow combo.

    If this seems too complicated, here's a quick rundown - You want to combo your symbols (Bow4 and GS4) with Spear of Justice (F1) and Procession of Blades (Trap) for maximum damage. GS2 is still a huge burst damage, you'll want to use this before and after swapping weapons. Try not to break the auto-attack chain.

    • Focus 5 can be used just before the encounter for additional damage. Don't forget to re-equip your main weapon.
    • Don't activate Spear of Justice on trash. You can deal a lot of damage with Permeating Wrath if you let the passive effect trigger as many times as possible.

    Skills:

    Heal:


    Utilities:

    You're always switching utilities around. Some encounters require more projectile defense. Some need a lot of stability. You need to be prepared beforehand and swap in the utilities you're going to need.


    Elite:

    • "Feel My Wrath!" - Your go to elite. A great damage boost for the entire group. Short CD, use it often or time it with specific boss phases.
    • Renewed Focus - If you need the blocks and virtue recharge.
    • Dragon's Maw - Very effective for CC but the dps impact would be lower than "Feel my Wrath".

    Gear:

    • Berserker gear and 2xAssassin's trinkets.
    • Use a few pieces of Knight's/Soldier's gear if you need more survivability.

    Runes:


    Sigils:


    Notable Weapon Skills:

    • Staff 1 is why staff is called the 'lootstick'. Use it in open world zerg farming.
    • Staff 3 is a symbol that gives swiftness.
    • Staff 4 gives might and heals nearby allies. Don't use it if your group stacks might, the boon duration difference is huge.
    • Staff 5 can be used for crowd control.
    • Greatsword 5 can be used to group enemies together.
    • Hammer 2 is your only reliable blast finisher.
    • Hammer 3 can be used for crowd control.
    • Hammer 4 can be used to push an enemy away from an area.
    • Hammer 5 can be used for crowd control.
    • Scepter 3 can be used for crowd control.
    • Torch 5 can be used for condition removal on allies.
    • Focus 5 can be used if you need additional blocks. Can be used as a blast finisher.
    • Shield 4 can be used for group aegis and protection.
    • Shield 5 can be used to knock enemies back and absorb projectiles.
    • If you ever happen to be underwater, use a Spear.



    Dungeons guide by Zui.
    Fractals guide by Zui.
    Last edited by Maurish; 18-06-2016 at 04:54 PM. Reason: Updated the guide slightly

  2. #2
    Lesser Hivemind Node Maurish's Avatar
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    PvE - Raids

    Hammer

    Secondary weapon depending on the encounter.
    Greatsword for AoE pull.
    Shield for knockback.

    Specializations:

    • Zeal 2-3-3
    • Honor 2-2-2
    • Dragonhunter 1-2-3



    Skills:



    Heal:


    Utilities:


    Elite:

    • "Feel My Wrath!" - A great damage boost for the entire group. Use it often or time it with specific encounter phases.
    • Dragon's Maw - Take it if you need additional CC. Personal dps gain assuming high quickness uptime from chronomancer.

    Rotation:
    F1 -> Trap(s) -> Hammer1.
    F1 and place traps when they are off CD.

    Placing traps is fast enough that you can do that mid rotation and it doesn't interrupt the auto attack chain.

    Breakbar:
    Hammer4 is your main CC skill. 232 CC.
    Hammer3 is soft CC which can be used if the target is not already Immobilized. 50 CC per second.
    Hammer5 does 150 CC if the target moves through the line. Does it apply when the line appears on top of the target? Not certain, I usually don't use it to break the bars as most of the heavy CC targets stand still.
    Each of your trap does 100 CC with Piercing Light trait.
    F1 pull does 150 CC.
    GS5 pull does 150 CC.
    Dragon's Maw I'm not sure on. I'd guess 250 CC (100 from Daze, 150 from pull) + 50 per second from slow. Additional 150 CC if the target tries to move from the barrier? Either way, it's effective for CC.

    Gear:

    • Berserker's gear.
    • Assassin's accessories for min-maxing.

    Runes:


    Sigils:


    Food/Utilities:

    Last edited by Maurish; 18-06-2016 at 04:43 PM. Reason: Update

  3. #3
    Lesser Hivemind Node Taverius's Avatar
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    Here is an update by Obal, mainly about the hammer build for FotM, which is now Zeal/Honor/Virtues.

    Also, the main build depends on mace for symbol uptime, I think if you're going scepter but not full scepter you're best off using the hammer build.

    Excellent OP btw, gonna have to step up my game on the ranger thread

    P.S. I see videos of people also swapping in the meditation heal these days.
    Last edited by Taverius; 29-06-2015 at 02:01 PM.
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  4. #4
    Secondary Hivemind Nexus hawksbane's Avatar
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  5. #5
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Great guide, thanks. That rotation looks pretty intimidating.

    Kraitkin owners heartily disagree with your preference for Spear!
    GW2: Saphnabylni & co.

  6. #6
    Lesser Hivemind Node Maurish's Avatar
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    Quote Originally Posted by Taverius View Post
    Here is an update by Obal, mainly about the hammer build for FotM, which is now Zeal/Honor/Virtues.

    Also, the main build depends on mace for symbol uptime, I think if you're going scepter but not full scepter you're best off using the hammer build.

    Excellent OP btw, gonna have to step up my game on the ranger thread

    P.S. I see videos of people also swapping in the meditation heal these days.
    Thanks!

    The hammer builds are not as bad as I initially thought. Now that the 5-guardian party is a bit too effective, I'm afraid we're getting a nerf soon. A longer cooldown for "Feel my Wrath!" for sure.

    The scepter is an odd thing. You don't want to use it more than necessary. Only for specific encounters (Lupi, Legendary Imbued Shaman or Archdiviner for example). Just swap out 1 or 2 traits in Zeal and you're good to go. Just remember to swap back to mace when you're done.
    If you don't have a mace, then I agree. It's better to go with a hammer build in general.

    The Litany of Wrath is interesting. I really like the idea but it can be very unreliable. I'd never take it for Mai Trin.

    Quote Originally Posted by jha4ceb View Post
    Kraitkin owners heartily disagree with your preference for Spear!
    I only recently found out that Trident 2 has a blast finisher, I was blown away but it's still rubbish for damage.
    Last edited by Maurish; 29-06-2015 at 02:31 PM.

  7. #7
    Lesser Hivemind Node Taverius's Avatar
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    Quote Originally Posted by Maurish View Post
    The hammer builds are not as bad as I initially thought. Now that the 5-guardian party is a bit too effective, I'm afraid we're getting a nerf soon. A longer cooldown for "Feel my Wrath!" for sure.
    FMW is somewhat broken atm now that Quickness stacks so effectively. They can't nerf hammer without making it pointless in pvp, though, which is something they will never do

    P.S. The other reason 5-hammer teams work is that Symbolic Avenger is bugged and applies the 10% bonus for every symbol present, not only you own, and once for each symbol.

    So each guardian in a 5-hammer team has 10%x10%x10%x10%x10% = 61% DPS bonus just from that trait.
    Last edited by Taverius; 29-06-2015 at 03:53 PM.
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  8. #8
    Secondary Hivemind Nexus jha4ceb's Avatar
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    Symbolic Avenger has been disabled until they can fix it. Until next "scheduled update" apparently.
    GW2: Saphnabylni & co.

  9. #9
    Lesser Hivemind Node Maurish's Avatar
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    Quote Originally Posted by jha4ceb View Post
    Symbolic Avenger has been disabled until they can fix it. Until next "scheduled update" apparently.
    I really feel they should make a way to communicate news like this to everyone. Not just people who browse forums or Reddit.

    The rest of the grandmaster traits in Zeal are a bit underwhelming in PvE.

  10. #10
    Lesser Hivemind Node Taverius's Avatar
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    Well, shattered aegis is at least a dps increase in the meta build.
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  11. #11
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    Maybe if you run Honor and can't use Spirit Weapons at all. With Virtues you never want to lose aegis, so it would be best to take Sword of Justice and go Expeditious Spirit instead.

  12. #12
    Lesser Hivemind Node Taverius's Avatar
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    I never run UC, my uptime on it is basically non-existant.
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  13. #13
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    I have been taken down pre-path by a full spirit weapon build so there must be some instances it can cause trouble - likely even more so now as it has more focus. tbh given the volatile nature of pvp I think we will start potentially seeing guessing builds as you load a map and run to see if you can see sigils etc on the other players and then trying to see if a build will work well as a counter - or just running the build you want and it might work, might not.

    Think the overall focus on making more viable builds that each have advantages is a very good thing - and will have taken a lot of effort tbh to manage. We may well end up a meta dps build but in pvp that may be entirely irrelevant and other builds take sway - which will be good.

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  14. #14
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    Noticed that the meta build for medi has lost the torch and gone back to focus...

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  15. #15
    Lesser Hivemind Node Taverius's Avatar
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    Rather, if you want to min-max it, in fights where:

    • The fight duration is less than 30 seconds
    • You will not get hit at all while the shield from focus #5 is up


    Then focus is a dps gain.

    That's only really the case in the easier dungeons and tier-1 fractals, and even then only if you're a ninja. If your focus #5 shield takes a hit you're at a dps loss.
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  16. #16
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    Quote Originally Posted by Taverius View Post
    Rather, if you want to min-max it, in fights where:

    • The fight duration is less than 30 seconds
    • You will not get hit at all while the shield from focus #5 is up


    Then focus is a dps gain.

    That's only really the case in the easier dungeons and tier-1 fractals, and even then only if you're a ninja. If your focus #5 shield takes a hit you're at a dps loss.
    So in reality once again - this is the core meta of a situation that won't really ever occur - even more so in RPS shenanigans!

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  17. #17
    Secondary Hivemind Nexus Malawi Frontier Guard's Avatar
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    What do dungeons have to do with meditation guardians?

  18. #18
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    Quote Originally Posted by Malawi Frontier Guard View Post
    What do dungeons have to do with meditation guardians?
    Well good point too...

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  19. #19
    Lesser Hivemind Node Taverius's Avatar
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    Quote Originally Posted by Malawi Frontier Guard View Post
    What do dungeons have to do with meditation guardians?
    Its the exact same reasoning as for dungeon guards - its just that the equation never results in torch in pvp.
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  20. #20
    Secondary Hivemind Nexus MonkeyMonster's Avatar
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    Quote Originally Posted by Taverius View Post
    Its the exact same reasoning as for dungeon guards - its just that the equation never results in torch in pvp.
    Do the people that create these meta's actually play the game or bother to watch what normal people do?

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