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19-09-2012, 09:13 PM #1
Advanced interactive environments?
I've been looking at some Borderlands 2 PhysX videos. When someone is shot even the blood is a simulated liquid. What other games react to player input in a realistic manner? I don't mean minor stuff like the cloth of Mirror's Edge or the smoke in Clear Sky. Those are nice effects which add a lot to the atmosphere. But I'm looking for more complex interaction, on a larger scale.
Off the top of my head:
- the Red Faction series
- the Bad Company games
- The Force Unleashed
- Mafia 2
- Far Cry 2
- modern Relic games and World in Conflict
- From Dust
Many game worlds are just static, non-interactive shells. Software like PhysX and Digital Molecular Matter is free (the latter is even supported by AMD). Havok have their own cloth, liquid and destruction models yet almost nobody uses them.
One of the reasons I was looking forward to Larrabee was the massive potential for advanced physics simulation. Take a look at this Project Offset demo - the way the particles react to wind and impacts is still cutting edge.
19-09-2012, 09:47 PM #2
Don't forget Cellfactor!
Pure hype at it's finest.
19-09-2012, 10:12 PM #3
Cellfactor, Warmonger, Bet on Soldier, the Ageia UT3 and GRAW2 maps were interesting experiments. They showed a lot of promise but five years later not much changed in the industry.
19-09-2012, 10:23 PM #4
Dwarf Fortress, Shirley.
Last edited by Smashbox; 19-09-2012 at 10:32 PM.
19-09-2012, 11:08 PM #5
EDIT: just watched the offset demo. Looks cool, but that's kind of the point - it was probably ran on top-notch hardware, and focused on a fairly small area with no gameplay, AI, player interaction etc. Could be a nice occasional set piece, but you can't really build a whole huge level like that without sacrificing AI, graphics, gameplay, audio etc. At least not without insane minimum specs.
Last edited by Koobazaur; 19-09-2012 at 11:11 PM.Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
19-09-2012, 11:28 PM #6
Rigs of Rods has soft body physics, here being used in Cry Engine 3
Off Road Drive and Spin Tyres have deformable terrain
LFS has had tire deformation for a long time (and it's not just an optical effect)
Last edited by bad guy; 19-09-2012 at 11:56 PM.
20-09-2012, 12:14 AM #7
20-09-2012, 12:24 AM #8
Well, they dumbed down the destruction in BF3...
Spin Tires looks cool.
20-09-2012, 12:27 AM #9
Project CARS also looks very promising in regards to advanced physics.
20-09-2012, 04:31 PM #10
The euphoria engine (used in games like Red Dead Redemption, Star Wars The Force Unleashed, GTA, Fifa/Madden...) has nice body physics, but the environment interaction is certainly pretty limited.
20-09-2012, 05:31 PM #11