Results 101 to 109 of 109
20-11-2012, 01:38 AM #101
- Join Date
- Nov 2012
- Alpha Ceti 5
The lamp shtick did get a little out of hand, but at least it helped pass the time during the horrible site outages and ustream lag issues. I pledged as I miss Elite and space-sims in general. I enjoyed X, but the combat felt clunky to me.
20-11-2012, 11:01 AM #102
20-11-2012, 01:28 PM #103
20-11-2012, 02:31 PM #104
I think the disconcerting thing about that vid is the 3rd person camera. Obviously it's all very rough anyway but I do think that flight/space sims tend to look silly & arcadey outside the cockpit. Inside the cockpit I bet that would all feel a bit epic.
20-11-2012, 03:06 PM #105
With over $6,000,000 for a single game, it can be now said that Kickstarter is fully capable of funding AAA games.pass
20-11-2012, 03:21 PM #106
If you can make a AAA game with 6 million. Chris Roberts can't as there are a few additional millions by private investors. Normally AAA starts somewhere around 10m.
Maybe you can get enough money for a Call of Duty or something. But those simply don't need to be kickstarted.
20-11-2012, 03:26 PM #107
20-11-2012, 03:27 PM #108
Gears of War 1 had a budget of 10m. That's not far away from 6.2m.
Call of Duty doesn't need to be kickstarted, because it's a dumbed down game and traditional publishers like these. But imagine a game with visual polish of COD or GOW with actual depth to it, some innovations and interesting mechanics. Where extra money goes into mod tools and map editors, not DLC. Why not ?pass
20-11-2012, 03:29 PM #109