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15-11-2012, 08:33 PM #101
If only more people took the AssCreed 2 approach to all QTEs they wouldn't be so despicable. But 90% of them are either "Do it or you die and start over" or "Do it or you can't proceed to the next part. It's not an option or a fun little mini game, it's a haphazardly thrown-in mechanic that reeks of last-minute additions to inflate the game's length.
Just watch the first 10 minutes of Resident Evil 6. It's disgusting.Virtual Pilot 3Dô NEVER NOT SCAM!
15-11-2012, 08:54 PM #102
15-11-2012, 11:39 PM #103
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16-11-2012, 03:39 PM #104
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16-11-2012, 03:48 PM #105Virtual Pilot 3Dô NEVER NOT SCAM!
17-11-2012, 02:44 AM #106
Jesus god damned christ. I wander off for a week and mohor is the voice of reason? The crap...
But yes. QTEs, in principle, are a wonderful idea. They keep cutscenes interactive. Trust me, as awesome as MGS4 was, it would have been a LOT better if there was something to do during the hour long cutscenes other than do the potty dance.
The problem is that QTEs have been poorly used at times. But I am also sure we have all played some bad FPSes and RPGs and RTSes: Are those inherently bad genres?
Obviously this is up to interpretation, but here are my thoughts
QTEs as a way to finish off a mook: See pretty much any recent game with melee attacks. These annoy me since they take you out of your rhythm and, in the case of the first God of War, can scale to the point that it is too difficult (after the 75% point, I can't kill minotaurs with the button mashing any more).
QTEs as a way to finish off a boss: if done correctly, this can make killing the boss VERY satisfying. See basically any God of War. However, without context clues, this can end poorly. See the Kraken in The Witcher 2
QTEs as a way to keep you on your toes during cutscenes: Resident Evil 4. Pretty much every QTE was there to make sure you were focused on the action, and most of them made sense in the context of the controls
QTEs as a way to increase immersion: God of War 3 and Infamous 2. GoW3 has the killing of poseidon where you depress both thumbsticks with your thumbs as Kratos gouges out his eyes with his thumbs, and the pounding of bone into the dirt with Zeus where the game won't end until YOU have closure on that. Infamous 2 does it in a really heartbreaking way with respect to the good ending where, after an artfully done level where the token "evil" teammate chooses self-sacrifice and the token "good" teammmate chooses life and you finally get some god damned closure on the Beast, you need to activate the sphere and commit suicide. The game has you depress every single shoulder button, one by one. Then, you are just told to "let go". Turns what is already a tearjerker into a full on snotfest as you experience something of what Cole has gone through for the past two games as you have to do just that: Let go.
Ironically, MGS3 also had a good example when you had to kill the final enemy. Really helps to drive home just how Naked Snake/Big Boss feels by forcing YOU to pull the trigger.
Last edited by gundato; 17-11-2012 at 02:47 AM.Steam: Gundato
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