Results 1,041 to 1,060 of 1385
09-04-2013, 02:06 PM #1041
Stratgir could easily pull it off. Skill matters, but not much. Tactics and correct application of such in coordination between squads is what's needed.
09-04-2013, 02:06 PM #1042
Actually, we have done it on several occasions. I remember clearly one time at Nott Amp, under your Platoon Leadership, Esoteric, holding off almost all the NC of Esamir.
The difference here is that the DWG tactics weren't ad hoc, so the whole op was even more efficient and fluid. Skill of course, but also drilled responses and tactics.
We do great things, but we do not discuss and analyze them that much, so the experience does not propagate through out the whole outfit.
09-04-2013, 02:12 PM #1043"Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
09-04-2013, 02:21 PM #1044
09-04-2013, 02:28 PM #1045
So since we are democratic and that and we have just mainly discussed for forever, why not just vote? Would appreciate people to just vote on this, takes like 2 seconds. I think the A+B - C/D seems most promising really, I know Cooper proposed that before as well.
09-04-2013, 02:37 PM #1046
I like A+B - C/D for most nights, unless we have StratGir (either on Thursday or spontaneous decision)... A+B - C/D is like StratGir-LitePlanetside2: Noggachomp
09-04-2013, 02:40 PM #1047
Just to re-iterate on a few things from last night in a matter-of-fact manner.
1. I was already intending on splitting comms as there was a clear need to do so. The only pause in doing so was in waiting to return to the warp gate to form up and as I was desperately trying to set-up my Mumble short-cuts since the server change wiped them. I apologise for any confusion or frustration this caused, but I don't believe it was too significant.
1a. I thought the system of Xing up (which I'll admit was also to give me time to sort out my Mumble short-cuts) in chat was effective. From a leading/communication stand-point, I thought A+B / C / D worked very well. My only issue was my own that, as I mentioned before, I didn't set-up a global talk-to-all which I would've liked to have done. I felt the relay of information between myself and SpecGir was fine.
1b. The priority talking/volume was very helpful last night.
2. I'd like to hope that I was clear in delivering orders, but if I wasn't, please call this out on me. I think the thing to bare in mind with the general chatter of where to go or what to do is that, unless it's the PL (or SL) saying specifically where to go AND moving the platoon way-point, ignore it. We obviously have an open comm system that enables chatter and discussion of strategy - I know I for one take advantage of this when not leading - but if you are not sure what to do, do call out your leader at any point. Apologies if anyone under me last night was unsure of direction.
3. I think skill/tactically, we do rather well. I forget the name of where we held on Esamir yesterday evening before the platoon swelled in size, but there was something like 20 of us holding one of the single-point locations from a mixture of TR and NC forces and we held our ground valiantly. This included multiple galaxy drops and deployed sunderers at the same time. It was, really, rather quite bad-ass. The fact we happened to beat back PCG as one of those forces should make for a fun Thursday evening!
If anyone would like to bring up anything I did last night, be it good or bad, please say so. Particularly the bad. I know I have a particular leadership style, but there will always be areas to improve. Obviously, after reading through the last few pages, feedback was good and it seems like some newcomers were able to hop in and enjoyed themselves (which is the main thing). I was pretty satisfied with how everything went though, especially considering we almost assuredly were a required force in taking Esamir.
// I wonder if a good idea might be to have a thread dedicated to post-battle discussion, so that feedback can be issued on a case-by-case basis?
09-04-2013, 02:47 PM #1048
Yeah, that was a sweet defence.
The highlight for me was how we secured the Bulwark. At the start we attempted a gal drop, but we landed on top of a massive Vanguard column. Redeployed to the closest Ymir satellite, tried the usual haphazard approach, but then moved in with multiple sunderers. One deployed in a safe, fall back position, and the other two more aggressively. We also neutralised their armour efficiently, baby-seated our sundies, covered buildings and corners, called out every enemy movement. We adapted and we overcame.
09-04-2013, 02:49 PM #1049
- Join Date
- Mar 2013
I'm annoyed I didn't get to stick around to see A+B/C/D in action last night (and doubly annoyed because I volunteered for SL and then buggered off immediately, sorry all).
09-04-2013, 02:55 PM #1050
09-04-2013, 03:00 PM #1051
- Join Date
- Jun 2011
- Prope Tripontium
I kind of had it in my head that good squad play would involve lots of Yes Sir, No Sir, but that was totally not the case.On Steam - [URL="http://steamcommunity.com/id/kyndylan/"]Kyndylan[/URL]
09-04-2013, 03:07 PM #1052
Disclaimer: *********SYSTEM DOES NOT EFFECT EVENTS IN ANY WAY SHAPE OR FORM*******************
In response to JG - yes I think yesterday worked pretty swell as well. I just wish we didn't have to pull up the old infected debate but I also realize that was my fault. It will not happen again and should not have to happen again.
In regards to your third point, that defense is pretty much exactly how I like to play this game. We were like 15 people and worked very well together and helped eachother, attacked, fell back etc. That was really well done and worked very well.
I really liked how quickly you responded to order requests and how decisive you were. The thing I took away that you should think of, and that I sort of went against you in, sorry, was the attack at Jaegers Crossing that you thought we should give up. We refused in Charlie and we held with CSG. I should've also said I was talking to them in Leader, but I thought you saw. Anyway that fight was fucking awesome.
Kyndylan: That is a common and unfortunate misunderstanding by generally the people that do not like the system and do not join in, and I guess it sounds like it will be ultra srs when we describe it the way we do. It is not like that at all, it's rather that the way we "originally" or whatever play/played is very relaxed for PS2. SirHoc once said yes sir to me and I told him to stop, because that is really fucking weird. We are not military people and not crazy, so that should not be a thing we do.
Squad leader will be a bit shouty, decisive and be the authority, but that's because that's the best way to cooperate in this game imo. That does not mean people are not allowed to take initiative and follow orders to the letter. Rather, the system should make people want to cooperate and take one for the team and such. And I think it does right now.
Last edited by RIDEBIRD; 09-04-2013 at 03:11 PM.
09-04-2013, 03:21 PM #1053
Pasted link to survey in-game and on Mumble now so more can see it, and not just the forum regulars.
09-04-2013, 03:25 PM #1054
So many posts on comms! I really enjoyed last night (I was in the A+B 'faffers'), especially the fact that we catered for all desired styles of play. I've not seen many people call out for slack/lax approach focusing when needed but that's what we had in A+B after the split last and it was the most fun I've had in PS2 to date. We came together when needed and got a bit floaty when not. Having a hard core strat for C/D (or just D etc.) seems like a great solution to fit different people's needs/wishes.
09-04-2013, 03:27 PM #1055
The thing I took away that you should think of, and that I sort of went against you in, sorry, was the attack at Jaegers Crossing that you thought we should give up. We refused in Charlie and we held with CSG. I should've also said I was talking to them in Leader, but I thought you saw. Anyway that fight was fucking awesome.
Also, leader chat was being weird as hell. I was still able to view it after handing over Alpha SL, but it seemed to sporadically chirp up with discussion. I don't know if that was simply because it wasn't being used or if the game is broken. Or both.
09-04-2013, 03:32 PM #1056
- Join Date
- Nov 2012
Indeed tactical-comms DOES NOT EQUAL SERIOUS ALL BUISNESS YESSIR NO SIR. It is just a name for splitting into squad based communication when the main channel gets too chatty. It does not mean you have to be super skilled, or that you have to be silent. Hell just being 12 guys lets you talk shit more than a full 30 man channel does.
This just cannot be stressed enough, beacuse sometimes the split comms can be silent like a morgue which I think is because people think it has to be deadly serious. Talk shit all you want, tell fun drunken stories of last weekend just be ready to listen to the squad lead and then keep on talking.
09-04-2013, 03:38 PM #1057
Hm, I can see the problem now...
It is miscommunication. No, tactical/StratGir/whatever is not super-serious, or militaristic, or whatever. We are not such people. It's just a bit more focused and a lot more cooperative. And you don't have to obey to the Obersturmfuehrer or whatever. People take the initiative, make suggestions.
Actually whenever I lead in such a setup, my squad is usually already doing what I was about to suggest, and often a lot of the guys and girls come up with better suggestions and plans. I'm not a tactical genius, nor they psychics. It's just that we are all a bit more focused, so the whole interplay comes a bit more natural. And this mode also allows for more social interaction, beyond relaying tactical information, exactly because everything seems to flow better.
This is just my take, as a person that never played a FPS before and this is my first exposure to tactical play.
09-04-2013, 03:42 PM #1058
09-04-2013, 03:59 PM #1059
09-04-2013, 04:00 PM #1060
Being totally silent on comms, no matter whether in 1 big channel or in "tactical/ strategic" set ups is counter-productive. As squad leaders and balloon leaders, we need and desire feedback on decisions (but not full blown arguments that achieve nothing except wasted playing time, we need to let the leaders lead), as well as suggestions, mood lightening discussions and informational call outs. Besides which, when almost everyone is silent it's bloody boring.
On top of that, some of us, especially me, are physically incapable of remaining quiet or serious for any length of time :P
All we ask is that when we need to give out orders, people give us the opportunity to do so, then go back to whatever they were talking about, whilst trying their hardest to achieve their current goal.