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17-04-2013, 02:06 PM #11
Same thing with armour. Bravo and Charlie will not roll in armour all the time, but, if needed, switch roles and act in support of each other. Bravo armour, Charlie acting as support infantry, suppressing the enemy Heavies and Engineers and also concentrating AV fire on the enemy armour. Armour will not move beyond the point of identified contacts. I find that our armour gets destroyed when it overextends, and moves beyond the cover of infantry, into territory that isn't properly reconnoitered.
In general, designating a squad as air or armour/mechanised is not about the means, but the role. And it is not set in stone. Other outfits, both opponents and in other servers, utilise similar setups. We can at least experiment with these. I think it will be a welcome change of pace.
PS: I agree with Ridebird about keeping it flexible. What I meant with "no less than 2 scythes in the air", is that when we have only 2 scythes remaining operational, they pull back and act conservatively, or only do scout runs. When a scythe is damaged, it should pull back. These are just guidelines, and I expect our more experienced pilots to come up with suggestions on how to more easily coordinate air operations.