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09-12-2012, 10:33 PM #1
"Kata vs. Kata" -- a two-player hotseat fighting-game I made this past week
I created this game this week (to try out some new programming stuff I discovered). I don't know what kind of game to call it! It's a simple 2d fighting game, but mixed with the sort of simultaneous execution of a game like Frozen Synapse -- so you can input a sequence of moves and see how (often bemusingly) it all shakes out. It's like those movies where the masterful fighters can see the next few seconds of the fight in their minds and plan it all out, except instead of a masterful fighter, it's just you, and you're a chump.
Here is a video of myself versus my wife!
You can, if you are so inclined, download it here (~3.5MB): http://dl.dropbox.com/u/24065421/KataVsKata.zip
Normally I play where Player 2 averts their eyes while Player 1 enters a kata, so as not to gain an unfair advantage. However, it might be good fun to have Player 2 observe carefully, and see if they can devise a strategy to counteract what Player 1 is about to do.
If you try it (especially with two players, as I think it would be rather a let-down to play it alone), let me know what you think!
(I haven't figured out how to make Linux and Mac versions yet, but you could always download http://love2d.org and then download the KataVsKata.love file if you were willing to go through all that trouble =P)
Last edited by Berzee; 09-12-2012 at 10:38 PM.The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
09-12-2012, 10:37 PM #2
- Join Date
- Jun 2011
Looks like fun. When can we expect the kickstarter?
10-12-2012, 01:05 AM #3
oh, I thought this was an actual fighting game. Oh well, looks like silly fun for kids. A suggestion? I think this would work better as an asynchronous multiplayer facebook game. Unity has a flash compiler, would be great for you to re-write the game in that engine, maybe ad a few impact particle effects.
10-12-2012, 01:25 AM #4
I can hardly tell where the multi-million dollar budget went. How are you expecting to profit off this? Have you considered adding Call of Duty-style unlocks or microtransactions?
10-12-2012, 03:10 PM #5
but on the other hand, Unity does support Lua (which the game is written in already) (edit:wait...I does not support Lua...ne'ermind!) and it would be interesting to see how much of it could be ported over. Hmm....
Last edited by Berzee; 10-12-2012 at 04:39 PM.The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
10-12-2012, 08:43 PM #6