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02-01-2013, 02:49 PM #181
- Join Date
- Dec 2012
02-01-2013, 03:21 PM #182
02-01-2013, 03:32 PM #183
3 weeks, probably - little over a week to finish week 2 (the "weeks" are about 10 days), week and a half to finish week 3, handful of days for groovychainsaw to calculate the promotions and demotions, and then you'll be assigned a new Division for the new season.
(Then it will probably be about a week until we can herd all the cats into the right boxes and actually start the new season's matches, grumble mumble mutter).
Speaking of the inexorable march of time, it is week 2! Get your week 2 matches scheduled and played please, gentlebeings.
Since Christmas has scrambled everything up anyway I am more than open to getting week 3 started early, so if your league has had all its week 2 matches played please let me know here so I can move the league on, then schedule and play your week 3 matches.
First league to get its week 3 matches done wins absolutely no prizes at all!
02-01-2013, 10:46 PM #184"We had to apologise for him with our set. They were still booing him when we were on" - David St Hubbins
03-01-2013, 02:09 PM #185
- Join Date
- Apr 2012
Has the view on Khorne teams changed in the months since their introduction? Any chance of them being allowed in the Divisions? All the other online leagues have them...
03-01-2013, 02:36 PM #186
For what it's worth they don't seem especially broken to me, and I wouldn't mind seeing them included in the RPS leagues. Not that I would want to play them, I don't like all that frenzy.
03-01-2013, 03:14 PM #187
The Bloodthirster is an unstoppable machine built from death and broken dreams, but based on a few matches against Khorne they don't seem so bad apart from that. Certainly when I finally fouled one out of a match the rest of the team crumbled almost instantly. This was against random coaches in Nagg though, it's always possible they just weren't very good.
03-01-2013, 04:36 PM #188
Slay City Slayers vs. These Go To Eleven (0-2)
Terrible play on my part, coupled with smart play by my opponent led to a blow-out against ELVES of all things. FANCYPANTS ELVES. *shakes head in disgust* Need to recover from this losing streak. I knew the game would go badly when in the first turn a Wight went down with a broken jaw on a one-dice block. We didn't even kill anybody, though not for lack of trying.
Particularly memorable was the opportunity to sack his thrower deep in his half (for what would have been possibly a 1-1 draw), but failed due to a GFI roll - and re-roll, failing.
Before next game I intend to sacrifice 100 cheeze-its. This will sway the gods to my side.
Division I can be moved to week 3 I believe.
Last edited by Machination; 03-01-2013 at 04:45 PM.
03-01-2013, 05:01 PM #189
For Bloodthirster - the combo of Frenzy and Juggernaut to start with and top it off with Claw and Regeneration. Expensive but not expensive enough. Compared to the Yeti, 40k extra for more MV and AV, Regeneration, Horns and Juggernaut instead of Disturbing Presence. 40k more just for those skills wouldn't have been enough...this is the best Big Guy in the game.
The Bloodletter - 80k for a 0-4 positional with Horns, Frenzy and Juggernaut, plus the advantage of General, Agility and Strength access all on one player - these will be awesome, if fragile. They're also extremely important because they don`t have Frenzy - these are the Pestigor/Norse Runner equivalent, and probably the most important pieces on the team. I don`t like GAS access AND regen AND apoth on these guys - would be hard to permanently kill or even injure. These are the balance problem.
From a pure maths standpoint, the players are undercosted. I know there are other examples, but this is the most egregrious.
Top it off with also being able to take an Apothecary (with some players having regenerate) I'm really not a fan of this roster. Oh, did I mention they get passing access..
However, if we decided to include them, I`ll go along; I would though consider rebooting as a khorne team :)
Last edited by Machination; 03-01-2013 at 05:07 PM.
03-01-2013, 05:17 PM #190
03-01-2013, 05:18 PM #191
- Join Date
- Apr 2012
All the criticism of the roster (mine included) that I've ever seen is theorycrafting. Just try the team.
Blitzing with a big guy is a mugs game and only for beginners. The bloodthirster is a trap - built for blitzing but failing 1 in 6 blitzes due to WA and with loner to boot. Yes, it is the best big guy in the game - it is designed to be (the designer Dode74 has said that several times) - but what's good about him is his staying power and claw access, not the blitzing skills.
The bloodletters are indeed great, but are very fragile and easily targeted.
None of the leagues I have seen where the roster is active has a Khorne team doing well. I've seen a couple with winning records but most have losing records. The FOL stats apparently show that the team actually gets weaker as TV rises to about 1800 or so, since everyone else is getting guard while you get block, and has a win percentage on a par with Khemri.
It is speculated that above 2000 TV the roster will get better, but that's only speculation at this stage since there isn't reliable data to back it up. In the divisions we play a game every two weeks (ish - I've played 18 since May 2012), and it's going to be six months at least before anyone is anywhere near 2000 TV with a Khorne team. That's plenty of time to see how other leagues get on and if there's a long term balance problem.
03-01-2013, 05:40 PM #192
I do not approve of them. They're not a 'proper' team, they're something Dode came up with on the back of an envelope. I say we give it at least another couple of seasons; there are plenty of other teams people can take in the meantime.
Last edited by President Weasel; 03-01-2013 at 05:43 PM.
03-01-2013, 06:03 PM #193
I'm not going to make any bones about it, I hate them and I don't want to see them. However my objections are mostly grounded in nerdy subjective reasons, so I will pass on this debate and go with whatever the final decision is.
Although do expect me to call everything on your team by the wrong name, and to bristle with disapproval whenever I have to face you.
03-01-2013, 06:35 PM #194
Personally I don't like them, since they are not part of BB canon / ruleset. The only reason we see them implemented is that the new edition needed something to attract new buyers. It's not even called the Khorne Edition! I would have instantly bought the new iteration of the game if Cyanide had included 10-15 new Star Players instead of an unofficial new team.
03-01-2013, 07:26 PM #195
What Squirrel said. The other teams have two decades of playtesting against each other, and of repeated tweaks to attempt to balance them against each other. This new team is an exercise in theorycraft and guesswork and looks-coolery with no data on how they balance long term; we've also no real idea how their existence alters the balance of the other teams in their eternal game of Rock Paper Scissors Spock Lizard.
However much bah-humbuggery and yah-booery I indulge in, if Groovy says they're in from next season I will mutter a little then accept it and get on with my life :)
03-01-2013, 07:38 PM #196
- Join Date
- Apr 2012
03-01-2013, 11:15 PM #197
03-01-2013, 11:35 PM #198
- Join Date
- Jun 2011
Chaos Pact would be the more obvious choice, and wouldn't even need significant new assets - all the players already exist in some form (dark elf, goblin, skaven, human lineman, ogre, minotaur, troll) and wouldn't need much more than a reskin and some pretty mutations made for those who don't already have them.
I mean I don't particularly like Pact in terms of balance (the linemen are exactly the same as humans except they've also got strength/passing/mutation access on singles, buh?), but aside from minmax clawpomb cheese I haven't seen any indication (on Fumbbl at least) that they're all that good in long term competetive play.
03-01-2013, 11:37 PM #199
While I agree that Khorne are a bit dull (especially at the price of Slann and Pact, not to mention the missing star players) I don't go along with the lack of playtesting argument - that would mean there could be no new teams ever, except possibly the Bretonnian's, because nothing else has been tested anything like as long as the canon teams. Everything's new at some time, it's often interesting to mix stuff up a bit and see what comes out.
03-01-2013, 11:45 PM #200
My suggestion that is 10 times more fun than "lots of frenzy and passing skillz lolz"
Tzeentch bloodbowl team would be the best Bloodbowl team. It would be allowed to take up to 2 of the opponent players as inducements paying double the players value but snatching them from his opponent temporarily(additionally they will be loners for the match). The actual players would be:
rather dull for linemen called Followers(0-12) (mv6, st3,ag3,av7,access G-APSM),
but the specialists would include with
Disc(0-2) (mv8,St4, Ag4, av8,leap, long legs, no hands AS-G(no P or M access so no leader, G access is the only thing on doubles)
a few Acolytes(0-4) (mv5/6,ST3,AG3,av7 hypnosis(not overly effective at ag3), fend G-APSM)
Blue horrors(0-4) (stunty, st2, ag3,Dodge GA-PSM)
But key is the face they can induce opponents players. Steal a gutter runner and flank him with a pair of discs, maybe a star thrower, they'll need to hit him to deny you using him.
I'd like to see the horror-splitting theme handled in some way, preferably not as boring Regen either - give the team a reverse undead/Nurgle recruitment rule whereby your team roster is given a free pair of blue horrors (stunty runners/catchers) whenever one of your own pink horrors (linemen) is killed.I'm failing to writing a blog, specifically about playing games the wrong way