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Thread: Ni No Kune Discussion
24-01-2013, 11:45 PM #1
Ni No Kune Discussion
I guess this wasn't delayed for the US, since I got my copy yesterday. I've put in about 4 hours and I have to say it seems like it's going to live up to the hype. Extremely strong visuals, great soundtrack, and an engaging (and challenging) battle system. I've heard some differing opinions on the amount of grind the game demands, but so far it's been pretty straightforward: do every side-quest available and don't run from any fights and you'll be OK. There's also an Easy difficulty available from the menu, so I'm sure that even someone who loathes JRPG grinding could probably blast through it. However, if you don't like JRPGs, I don't think this is the game for you.
Having said that, the game features an entire spellbook absolutely brimming with flavor text (and genuinely useful information). If that excites you, then this might be exactly the game for you.
Anyone else playing this?
25-01-2013, 04:06 AM #2
How is the tutorial? I picked up the demo having read little about the game and was a bit knocked off my feet because I had no idea what I was doing. It seemed lovely though.
25-01-2013, 11:41 AM #3
I have it on pre-order and it's suppose to arrive next week here in Europe.
But I can't wait for it, I'm already a huge fan of anything monster taiming/collecting and add that with Studio Ghibli and you have the perfect game.
25-01-2013, 06:08 PM #4
I do have somewhat of a soft spot for the occasional JRPG and I'm a huge fan of Studio Ghibli, so I'd love to play this game. Unfortunately I don't own a PS3. Curse you and your aversion to PC gaming, Japan!
25-01-2013, 07:57 PM #5
25-01-2013, 09:59 PM #6
Also, to be fair, I've probably spent the better part of an hour just reading stuff in the Wizard's Compendium (the in-game spellbook) and I keep getting distracted by having to babysit my nephew, so my perceptions may be off.
26-01-2013, 12:50 PM #7
31-01-2013, 04:34 PM #8
Past that, the game has retained it's charm. It does become grindier as you increase the number of familiars you can use, and the game doesn't have a big enough variety of sidequests to completely mask it. I honestly would prefer five "Kill X monsters" over one "Bring me these three different familiars," which is frustrating because the likelihood that a given familiar will be willing to join you is relatively low. Fortunately, the Merit Rewards are exactly the kind of thing you want, so you won't feel like the game has completely robbed your time, and the extra XP will make the next section easier (but not necessarily dull; the game has some sharp jumps in difficulty from one major area to the next).
Also, the game deserves praise for not making any of the familiars feel like garbage. I honestly think Pokemon is a pretty brilliant formula for a game, but I've never liked how so many of the creatures in that series are just not worth a damn. In Ni No Kuni, I've never felt like I had to change familiars because one had become obsolete or was clearly inferior.
So my initial recommendation stands: this is a true JRPG masterpiece, and fans of the genre shouldn't hesitate to pick it up.
02-02-2013, 02:14 PM #9
I managed to play for about an hour before I had to leave town over the weekend and what I got to experience was really wonderful. Also got the collector's edition which gets you the Compendium in actual book format. The quality of the book was great and I probably spent an hour just reading. Really looking forward to spending more time in the game!BobHound - EVE Online
06-02-2013, 12:07 AM #10
06-02-2013, 03:05 AM #11
I'm very close to picking it up. Argh, the temptation!
07-02-2013, 12:21 AM #12
I'm 20 hours in so far and I found the text bits of NPC's and Drippy's explaining to be often too obvious. "This person seems to be lacking ___ I believe we have a spell for that!" or sometimes he just spits out answers for requests in a way too obvious and direct way. It's stuff like that which I often click away fast without reading most of it.
07-02-2013, 06:49 PM #13
And yes, the game is a little too quick to point out what to do most of the time and, in fact, often requires you to talk to someone/interact with something and get the obvious hint in order to do what you already figured out. I guess that's the price of a game that is suitable for all ages.
08-02-2013, 12:55 PM #14
At least it's voiced these days, remember those old JRPGS where you spent first two-three hours reading walls upon walls of text dialogues. But yeah, slow starts are common in JRPGs.
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08-02-2013, 02:01 PM #15
10-02-2013, 11:00 PM #16
10-02-2013, 11:23 PM #17
FFX-2 had an amazing battle system, with the trade-off that any scene had the potential for embarrassment and ridicule from onlookers. (Albeit, a decade later, it would likely stem as much from even playing a Final Fantasy game as the content itself)
12-02-2013, 11:45 PM #18
Luckily, I played it at home, alone, during the summer back in college. No public embarrassment for me!