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Thread: Tyranny

  1. #1
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    Tyranny

    So, Tyranny. Has anyone been playing it? What are everyone's thoughts? John Walker's review in progress seemed a bit mixed, but in general it seems it's getting generally lukewarm to positive reviews. Otherwise I'm surprised how quietly the game showed up, and how quietly its launch went by.

    I'm on the fence about getting it right now. I'll probably wait until the final WIT comes out at the very least. The setting and story very much interests me, as much as I'm not a big fan of the old school RPG combat.

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    Network Hub gordianblot's Avatar
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    I'm still in the early going but it's been really good so far. I guess I wouldn't want to base too much off 6-7 hours, but the setting is really something special although I don't know how you'd get past not liking DnD-like combat. Have you ever enjoyed a similar game?

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    Quote Originally Posted by gordianblot View Post
    I don't know how you'd get past not liking DnD-like combat. Have you ever enjoyed a similar game?
    No, sadly :( At least not of the top-down variety. I really want to like them, but I bounced hard off of Dragon Age: Origins and Icewind Dale. I did enjoy KOTOR and Neverwinter Nights though, which are...similar?

    I was hoping that the story/setting were interesting enough that playing the combat on normal or even easy mode would be tolerable.

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    Been playing it, enjoying it. Every detail from Pillars of Eternity seems to be improved on, the skill system, the spell system, branching narrative mechanics, choose-your-own-adventure type bits, all the stats, all the skill based dialogue options. What is impossible to tell at this point is whether the story will hit the same heights as PoE.

    Speaking as someone that also is not a fan of ye olde real time with pause combat. PoE felt pretty flat for me until I started unveiling the story, then it really left an impression. So far it seems like Tyranny has built impressively on PoE in all sorts of ways. And it really does satisfy the fantasy of playing a murderous badass.

    Just finished the first act, spoilers: Turned my back on both the Disfavoured and the Chorus after getting tired of their bullshit. Leaves you in an interesting position. Definitely seems like playing a 'good guy' is possible, fighting back against the Tyrant, or fight for them, or fight for your own freedom to rule. And it totally seemed like you could ally with the Vendrien Guard (maybe if I hadn't killed and enslaved loads of them).

    Really surprised at the amount of branching, the possibilities, at the same time as huge amounts of dialogue, optional stuff, big assed map with seemingly lots to do on the horizon.

    Edit: I still wish it had nice turn-based combat but it's a lot better than most real time with pause games I've played, perhaps the best? Early days. Playing on normal the party AI can be annoying but tends to do a decent job and removes painful micromanagement. And although it's too early to see where the story will end up, it's at least trying something different. Same with lots of the stats/skills/systems, it feels like they are stepping out of what has gone before a bit more than PoE, which was basically a straight resurrection of the genre, and it's working.
    Last edited by Rizlar; 13-11-2016 at 01:06 AM.

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    Quote Originally Posted by Binho View Post
    No, sadly :( At least not of the top-down variety. I really want to like them, but I bounced hard off of Dragon Age: Origins and Icewind Dale. I did enjoy KOTOR and Neverwinter Nights though, which are...similar?

    I was hoping that the story/setting were interesting enough that playing the combat on normal or even easy mode would be tolerable.
    I guess the combat would be kinda similar to KotOR if you turned the difficulty down to easy (and so far there seems to be less combat than, say, Dragon Age: Origins) but you'll never have that tactile feel of moving around with a joystick (unless you have a steam controller you feel like jiggering with?). Seems like a stretch although I will say that the setting has been really good so far.

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    So far, I've been enjoying it. I'm not even through act 1 yet, but where I felt pillars of eternity was great, but a bit dry, tyranny feels more confident. Its characters are a bit bigger and bolder. I don't mean hammy (though at least one springs to mind) but certainly more instantly vivid. It would have to mess up from here not to be on course to be a great time, but, please keep in mind, I often avoid critiquing things because I know my own weakness, and that is I'm pretty easy to please.
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    I loved Pillars Of Eternity. Looking forward to giving this one a go.

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    I have been playing it quite a bit and enjoying it, though I've fallen into my RPG trap of rerolling a character and restarting from scratch midway through.

    The biggest influence by far is probably Cook's The Black Company (the Archon's are very similar to the Taken, Kyros similair to Lady/The Dominator, Voices similair to Soulcatcher) but its by no means a retread. It's a little too combat heavy and has some long 'dungeons' (both things I dislike) but I'm still enjoying it quite a bit. I do wish they'd taken a cue from Paper's Please and tried to make a mechanic out of 'being a judge', instead of just relying on the conversation system (like, actually give you a small code of laws you use to judge cases).

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    Quote Originally Posted by notenome View Post
    I have been playing it quite a bit and enjoying it, though I've fallen into my RPG trap of rerolling a character and restarting from scratch midway through.
    You're not the only one for who this is a terrible problem! It seems like only games with a voiced protagonist and a ton of interaction prevent it, for me (ME/DA/TW, though DA:O didn't and don't think it's a coincidence that it's not voiced), because I guess I don't want to abandon the relationships I have with other characters or something (not sure that's it).

    Quote Originally Posted by notenome View Post
    The biggest influence by far is probably Cook's The Black Company (the Archon's are very similar to the Taken, Kyros similair to Lady/The Dominator, Voices similair to Soulcatcher) but its by no means a retread. It's a little too combat heavy and has some long 'dungeons' (both things I dislike) but I'm still enjoying it quite a bit. I do wish they'd taken a cue from Paper's Please and tried to make a mechanic out of 'being a judge', instead of just relying on the conversation system (like, actually give you a small code of laws you use to judge cases).
    Interesting. Hopefully it's a bit more memorable than The Black Company. I read like six books of that and apart from The Lady I don't think I could name a single character or describe a single scene (very unusual for me). Tremendous sense of atmosphere and I certainly chugged through them though.

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    Secondary Hivemind Nexus Eight Rooks's Avatar
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    Quote Originally Posted by notenome View Post
    I do wish they'd taken a cue from Paper's Please and tried to make a mechanic out of 'being a judge', instead of just relying on the conversation system (like, actually give you a small code of laws you use to judge cases).
    I'm being silly here, but oh, God, FF Tactics Advance flashbacks.
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    Secondary Hivemind Nexus EPICTHEFAIL's Avatar
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    Don't actually have Tyranny, I'm just here to ask: what the fuck? It's a single-player RPG, there is no online component, no... I mean, really, what? What is the point of this? Why?
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    Is combat turn based or is it Pillars of Eternity type of real-time with pause?

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    Secondary Hivemind Nexus Eight Rooks's Avatar
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    Quote Originally Posted by EPICTHEFAIL View Post
    Don't actually have Tyranny, I'm just here to ask: what the fuck? It's a single-player RPG, there is no online component, no... I mean, really, what? What is the point of this? Why?
    Because Paradox want to push their own ecosystem, I assume. Don't get me wrong, I think it's a silly thing to do... but apparently they're really, really minor bonuses which aren't game-altering in any shape or form. It's just for people who think "Whoo, free stuff!"

    I don't think it's entirely misplaced concern, but part of the reason I hate(d) the bitching over Ubisoft was people tore into Unity over their microtransactions and I can categorically state there was absolutely no point any of those were even remotely necessary - so if a bunch of free stuff gets Paradox more cash from people who enjoy Tyranny and go on to investigate their back catalogue, more power to them. If not, well, at least nobody's forcing players to do any of this if they don't want to.
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    Quote Originally Posted by Naramsin View Post
    Is combat turn based or is it Pillars of Eternity type of real-time with pause?
    It's real time with pause.

    The biggest difference is that playable characters are more malleable in combat. You can only use 4 at once so there are more hybrids to start. Then as you level you can change attributes in whichever direction you want.

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    Put four hours into it and just quick note.

    The game really challenges my standard way of playing rpgs. of playing goody goody two shoes who helps everyone in his path! basically reincarnation of Jesus.

    Simple encounter.

    a merchant being robbed blind by soldiers. normally i would jump into his defense, without much care for my relationship with soldiers or if whatever gets angry by my actions.
    here.
    the soldiers are also working for my boss, the merchant is just some pathetic loser not worth my time. saving his life is pointless. he dies.

    it is actually a challenge to play a bad guy.

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    I don't like the combat. Uses the "blob of characters" style. I have not seen a simple way to disable to the AI and I want to disable it because the characters move on their own and it destroy any planning I would really have.

    The story and all seems fine, it make sense. Is not supergood and I still did not care of any of the decissions I took. At some point even I made something brutal because It was fun. The game fail to give me the sense to be part of a tyranny. Is a good RPG of the Baldurs Gate genre, but I don't deliver on the promise to me.

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    Tei-

    Next to the character icon on the bottom left there are a series of icons. The topmost is a human brain- that's the party AI toggle. You can disable it for each individual party member or select everyone and disable it for the whole party.

    Also, minor quality of life trick: If you press + on the numpad that toggles fast mode ( - on the numpad toggles slow mode as well) useful when backtracking around maps.

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    Network Hub Elusiv3Pastry's Avatar
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    Quote Originally Posted by Tei View Post
    I don't like the combat. Uses the "blob of characters" style. I have not seen a simple way to disable to the AI and I want to disable it because the characters move on their own and it destroy any planning I would really have.


    Hail Hydra!.
    There is an AI button at the top of the column on the left hand side of the character hotkeys. Click it, turns AI off. Right click, choose AI behavior.

    I've been enjoying it, maybe more than I expected. I played the ever living hell out of BG I and II, but I found PoE to be a bit of a slog after a while so I stopped about halfway through, though intend to go back to it at some point. The interesting premise for Tyranny is really what cinches it for me; they did a great job developing a compelling story. It's also rather cathartic due to recent events; I'm having a great time playing an evil mage named Crumph and siding with the screaming, bloody, chaotic, unhinged horde of the Scarlet Chorus. The combat is fine, and the spell crafting system is fun. I haven't run into any bugs either. I did have a chuckle at the smaller scale of the set pieces though. The cities and wilderness areas in BG are YUUUUUGE but they're pretty compact here. I laughed especially at one point where, not to spoil anything, the scene is a breakthrough in a massive siege where you rush into the gap to confront the enemy army of......four people. Ok, it's a play, not a summer blockbuster IMAX movie, no problem, it's still quite charming.
    Last edited by Elusiv3Pastry; 14-11-2016 at 04:34 PM.

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    Quote Originally Posted by notenome View Post
    Next to the character icon on the bottom left there are a series of icons. The topmost is a human brain- that's the party AI toggle. You can disable it for each individual party member or select everyone and disable it for the whole party.

    Also, minor quality of life trick: If you press + on the numpad that toggles fast mode ( - on the numpad toggles slow mode as well) useful when backtracking around maps.
    Have started toggling off AI for the start of fights, really useful. Makes it super easy to set up positions and open up with a ranged attack from stealth or whatever, once the enemy is close enough it's another couple of clicks to drop stealth, re-enable AI and charge.

    Didn't know that about the speed +/-, wondered where it had gone since it was so prominent in PoE.

    Getting a bit more into the combat and getting a handle on the possibilities, it does seem more fun and interesting than similar games I've played before. Tempted to specialise Verse as an avoidance-tanking, counter-striking beast. Some of the combos are ridiculously powerful though, there was one fight I was having trouble with, used a certain once-per-rest loyalty skill and the whole party was taken out of melee range and healed to full while every enemy was killed by waves of damage covering the screen.

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    Quote Originally Posted by Elusiv3Pastry View Post
    I laughed especially at one point where, not to spoil anything, the scene is a breakthrough in a massive siege where you rush into the gap to confront the enemy army of......four people. Ok, it's a play, not a summer blockbuster IMAX movie, no problem, it's still quite charming.
    Its called absrtaction bro, this aint Total War.

    As for me, Im loving the game. 12 hours in. Plays and feels very different than PoE, and I love that for once we get to play a bad guy if we want, no more helping every random guy if you dont want to.

    Plus I like how quick and fast the combat feels, and the overall aesthetic and atmosphere is top notch.

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