What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.I think difficulty is one of the most under-solved problems in game design. We've barely started to break out of the assumptions and principles that were concocted to keep people putting quarters into arcade machines.…
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6 years ago
Next in our series of firesideless chats with the developers of PC games nominated for an award at this year's Independent Games Festival, it's Michael 'Smestorp' Brough talking about his signature, haunting 'glitch' style, why he will continue to resist convention, his mixed feelings about the nomination and which of his two nominated games, Corrypt and 868-HACK, he's most interested in.