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Quake

4 years ago

Feature: Feel huge

Have You Played… Zerstörer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. I'm going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods - many, many mods. Of the many mods I played…

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Have You Played… Future Vs. Fantasy Quake?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Every FPS with skills and characters is being caught up in the ineffectual backlash against MOBAs but heck, the idea's hardly new. Wolfenstein: Enemy Territory from is a cracking class-o-XP-a-shooter and that came out 13 years ago. The first I remember enjoying, though,…

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Have You Played… Slide?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Slide [archived official site] is what made me realise mods could be almost brand new games, could be whatever they wanted - and could be games I'd never see 'proper' developers make. Slide turns Quake into a downhill hoverboard racing game, sending players…

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Feature: Massive and beautiful singleplayer mod

Arcane Dimensions Is Quake Rethought For 2016

Not that I'm saying Quake is not suitable for 21st century play - quite the opposite. It's just that enormous and beautiful mod campaign Arcane Dimensions applies some of the design values we are accustomed to from later, flashier games to the ancient Quake structure. From flow to geometry to sheer size, it's taking Quake to places id possibly could not have imagined when they…

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Um, There’s A New, Official Quake 1 Episode Out

Depending on to what extent you accept 'Bethesda' as official, of course. This isn't id's work, and it's definitely not Quake-era id's work, but it is the work of neo-id's stablemates Machine Games - they of the improbably good Wolfenstein: The New Order. (And who, according to its credits, pitched in to some extent with this year's even more improbably good DOOM). They've just unexpectedly…

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Feature: 1996 virtual reality, today

Quake On Oculus Rift Is Magnificent

Resolution. Anti-aliasing. Crisp text. "Image quality." The bugbears of virtual reality in 2016. All of this matters not in Quake. Perfect square pixels, no shading or soft shadows. Almost wordless. It is ideally-suited to VR, in theory. In practice? Best VR time ever, so far.

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Frags For The Memories: Quake Is Twenty Today

Twenty years ago today, id Software released Quake. Following a multiplayer test that gave the world a first glimpse of the studio’s new, cutting edge 3d engine, the full game arrived on June 22, 1996. Its bizarre mash-up of medieval architecture and crunchy, industrial weaponry didn’t run through the sequels, which have focused on both singleplayer and multiplayer combat, and there hasn't been anything else…

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Quake Champions Announced: PC Only, Multiplayer Arena Combat

Bethesda started big. When the lights and music dropped, the giant screen at the E3 showcase showed a DOS prompt. After fiddling around directories for a moment, the unseen user typed one small word: QUAKE. The game is Quake Champions, an arena-based shooter pitting "diverse warriors with unique attributes and abilities" against one another. It has been designed for "world class esports play at every…

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5 years ago

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Have You Played… Quake?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Spawn, sprint, left turn, elevator, shoot at the dog, cross the bridge, through the door, shoot the exploding barrel, left, right, right, hit the button to cover an acid pit, turn right down a corridor, hit the buttons down the ramps, hopping banisters…

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6 years ago

Free-To-Frag: QuakeWorld’s Once-Planned Business Model

When John Carmack started tinkering with Quake's multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we'd now consider free-to-play. Though the plans changed and this never happened, I…

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7 years ago

It’s 2013 And I Want To Play Quake: In The Shadows

Time for a confession: I'm not a Quake guy. I'm not a Quake guy to the point where I haven't even played Quake. It was old hat by the time I was all in on video games and I chose the wonderful Unreal Tournament over Arena due to preferring better games. But here I am, intrigued and somewhat astounded by what modder Simon O'Callaghan has…

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Next For id: Maybe Quake, Probably Not RAGE Or New IP

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place - one in which id has pried the bolts from its lips and... wait, no, it's never done that. Always "when it's done." Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I…

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Make Quake With TrenchBroom

There's dedication and there's dedication. The second, slantier version means there's been a bit more effort being put in. Let's use Quake as an example: it's the difference between someone still making Quake levels all these years later, and someone who has built a Quake editor for modern sensibilities, making it all wizzy. Handily for this analogy, that second someone exists, and has just released…

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8 years ago

CODBLOPS 2 Has Reznor & Villain With Beard

Trent Reznor, who it's still weird to see referred to as an Academy Award Winning Composer, will be providing the theme tune for Call of Duty Black Ops 2. Both he and the FPS have come a long way from Quake, although I'll leave it to you to decide in which direction each has been travelling. The news comes along with a trailer for the…

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Hair Apparent: John Romero Details “MMO-ish” FPS

After a number of ventures that took him from an ill-fated N-Gage Red Faction spin-off to an ill-fated Gauntlet sequel, Doom co-creator (with locks that flow like choruses from the mouths of angels) John Romero is eyeing his old-school bread-and-butter. Speaking with Eurogamer, he described his previously hinted at shooter as a "MMO-ish" and "PC first." I like both of those things. Let us hope his…

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9 years ago

DeStroggified: Quake V Might Be Like Quake I

Heartening news from Sir Carmack, lord of pixels: preliminary id design discussion about the next Quake game has turned up a hankering to return to the Gothic, semi-fantasy setting and vibe of the original Quake. I don't know about you, but I'm pretty damned bored of bio-mechanical environs and beasts after id Tech 4's quad-whammy of Doom 3, Quake IV, Prey and Quake Wars, so…

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The Very Important List Of PC Games, Part 1/5

Here at Rock, Paper, Shotgun we take the business of PC gaming entirely seriously. There is no smiling, or making rude noises at the back of class, there is only important gaming fact. So when it came to compiling an exhaustive list of the greatest, most important PC games of all time, we realised that the only way we could articulate the importance of the…

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