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Amnesia Fortnight

1 year ago

Feature: Ideas generation

Tim Schafer tells the story of Amnesia Fortnight

"I started feeling a little bogged down by the scope of [Brutal Legend]," says Tim Schafer, founder of Double Fine. "It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break." That break was Amnesia Fortnight, a two week game jam during which…

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4 years ago

Hack ‘n’ Slash Leaves Early Access, Brings Source Code

One of the best ideas in videogames today, Hack 'n' Slash, has broken out of Early Access and is running amok on Steam proper. It's a Zelda-like 2D adventure with the ability to modify the code of many of the objects in the world. This is used for, in equal measure, puzzle solving and comedy, able to unlock doors or make NPCs endlessly rotate on…

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Feature: Early Hacksess

Impressions: Hack ‘N’ Slash

The first thing that happens in Hack 'N' Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword's external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game's outer layer to manipulate the code beneath the surface. Me?…

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5 years ago

Amnesia Fortnight: Four Pitches Advance To Prototype Stage

Amnesia Fortnight moves pretty fast. One week ago Double Fine's yearly-except-when-busy publicly voted game prototype jam started with 31 pitch videos. Now backers have had time to vote, that list has been whittled down to the four games that are going to be developed into a prototype. The winners? Steed, Mnemonic, Dear Leader and Adventure Time creator Pendleton "the person I would most like to…

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Amnesia Fortnight 2014 Offers 31 New Double Fine Pitches

Amnesia Fortnight is two weeks every year during which Double Fine allow their entire staff to pitch and make game prototypes, with the goal of eventually expanding a few of those games, and maybe turning some into a full retail release. It's the process through which Costume Quest and Stacking were born; it was opened to public voting and documenting last year, birthing Spacebase; and…

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Double Fine’s Hack ‘N’ Slash Is Not Actually A Hack ‘N’ Slash

Oh Double Fine, you clever masters of language's darkest arts, I see - and indeed, understand the true ramifications - of what you did there. You said a thing that sounded like one thing, but it actually meant something entirely different. How cunning, how deceptive. Language, my friends, will never be the same. The Amnesia-Fortnight-born Hack 'N' Slash isn't a top-down action-packed hack-and-slash at all.…

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6 years ago

Don’t Forget: Amnesia Fortnight Bundle Released

Double Fine have collected up their Amnesia Fortnight prototypes (a two week period where they crafted games voted for by the public) and are selling them as physical and digital editions. The $10 digital pack contains the prototypes Autonomous, Black Lake (pictured), Hack 'N' Slash, Spacebase DF-9, and the White Birch, as well as previous prototypes for Brazen, Happy Song, and Costume Quest. Explanatory video…

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White Space Auto Hack: Double Fine Pick Their Prototypes

Double Fine's crowd-funding / PWYW bundle / rapid prototyping / community voting idea-cocktail Amnesia Fornight has just proceeded to its next stage - choosing, via public vote, the four concepts that will be turned into working, playable games. I want to play all of them so I'm happy, but see if they're Your Sort Of Thing below.

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Feature: The Kickstarter Starter

Interview: Tim Schafer On Kickstarter, And Good Will

Yesterday you'll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio.…

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Feature: Unprototypical

Interview: Tim Schafer On The Amnesia Fortnight Bundle

As we just mentioned, Double Fine have launched a unique Humble Bundle to let people vote from 23 game pitches to decide four that will go on to be made into prototypes. I spoke to Tim Schafer earlier this evening to ask how this came about, and how such a thing will influence the company. In this first half of the interview we talk about…

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Amnesia Fortnight: Decide Double Fine’s Next Prototypes

Double Fine's Amnesia Fortnight has become a fairly well known event by the developer. For two weeks every year, everyone at the company stops what they're working on, and get together in small teams to create prototypes for new game ideas. And since 2009, all the games the studio have released have been born from these creative weeks. The likes of Costume Quest and Stacking…

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