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Amnesia Fortnight

2 years ago

Feature: Ideas generation

Tim Schafer tells the story of Amnesia Fortnight

"I started feeling a little bogged down by the scope of [Brutal Legend]," says Tim Schafer, founder of Double Fine. "It was really huge and I felt like the team had been doing it for a long time and had a long way to go yet. I felt like they needed a break." That break was Amnesia Fortnight, a two week game jam during which…

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5 years ago

Feature: Early Hacksess

Impressions: Hack ‘N’ Slash

The first thing that happens in Hack 'N' Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword's external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game's outer layer to manipulate the code beneath the surface. Me?…

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7 years ago

Feature: The Kickstarter Starter

Interview: Tim Schafer On Kickstarter, And Good Will

Yesterday you'll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio.…

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