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Amnesia: The Dark Descent

6 months ago

Feature: Thanks for the memories

Nine years on, Amnesia: The Dark Descent is still scary as all hell

I return to Amnesia: The Dark Descent with one question alone: will it still scare me?Amnesia scared the bejesus out of me in 2010 when it first came out. But we all know how games age, and the magic can wear off. At the time the graphics and physics on offer were really astonishing work for a tiny indie team, but what about almost a…

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1 year ago

2 years ago

Feature: Scream if you wanna go faster

Four developers of scary games explain how to make scary games very scary indeed

The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly’s office? “I’d get behind my desk and make sure it wouldn’t see me,” says the game’s creative director Alistair Hope. “Then, you’d need to get to the fire escape. Maybe I’d move desk to desk and distract it. If you are confronted by…

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3 years ago

Feature: Is #1 A Jump Scare?

The 25 Best Horror Games On PC

To compile a list of the 25 best horror games on PC is to look into the void for so long that the void not only starts to look back, but shakes you by the hand and takes you out for coffee. It is to fight with monsters until you become a monster and then go on a European railtrip with the other monsters, and…

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Feature: Never forget

Have You Played… Amnesia: The Dark Descent?

Have You Played? is an endless stream of game retrospectives and PC miscellany. One a day, every day, perhaps for all time.I have a limited patience for scary games. I enjoy a surprise jump-scare here and there, but I struggle to enjoy an incessant barrage of them making every step an anxiety-inducing moment. And yet, wow, I love Amnesia.

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Feature: Fear is contagious

Have you Played… Penumbra: Black Plague?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.Before they struck (presumably cursed) gold with Amnesia: The Dark Descent , Frictional Games released a trilogy of shorter first-person horror games under the title Penumbra [official site]. The first of these, Overture, was a bit wonky, and the third, Requiem, completely lost the…

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4 years ago

Feature: Abandon all hope

Lost Worlds: The Saved Games I’ve Abandoned

These are my personal Edwin Droods. Stories that I've failed to finish, for one reason or another, and that are left suspended. In the manner of somebody reversing out of a relationship like a heavy goods vehicle, trundling slowly and beeping nonchalantly, I'd like to say to the games included: “It's not you, it's me.”

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6 years ago

!: Rock, Paper, Shotgun’s Seven Year Humble Bundle

We're seven years old! (Actually, we were seven years old last month, but we've never been much for punctuality.) And so by way of celebration we've curated the latest weekly Humble Bundle, and that means we've chosen some of our most beloved indie games from the past seven years for the Pay What You Want sale. An esoteric bunch, but so very beautiful, all. If…

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Feature: Creeping With The Fishes, Pt 2

SOMA’s Grip On YouTube Screamers, The Future Of Horror

I played Amnesia: The Dark Descent spiritual/ghooooostual successor SOMA, and it didn't really do it for me. That said, Frictional creative director Thomas Grip's plans for the wetter-is-deader stroll into the maw of madness are quite interesting, though whether he can pull it all off remains to be seen. Today we continue on from our previous discussion, pushing doggedly forward into Grip's plan for possibly…

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Feature: Creeping With The Fishes, Pt 1

SOMA’s Grip On BioShock Comparisons, Indie Influences

SOMA didn't scare the scuba suit off me, but I did find a creeping sort of potential in its soaked-to-the-bone corridors. Amnesia: The Dark Descent 2 this ain't. Or at least, it's not aiming to be. Currently, it still feels a lot like a slower-paced, less-monster-packed Amnesia in a different (though still very traditionally survival-horror-y) setting, but Frictional creative director Thomas Grip has big plans.…

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Feature: It Is Much Deader Where It Is Wetter

Hands-On Impressions: Amnesia Follow-Up SOMA

It's not that I feel like SOMA is poorly made. On the contrary: for a demo of a game that's at least a year out, the Amnesia spiritual successor practically sparkles beneath its grimy, moss-encrusted shell. I just feel like, despite a very unexpected setting, I've been here before. Crept through these halls, turned these nobs, let these tidal waves of otherworldly sound crash into…

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7 years ago

Feature: Fear Responses

Level With Me, Thomas Grip

Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.Thomas Grip is creative director of Frictional Games, based in Helsingborg, Sweden. They're known mostly for the Penumbra (a first…

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Feature: Fear Of The Unknown

Why Horror’s Future Is Bright (Or It’s Totally Doomed)

It was not so long ago that our own Adam "Murder Maestro" Smith lamented the lack of imagination in horror stories. Implausibly trap-laden asylums, spoooooky forests, and hastily cobbled-together castles dominate, while more interesting locales and subject matters are few and far-between. While I wouldn't go so far as to say that horror's stuck in a full-blown rut, it could certainly end up there if…

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Feature: Swine and Dine

Fin De Siècle: Amnesia – A Machine For Pigs

I’ve spent most of the week thinking about Amnesia: A Machine For Pigs. I finished the story at the weekend and spent the last five minutes of the game with a huge grin plastered across my face. Not the reaction that a horror game might hope to elicit but thechineseroom’s cleverly concealed secret, hidden behind the dark curtain of that title, is that in some…

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Feature: Fear Esther

TCR: Machine For Pigs Now ‘Much More’ Like Amnesia

After spending many eerily silent ages in the dark, Amnesia: A Machine For Pigs is finally just about ready to see the light of day. Games, however, don't usually stew in the boiling juices of development because it feels nice. (That's why I do it, but shush, don't tell anyone.) Thechineseroom's take on Frictional tour de force of terror, then, has fleshvomited all manner of…

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8 years ago

Feature: The Suspense of an Ending

A Dying Art: Man Versus Machine

What if your computer wanted to kill you? Imagine entire worlds that contain nothing more important than a terrifying machine intelligence that absolutely will not stop, ever, until you are dead. Through the filter of aliens, robots and an Atari 2600, here are some thoughts on why it's good to run, to hide and to die.

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Feature: "You don’t have to play the piano to launch a rocket ship"

Fullbright On The Games Gone Home Is And Isn’t Like

Last week, I ran the first half of my recent chat with Steve Gaynor, formerly of Irrational and 2K Marin, and now of indie studio The Fullbright Company - who are working on mysterious, ambitious, suburban-set non-combat first-person game Gone Home. Being as I am an investigative journalist par excellence, I decided that it would be appropriate to spend the second half of the interview…

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Humble Indie Bundle V Is A Corker

There's a new Humble Bundle, wouldn't you believe it. And blimey, it's a good-un. I'm not in charge of deciding what's best, but this looks to me like one of the best bundles I've ever seen. Just look at this list: Amnesia, Limbo, Sword & Sworcery, Bastion, and Psychonauts. Seriously. And it has an absolutely brilliant video to promote it.

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Forget Amnesia: Anna’s A Creepy FPS Adventure Game

Actually, no! Don't forget Amnesia! I'm only saying that for title fun. Remember Amnesia, or when I tie Anna into the creepy first-person adventure genre it won't make any sense. I've cleverly shot myself in my own foot, here. Nothing left to do but bloodily drag the appendage around, wailing at my own cleverosity. Are you remembering? Phew. So Dreampainter's Anna is set in and…

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Dear Esther Devs Making Amnesia: A Machine For Pigs

As it was rumoured, so it shall be. Dear Esther's lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia's world, although it won't be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899…

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