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Battle Brothers

1 year ago

Battle Brothers survives gauntlet of early access

Sound the horns, ye scoundrels. Battle Brothers [official site], the turn-based strategy full of pointless deaths and bad decisions, has emerged from under the pile of corpses that litter the early access battlefield. After almost two years of mercenary mischief, the full release was today. If you’re not familiar with the man-hiring and hexagonal tile-based killing of the game, don’t fret. They’ve got a wee…

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2 years ago

Feature: Super battle bros

Premature Evaluation: Battle Brothers

Every Monday we find Brendan sulking in a tavern and recruit him into our brigade of early access mercenaries. This week, the tough, turn-based strategy of Battle Brothers [official site]. The life of a sellsword is not a forgiving one. But don’t take my word for it - ask José the Dog Whisperer, who has just been pushed into a narrow hole by a gang…

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3 years ago

Jagged Alliance With Skellingtons: Battle Brothers

Mercenaries are great. I've never met one in real life, mind, and don't think I'd want to, but they're invariably great when they pop up in games. Perhaps part of the appeal is that their apparent amorality lets us play soldiers without considering politics or aftermath - whatever the reasons may be, I'm usually glad to see a band of guns/swords-for-hire. Whether they're a shortcut…

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4 years ago

Battle Brothers Is Like A Medieval Jagged Alliance

Battle Brothers is what we call Adam and John when they get into the crawl space together and start causing a ruckus. But it's also the name of a turn-based strategy game which takes its cues from Jagged Alliance and XCOM. You lead a squad of mercenaries around a procedurally generated worldmap, get in fights for money, and level up your squad. It's still in…

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Feature: LevDog Watch would be better

DevLog Watch: Everything Will Be Procedural Eventually

How many in-development games are there? There are infinite numbers of in-development games. Unfortunately not every one of those in-development games can afford the time or money to produce eye-catching trailers or to send out brain-catching press releases. Instead their harried creators make short GIFs and blog furiously about feature design, art creation and whatever remains on their todo lists. These are devlogs. And this…

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