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Below

Below review

Curse the darkness

50

5 months ago

Feature: Dopamine mine

“There’s space in the medium for ultra-hard games.” – Below and the difficulty in crafting difficulty

"Under the hood, too many games are just primarily about finely-tuned reward systems. Nothing more than expertly crafted dopamine injectors which often border on, if not fully embrace their Skinner box-like qualities." Kris Piotrowski didn't want to create a game like that. As the creative director and co-founder of Capybara Games, he and the team spent years working on Below, a roguelike in which you…

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10 months ago

Feature: Don't let us down

10 PC games we’re still looking forward to in 2018

As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our…

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2 years ago

Feature: A golem-populated SF city

IF Only: Alcyone on Kickstarter

Fresh on Kickstarter is a science fiction IF piece called Alcyone: The Last City. A look at the screenshots will suggest something familiar to dedicated IF fans: it looks a lot like StoryNexus, the Failbetter engine that powers both Fallen London and (behind the scenes) Sunless Sea/Sunless Skies.

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3 years ago

Feature: IF engines that aren't Twine or parser-based

IF Only: Stories With Texture

Newcomers to interactive fiction tend to distinguish just a couple of IF formats — Twine and parser, often, depending on whether you're clicking or typing. Those with a little more experience might also recognize ChoiceScript and inklewriter, as options for creating games with a classic choose-your-own-adventure-style interface and some of the qualities of a gamebook. But in fact there are many other possible interfaces for…

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5 years ago

Feature: Microsoft's Loss Is Our Gain

Why PC Will Make Below A Better Game

Below, the gorgeous, mystery-dripping roguelike explorer from Superbrothers: Sword & Sworcery collaborator Capy, is looking tremendous. It's got a uniquely dreamy vibe about it and atmosphere that hits like an 18-wheeler driven by a throng of stampeding rhinos. It was set to be an Xbox exclusive, but Capy managed to wriggle loose from Microsoft's iron grasp and set about working on its first ever day-and-date…

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