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Burden of Command

3 months ago

Feature: A round-up of the realistic

The Flare Path: A2Z

A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path water closet and see what wargame and simulation news items stick to it. Below is this month’s bag – 25 stories, most of which involve virtual vehicles and surrogate slaughter. If you’ve visited a transport museum or heritage…

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12 months ago

Burden Of Command adds a little prestige television to its WW2 tactics

Personally, I prefer my wargames with a little bit more magic. Real-world war is a bit rubbish, actually, with all the horrors and such. Nah, let me dunk on a dragon with a horde of goblins, that'll do me. Still, if you've absolutely gotta add some "greatest generation" gravitas to your wargame, you could do much worse than a voice plucked straight from arguably the…

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1 year ago

Feature: Alphabetised sim and wargaming news

The Flare Path: A2Z

A is for Additional ants. Covered regularly in The Flare Path's outdoorsy sister column The Garden Path, Empires of the Undergrowth has sufficient hexagons, realism, and warfare to feature in this one from time to time too. Yesterday's update certainly warrants a mention. The largest content injection since Slug Disco's myrmicine management RTS entered Early Access, the Leafcutter Update adds a new ant species, numerous…

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2 years ago

Feature: Tactical talismans and traumatised testicles

The Flare Path: Doubty

When it comes to modelling courage and its wholly logical antithesis, cowardice, wargame devs are a conservative bunch. A morale test here, a leadership bonus there... why innovate or illuminate when you can follow and fudge. Very few delve into the complex psychology of the warrior as deeply as Green Tree Games, the makers of Burden of Command, or shun the subject with such baffling…

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Feature: Snippets of sim and wargame news

The Flare Path: A2Z

A is for Absence of Amiens wargames. Want to mark the Battle of Amiens centenary by recreating the dazzlingly successful Allied push on your PC? Good luck with that. Amazingly, no-one except the odd Open General and Panzer Corps modder seems to have deemed “the Black Day of the German Army” as scenario- or game-worthy. I can only assume that no dev has ever stumbled…

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3 years ago

Feature: Dispatches from the frontline of wargame development

The Flare Path: How’s it going?

The Flare Path doesn't do 'amiable' or 'throwaway'. When I ask a developer  'How's it going?' I'm not being friendly. I'm fishing for cold, hard facts. I want to know if 2017 was an annus mirabilis or an anus hemorrhoidis...  why 'Experienced AI Programmer' has recently appeared in their site's Situations Vacant section... what 'Soon' next to 'Release Date' really means. In today's column, the…

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Feature: Luke Hughes on war, wargaming, and the Burden of Command

The Flare Path: Emotionally Authentic

Because Luke Hughes has a master's degree in neurophysiology and psychology from Oxford, and uses terms like “emotional authenticity” when talking about his upcoming “leadership RPG” Burden of Command, I reached for my little tin of Big Questions when preparing today's interview. Amongst the sensitive subjects discussed below: the glorification of war through video games, swearing on virtual battlefields, and why players of XCOM resemble seagulls.

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Feature: Direct, motivate, preserve

The Flare Path: Unburdens

Thirty-five years of computer wargaming have taught me nothing about the art of military leadership. Yes, I've learnt how to attack and defend, how to exploit terrain, triage threats, and tell the difference between a Panzerkampfwagen IV Ausf. D and a Panzerkampfwagen IV Ausf. G, but no dev has ever asked me to build trust... maintain discipline... inspire loyalty. Since falling in love with Arnhem…

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