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Cataclysm: Dark Days Ahead

10 months ago

Feature: Music to slip off to

The best video game music to fall asleep to

Sleep and games are among my favourite things. Certainly they're the biggest occupiers of my time, and thanks to my collection of chronic ailments they often overlap. I have always struggled with sleep, you see. It doesn't happen regularly, nor when I invite it. It simply comes when it comes (I've tried whatever you're about to suggest, thanks), and I've learned that it's best to…

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12 months ago

Feature: The definitive and objective list

The greatest PC games of the 2010s

It's been an eventful decade for PC games, and it would be hard for you to summarise everything that's happened in the medium across the past ten years. Hard for you, but a day's work for us. Below you'll find our picks for the 50 greatest games released on PC across the past decade.

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1 year ago

Feature: And those magnets, eh?

When does technology become magic in games?

The usually remote and mysterious Nate visited the RPS treehouse on Monday, and almost immediately work ground to a halt. Why? Because Nate challenged us with a question: what bits of modern technology could a person from the past figure out the workings of, just by observing and having a good think for a while? This immediately led to the counter-question "when and where in…

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2 years ago

Feature: The post-apocalypse is a real grind

Death of a skater boy in Cataclysm: Dark Days Ahead

It wouldn't be a post-apocalypse without a diary piece. Cataclysm: Dark Days Ahead is an old-fashioned roguelike that drops you into a crumbling world full of grumpy walking corpses. These zombies may be represented by a shambling ‘Z’, in keeping with the game’s ASCII origins. But they can also be rendered in gooey sprite form for ASCII-phobes. This is a cleaner-looking version that makes grass…

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4 years ago

Feature: 5 lives to convince you to play

Cataclysm: Dark Days Ahead: A roguelike you could play for the rest of your life

I don't like roguelikes and, like all real people, I was sick of zombies years ago. Plus, somehow in just a few years we've gone from having next to no survival games to having so many of the godforsaken things that you can barely move without tripping over a hunger bar. All this and the keyboard-heavy ASCII affectation would, you'd think, make for my nightmare…

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