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CD Projekt Red

4 months ago

Feature: Cyberchat

A chat with CD Projekt Red about the romances, flying cars and hacking of Cyberpunk 2077

The demo for Cyberpunk 2077 shown to press at E3 was pretty neat. It displayed CD Projekt Red's upcoming first-person neo-noir RPG as a promising city of cybernetically enhanced mercenaries, dodgy information brokers, and corporate maniacs. Without a doubt, that demo will be shown to the rest of the public soon. For now, you can read my impressions or come with me right now, for…

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Feature: The future looks good

Cyberpunk 2077’s demo at E3 was a vivid, drug-huffing first-person romp of guns and butts

Yup, the neon future of Cyberpunk 2077 is a first-person RPG shooter. You can create your own character, drive cars through the streets, shoot gangster’s legs off in slow motion, hack their guns, and shag your fellow cyberpunks, among other deeds. All this is based on the 50-minute demo shown to press at E3 yesterday, a demo of asymmetrical haircuts, exposed buttocks, golden prosthetics and…

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8 months ago

9 months ago

Feature: Scroll for more

Of grimoires and glyphs: the history behind RPG magic

Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat…

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10 months ago

Feature: Update Night

Has Gwent been improved by its updates?

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse. I should’ve been out killing griffins, goblins, and other gribblies, but for much of my Witcher 3 save file, it was Gwent that had its claws in me. It says something about me, I guess, that I preferred to stay in the pub…

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1 year ago

Feature: Body horror, game design and the grimbright future

Cyberpunk’s creator on helping CD Projekt Red stay true to the genre’s real meaning

During my conversation with Mike Pondsmith, two people ask him to sign artwork from the Cyberpunk pen and paper game that he created. He tells me "it never stops being weird”, the fact that people want his autograph, but he gets it. Cyberpunk is cool, it's rebellion, it's sticking an augmented finger to the system. And it's not just an aesthetic. “At core, unless you…

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Feature: Listen now or have a wretched existence

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it's the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane's president leaving the studio (there's not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off…

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Feature: Listen now or fall behind

Podcast: The Electronic Wireless Show talks Caveblazers, The Witcher 3, and Orcs Must Die

Jingle jingle, it's the RPS podcast, the Electronic Wireless Show. This week we discuss the ongoing Steam summer sale and bare our respective piles of shame. Editor-at-arms Graham also joins us to talk about spelunking roguelike Caveblazers, while Pip takes on the free-to-play Orcs Must Die! Unchained and Brendan marches on with The Witcher 3: Wild Hunt. But wait! There's also an interview with the…

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Feature: Design changes detailed

How Gwent has evolved in its journey from minigame to multiplayer gem

Gwent [official site] is both one of the best PC minigames and one of its best collectible card games. Its first version, playable in The Witcher 3, is a smart minigame fantastically integrated into an RPG. Its free-to-play standalone version, which recently entered open beta, is a brilliant reinvention of the game for a multiplayer, competitive setting. Rather than opting merely to give a great…

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Feature: Taking the weather with me

The joy of The Witcher 3’s great outdoors

A secret for you: I have not finished The Witcher 3, even though I think very highly of it. I do not believe that I will ever finish it, and the reason for that is the weather. I've never uninstalled the game from my hard drive, but though I fire it up once every couple of months, I don't progress.

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Feature: What would Saint William Gibson do?

What the Cyberpunk 2020 RPG can tell us about Cyberpunk 2077

The raw material for CD Projekt's next video game, Cyberpunk 2077 [official site] – and no, I don't know its release date either – is a pen-and-paper RPG called Cyberpunk 2020. The game's moving the timeline forward because reality is catching up and 2020 seems worryingly close. The tabletop RPG has done something similar – its original rules were published in 1988 and set in…

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2 years ago

Feature: Hearths of Stone

We Gwent There: Gwent Closed Beta Impressions

The last time we saw Gwent [official site] it was bundled with a gigantic mini-game where you travelled the world, levelled up and fought monsters. But now the monsters are nothing but cards, the levelling up revolves around getting (or spending) money to buy new cards, and you don’t so much travel the world but play cards against other people over the internet. It's that…

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Feature: Interface tweaks, graphics overhauls & slow-mo combat.

The Best Witcher 3: Wild Hunt Mods

The recently launched Witcher 3 Game of the Year Edition marked the end of the line for Geralt's latest outing - pulling together the outstanding base game and two equally impressive expansions. Now seems like as good a time as any to visit its best mods for some extra mileage. Before we dive Witcher Sense-first into this here best The Witcher 3: Wild Hunt [official…

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Feature: Bringing Geralt full circle

How The Witcher 3: Blood & Wine’s Monster Design Shows How Far The Series Has Come

The Witcher 3’s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt’s story with a flourish and this is evident in so much of the expansion’s design. It’s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt…

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3 years ago

Feature: 2015's best open world game!

The RPS Advent Calendar, Dec 22nd: The Witcher 3

What is the best open world game of 2015? The RPS Advent Calendar highlights our favourite games from throughout the year, and behind today's door is... The Witcher 3: Wild Hunt!

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Feature: Fiction vs. folklore

The Myth Behind The Monsters of The Witcher 3

The Northern Kingdoms of The Witcher 3: Wild Hunt [official site] is a realm ravaged by war, pestilence, and greed. And, try as he might, Geralt continually finds himself trapped between the political maneuverings of the Northern Kingdom's most ambitious contenders. So it's easy to forget that Geralt's true calling in life is as a monster slayer. Lucky for him the Northern Kingdoms has no…

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Feature: Hands On

The Witcher 3: Hearts of Stone Introduces A Tonal Shift

“The quest you’ve chosen would take too long to solve in the time span you have,” remarks a slightly concerned PR representative. “Maybe try the other one when you get the opportunity?” I take this as a good sign. The Witcher 3: Hearts of Stone [official site] is the first 'proper' piece of DLC for CD Projekt RED's already vast RPG, and comes after the…

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Feature: Every Witcher way but lose

The Witcher 3: Wild Hunt – Looking Back With Spoilers

Many games suffer from a little bit of distance. You play them and they seem great, but once the novelty has faded, so has part of their soul. I'd say Dragon Age: Inquisition is a good example there. It's a game I enjoyed, but it's also one I've not really thought about since its credits rolled. With The Witcher III: Wild Hunt [official site] though,…

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