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Cities: Skylines

6 years ago

Feature: How To Get Involved

RPS Community Update: What You Did in Blood Bowl, Cities: Skylines, Dirt Rally, Guild Wars 2 and PlanetSide 2

Hi folks!Here's what happened in May in the RPS community. In this alliterative edition: Blood Bowl [official site] brethren batter and bludgeon in preparation for the new game; Cities: Skylines [official site] succession games subsequently succeed; Dirt Rally [official site] roadsters rack-up a riveting league; Guild Wars 2 [official site] troopers take to hammering out their differences; and PlanetSide 2 [official site] players participate profoundly…

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Feature: How not to kill a city

A Cities Skylines Succession Diary: The End

Sorry for the delay on concluding this - one person got behind, then we had a domino effect where everyone else was off-schedule, then we got distracted by a bumblebee and... Here it is, though: the final part of the Cities: Skyline succession game I've been playing with Jonathan Shipley and Dan Corns, in which we pass our savefile onto the next person whenever our…

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Feature: How To Get Involved

RPS Community Update: What You Did in Cities: Skylines, Guild Wars 2, PlanetSide 2 and GTA V

Hi folks!I'm Scott and I help moderate the RPS community forum. There's some great discussions going on over there but what I'm really interested in is what the members of the community do together - whether that's in games or out of them. Every month I'm going to provide a summary of what RPSers have been up to and how you can get involved. This…

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Feature: Arcologyology

Building A Self-Sufficient City In Cities: Skylines – Part Two

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I'm not talking about the bubble-topped utopia palaces of SimCity 2000 - I'm talking about a real arcology in the real world. Like Masdar City.Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu…

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Feature: Arcologyology

Building A Self-Sufficient City In Cities: Skylines – Part One

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game's most beloved features, but they…

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Feature: Colour wizardry

Cities: Skylines – The Great Blueness

An experiment with colour mods in Cities: Skylines... Long ago there were no colours in the world at all. Almost everything was grey, and what was not grey was black or white. It was a time that was called The Great Greyness.Every morning a Wizard who lived during the time of The Great Greyness would open his window to look out at the wide land.“Something…

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Feature: Co-op chaos

A Cities Skylines Succession Diary Part 3 – Firefighting

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns. This time: roads, garbage truck gridlock, smell refutation and New New Dansville.

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Feature: The Mayor Who Killed 1,600 Residents

A Cities: Skylines Succession Diary, Part 2: Necropolis

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns. When last we left you, we foretold an apocalypse. Here's how The Brown Plague took 1,600 lives and very nearly killed the entire…

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Feature: Three mayors, one city, all the disasters

A Cities: Skylines Succession Diary, Part 1: Crimewave

Cities: Skylines is great and all, but I must confess to being hamstrung by my imagination, or lack thereof. Once I've unlocked everything there is to build, I kind of run out of steam, because I don't have a designer's mind and complicated road systems scare me. But a friend, also playing the game and experiencing similar handicaps, had an idea: a succession game in…

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Feature: The foundation and the future

Mods, Maxis And Forward Motion: Cities Skylines Interview

In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order's CEO Mariina Hallikainen until we both ran out of words. We talked about the game's extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the…

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Feature: We Built This City

The RPS Verdict – Cities: Skylines

A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: "Not enough good city builders." It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want. Best construct Cities: Skylines…

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Feature: No Joke

Game Of The Month: April – Cities: Skylines

Did you know? Seven million games were released yesterday. Such a constant deluge can make it difficult to keep up with what's happening right now in the world of PC games, and while RPS exists to tell you the four million games you must be playing on any given day, it's possible you have even less time. What if you need to pick just one…

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Feature: Urbane Planner

Hands On: Cities – Skylines

With release less than a month away, Cities: Skylines [official site] could well be creaking under the weight of expectations. 2013's SimCity left citybuilding fans hungry. Cities XXL didn't satisfy the pangs, leaving Skylines in the unenviable position of having a ravenous audience in waiting, the majority of whom have already sent a couple of lackluster meals back to the kitchen.It could be worse, of…

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Feature: Hot Town

Cities: Skylines – Hope For Heartbroken SimCity Fans?

Last year's SimCity disappointed me. Beautifully presented, it was nevertheless cramped, buggy, and content to throw thousands of simoleons at me no matter how good or bad I was at my job. It broke my heart a tiny bit. When I heard that Colossal Order were working on Cities: Skylines, I wondered if they might just pick up the pieces. Already experts on making games…

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