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Close Combat: The Bloody First

5 months ago

Feature: Fight me, you cowards

Chasing tanks in Close Combat: The Bloody First

The development of Close Combat: The Bloody First has lasted for as long as the war it depicts, but four years after its original intended launch date, Matrix Games’ World War II RTS is due to storm the beaches soon. As well as being the first 3D game in the series, it’s the first that’s been built in publisher Slitherine’s Archon engine, but more interesting…

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7 months ago

Feature: Snippets of sim and wargaming news

The Flare Path: A2Z

A is for A7V action WWI armour sims are such rare creatures, I can't bring myself to say anything negative about 79p work-in-progress Cry of War. Currently boasting one tiny cosy map and three tank types (the A7V, Mark IV, and Renault FT), the game combines amateurish quirky presentation and crude forgiving movement physics with surprisingly sophisticated ballistics (shells can ricochet... system damage is determined…

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1 year ago

Feature: Wargame and sim news

The Flare Path: Mostly Militaria

How to find the Flare Path stand at EGX Rezzed 2017. Make for the gap between the Signal From Tölva booth (giant robot skull) and the Steel Division: Normandy 1944 one (two bomb-flipped Tiger tanks). Roughly midway between these unmissable landmarks, projecting a few inches above the heads of the milling crowds, you should see some plastic cabbages and leeks. Said vegetables are sprouting from the roof…

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2 years ago

Feature: 2017 wargames worthy of yearn

The Flare Path: Things to Come (Part 1)

Until my ongoing Nostalgium 76 experiments bear fruit, Time will continue to march on in seven-league boots hobnailed with uncertainties; the Future will continue to yawn like a bored crocodile while we stumble towards it like distracted ducklings. On the bright side... [checks notes] soothsayers will remain in employment, caterpillars and acorns will have something to look forward to, and work-in-progress wargames such as the…

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4 years ago

Feature: Simulation & wargame blather

The Flare Path: Slitherincoming

On May 14th this year, Castello di Pavone, one of Northern Italy's swankiest strongholds, was invaded by an army of conflict-obsessed game developers. Were the devs in question... a) Laser-scanning the fortress for a level in the soon-to-be-announced Hidden & Dangerous 3? b) Laser-scanning the fortress for a level in the soon-to-be-announced Commandos 5? c) Laser-scanning the fortress for a level in the soon-to-be-announced Bella…

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5 years ago

Feature: Simulation & wargame blather

The Flare Path: Close Combats Mundanity

It's been another horribly humdrum week here in Simulatia. Since we last shared a screen, early access IL-2 Sturmovik: Battle of Stalingrad owners have acquired a handsome new cloud cleaver, a blistering Top Gear track legend has been added to Cornetto Hoarser, yet another ursine sim pitch has shambled onto Kickstarter, and the FBI has inspected an FSX install in the hope of finding clues…

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