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Crusader Kings II

Crusader Kings II review

Of Uncles and Antipopes

159

2 months ago

Feature: Norse of a different colour

The allure of Viking fantasies, and the games that cherry-pick them

The Vikings have long ago invaded the coasts of pop culture on their dragon-headed longships and carved out their own Danelaw in the realm of video games. In recent years, they’ve grown even bolder, taking over most genres from RTS to RPG, classic point and click adventure to action, with an utter disregard towards distinctions between AAA and indie. They’ve settled in Hellblade and Frostrune,…

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3 months ago

Feature: Hit Parade

The 50 best strategy games on PC

An entirely objective ranking of the 50 best PC strategy games ever made, now freshened up to include our favourites from 2017 and 2018. From intricate, global-scale wargames to the tight thrills of guerrilla squads, the broad expanse of the genre contains something for everyone, and we've gathered the best of the best. The vast majority are available to buy digitally, a few are free…

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Feature: From reformed pagans to unreformed sharks

What’s next for Crusader Kings 2, EUIV and Hearts of Iron IV DLC

The Paradox DLC factory continues to diligently extend the lives of its myriad grand strategy romps, with all but Stellaris getting new DLC announcements at PDXCON last month. We’re getting restless pagan warriors, war elephants and even some sharks. If you can match the feature to the game, you get a polite nod of respect. Rather than tiring you out, making you click on three…

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4 months ago

Feature: Rowdy royals

Being a bad dad in Crusader Kings The Board Game

It didn’t take long for the deals to start flying across the table. We hovered over the weathered map of medieval Europe, shouting out offers and threats between excursions to the Holy Land. There were marriage proposals, bribes and even an assassination plot or two. Like its PC progenitor, Crusader Kings The Board Game has a knack for generating stories, but it does it in…

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6 months ago

Feature: The Eternal Golden Age

All rise and no fall: how Civilization reinforces a dangerous myth

Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you're often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be…

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7 months ago

9 months ago

Feature: The biggest hits of the past 12 months

These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol' breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong…

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10 months ago

Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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1 year ago

Feature: Listen now or embrace the void

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about "replayability" - what games are the most replayable? Why do we always go back to our "comfort games"? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in…

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Feature: "The next Crusader Kings could be an RPG"

Paradox on the future of historical strategy, RPGs and their internal development studio

At the Paradox Convention last month, I was hoping to see something new from Paradox Development Studio, the internal team responsible for the company's core strategy titles. There were new expansions for Europa Universalis IV [official site] and Hearts of Iron IV [official site], and the hiring of Jon Shafer is an interesting move, but no actual games were announced. I sat down with creative…

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Feature: Listen now or be left behind

Podcast: The Electronic Wireless Show talks Friday the 13th, Gwent, CrossCells and preparations for E3

The RPS podcast of yesteryear, the Electronic Wireless Show, is now the RPS podcast of presentyear after a triumphant return. In this episode (two in one week!) we chat about our E3 expectations, the asymmetrical multiplayer slasher Friday the 13th, Witchery card game Gwent, and maths-em-up CrossCells. Also featuring listener's questions and Patch Adam, in which we jumble fake patch notes into a pile of…

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Feature: Master of maps

Jon Shafer on designing Civilization 5, joining Paradox and making strategy games better

Jon Shafer was 21 years old when he became lead designer of Civilization V. Now working at Paradox on an unannounced project and on his own historical strategy game At The Gates in his spare time, he says he's learning from the likes of Spelunky along with the more obvious strategic influences. We spoke about how the second half of every Civ sucks, the part…

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2 years ago

Feature: Mod of Flanders

Best Crusader Kings 2 mods

Crusader Kings 2 [official site] is (somehow) now five years old. Adam raised a glass to its humour and humanity last month in celebration of its half-decade anniversary, so I thought I'd delve into its modding community to mark the occasion too. Much like the digital empires depicted in-game, many of its mods have risen and fallen since my last visit, however the following list…

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Feature: aka my son is the harbinger of the apocalypse

Crusader Kings 2 – Monks and Mystics review

I’ve been hanging around with a bad crowd, staying up all night, attending weird orgies and torturing rivals until they embrace the teachings of Lucifer. Last night I ate my cousin because the Devil told me to do it. Crusader Kings 2 [official site] has always had a bit of a dark side, but with the new Monks and Mystics DLC, it’s been cranked up…

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Feature: Hail to the king

On its fifth anniversary, a toast to the humour and humanity of Crusader Kings 2

Today, on the Big Love Day of Victor Von Valentine, Crusader Kings 2 [official site] celebrates its fifth anniversary. I'm celebrating too because though I love many games, this one has a special place in my heart. I've written about its brilliance before but today I wanted to focus on an aspect that deserves more attention, and that's the way that the game functions as…

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Feature: Every Count's Opinion Counts

How Crusader Kings 2 Makes People Out Of Opinions

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crusader Kings 2 [official site]. Meet Domnall, Earl of Osraige. He’s a pretty affable guy. He’s friends with his neighbouring rulers, and all seems peaceful. But he’s also ambitious and a just little crazy, and he’s about to make a big mess of the Emerald Isle.…

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Feature: Do you fear hundred hour epics?

RPS Asks: Are Long Games Appealing Or Intimidating?

The Witcher 3 [official site] is the longest game I've played for years, or at least the longest game that I've actually come close to completing. There was a time when I'd be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy “the more the better”, but now I'm more likely to flinch away from the…

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3 years ago

Feature: Abandon all hope

Lost Worlds: The Saved Games I’ve Abandoned

These are my personal Edwin Droods. Stories that I've failed to finish, for one reason or another, and that are left suspended. In the manner of somebody reversing out of a relationship like a heavy goods vehicle, trundling slowly and beeping nonchalantly, I'd like to say to the games included: “It's not you, it's me.”

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Feature: The vanishing of Angel Blaze

This Is The Way The World Ends, Not With A Bang But A Click

That feeling when you finish a long series of books, or a television series, and say goodbye to the characters for the last time. Closing a world, pulling down the shutters and knowing that it has run its course, is a peculiar sensation. Indeed, it can provoke a sense of loss. How utterly ridiculous I felt last week when I mourned the ending of tens…

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Feature: And which are the best?

RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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