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Cultist Simulator

4 months ago

Feature: The silent cartographers

What videogame maps can tell us about their worlds

We don’t expect much of a typical video game map. As long as it guides us to our destination (and perhaps looks pretty while doing so) most of us won’t waste a second thought on it. And yet, maps can be much more than tools that make our way from A to B a little more convenient. Some games reject the notion of maps as…

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6 months ago

Feature: Edwin some, lose some

Edwin Evans-Thirlwell’s 5 best games of 2018

If my 2018 was the year “of” anything, it was surely the year of knowing your place. The games I've picked out in hindsight are united by the idea of understanding how you fit into a complex world - appreciating the intricacy of the variables and relationships that surround every given moment, whether your overall aim be to subdue them or just survive them. That…

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11 months ago

Feature: Ignorance is ... um... what is it again?

The Joy of ignorance in Cultist Simulator

I am a lowly aspirant with nothing but my name and my failing body. I am uninitiated. I am a worm in the dark, crawling through the pages of the secret histories of the world. I'm playing Cultist Simulator. This is “a game of apocalypse and yearning”, in which players attempt to direct eldritch forces and hidden gods without the faintest idea of what they're…

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12 months ago

Feature: Listen to this sick filth

Podcast: The naughty games we weren’t allowed to play

Psst. I know mum said you weren’t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won’t tell if you don’t. This week we’re talking about the games we weren’t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2, and Dave (oh hello Dave) was looked at with…

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1 year ago

Feature: Necronom nom nom

Cultist Simulator review

In my time with Cultist Simulator, I’ve browsed hidden book shops for arcane grimoires, sent loyal acolytes on doomed expeditions, and felled nosy investigators with poisoned tea. I’ve been reduced to begging in the street for opium money, and I’ve sacrificed followers with antique daggers in secret rites to restore my vitality. Weather Factory’s first outing is what I imagine playing solitaire with Necronomicon pages…

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