Dandara does something important. It has an original idea. And then very smartly puts that original idea inside lots of very familiar ones. It’s a metroidvania where you cannot walk, run, jump, let alone double-jump. Instead you move by zapping yourself from surface to surface, only able to stand on the white-marked ground, while the enemies have free reign.
6 months ago
Here's one that nearly flew under my radar: Teensy tiny Brazilian studio Long Hat House have been working on Dandara for a few years now. Envisioned as a platformer that can be played equally well on touch-screens and gamepad (although probably not so hot on keyboard), a look at the launch trailer within should be enough to convince most that they've at least created something…