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Dark Souls: Prepare To Die Edition

2 years ago

Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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3 years ago

Feature: Our 13 personal faves

Buy These Games: Our Picks From The Steam  Sale

Dark days for the world. Maybe videogames can save us? Haha yes of course they can haha. Here are some really good videogames, though. They'll take you to a better place for a while. These are the RPS team's 13 personal favourites from the current Steam Summer Sale: we believe in these games, and we believe that you should play them too.

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Feature: Lost in Lothric

Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn't lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor…

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Feature: A handy list

Dark Souls Is A Metaphor For These Things ONLY

If I have learned anything from reading other people's opinions about Dark Souls it's that Dark Souls is probably a metaphor for something. But what? WHAT? There are so many conflicting opinions out there. Well, that's where your pal, Pip (that is me), can help. I have come up with a definitive list of ways to interpret Dark Souls correctly:

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Feature: Burning out, fading away

Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software's series, and in both design and lore it feels like a fitting finale. Is it time to move on? One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I…

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Feature: It ain't easy

Dark Souls’ Uncompromising Design Leaves No Space For An Easy Mode

Dark Souls [official site] isn't for everyone in the same way that a bowl of piping hot broth isn't for everyone. Let it cool for a while, add some seasoning, and people might happily tuck in and enjoy, but if you expect them to eat it exactly as you would – whether that's by chugging it down in a few swift gulps or taking tiny…

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4 years ago

Feature: Third time the charmed?

The RPG Scrollbars: Hollow Pursuits

Ever had one of those games that you just long to get into, but can't? There haven't been many I've wanted to get into more than the Dark Souls series. To sink into the world I see people talking about on my Twitter feed. To have that sense of discovery in ash and ember. For that crumbling world to feel like something more than just…

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Feature:

Have You Played… Dark Souls?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Dark Souls, you may have heard, is pretty good. You don't need me to tell you that. However, us calling Dark Souls an RPG let alone declaring it the best RPG proved unexpectedly controversial so I'd like to talk a little about why…

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Feature: Ultima Drunderworld

The RPG Scrollbars: The Best Punishments For Cheaters

Over in Everquest II, they're trying an experiment at the moment - what's that? Yes, Everquest II. People are still playing it. The original as well. I know, I'm surprised too, but never mind. Specifically, they've created a prison server called Drunder. The idea is that instead of banning trolls, griefers and cheaters (presumably up to a certain point), they can simply throw all the…

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Feature: Hands On

Dark Souls 3’s New Combat Is Faster And More Fearsome

Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so…

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Feature: In Defense Of Slow Travel

Journeys In Games: Let’s Talk About Fast Travel

I first noticed the feeling when I stopped at an inn. They had a roaring fire, plenty of food and wine, and there was a dog lying at my feet. Skyrim had never felt more welcoming. I was replaying the game with some mods installed. One mod took away all the dragonborn stuff and left me starting as a simple bandit schmuck. Another mod made…

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5 years ago

Feature: Difficult Difficult Lemon Difficult

Life’s Too Short: How I Learned To Embrace Easy Mode

Jon Morcom ruminates - not entirely seriously - on trying to overcome difficulty spikes in games. “Slick, you dozy prick! How can you miss with a shotgun from point blank range?” I recently shocked myself by saying this rather too loudly at some pixels on my screen arranged into the shape of a nondescript bald man firing a gun very badly. I’d bought Wasteland 2…

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Feature: Way down in the hole

Labyrinths: Deep In The Dungeons Of Daggerfall

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too. An exploration of the uncanny architecture of Daggerfall's dungeons and the interconnected worlds of Dark Souls. Dungeons, as a concept in games, are one of the great pillars…

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Feature: A night on the trials

Down And Out In Drangleic: Dark Souls II Impressions

Dark Souls II unlocked at midnight and I haven’t stopped playing since then. The hour between 4 and 5 am was distressing, as I found myself caught in a bleary-eyed Groundhog Day loop of blood-seeking and blood-letting. That central rhythm, of loss and learning as each death becomes a lesson for the next life, is intact and as compelling as ever in the first terrible…

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6 years ago

Feature: Death's Meaningful Tic

Hands On With Dark Souls II

In my opinion - and let's leave all those arguments about the poor PC port out of this - Dark Souls is the greatest game ever made. Precise and deep combat systems, an astounding lore woven throughout its tonally perfect dark fantasy world, and a sense of 3D architecture nothing else even comes close to. With all of that said, I wasn't whooping at the…

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7 years ago

Feature: Wot I Tinkered With

The Fixer – How To Tweak Dark Souls

Greetings RPSers. I'm Andrew Tsai, a dedicated PC gamer who has been meticulously cataloguing hacks and fixes for PC games over the last year. You may recognise me as that guy whose baby will only eat during Gangnam Style, or maybe you may of heard of PCGamingWiki, the website about fixing PC games which I administrate. The aim of this new column is to help…

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Feature: Port Whine

Hands-On: Dark Souls Prepare To Die Edition

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far…

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