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DayZ

6 days ago

Feature: Listen or count calmly to ten

Podcast: What makes you panic?

 Whoa whoa, calm down, breeeathe. Now, explain it to me slowly. The RPS podcast did what? They talked about the games that make them panic? Hm. That does sound like something those scoundrels of the Electronic Wireless Show would do. They’d probably talk about Subnautica and Duskers and SpyParty. Okay, well stay calm. That’s right. Inhale, exhale, inhale, exhale. There’s no need to –…

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1 week ago

Feature: Live, die, repeat

The 20 best survival games on PC

We’ve been battered by wave after wave of survival romps since Minecraft popularised the genre, with its deadly nights and groaning zombies, almost a decade ago. In its wake, we've been introduced to a cavalcade of punishing, persistent environments intent on putting us in an early grave. The masochistic impulse to put ourselves through the wringer for entertainment has spread to RPGs, management games, cosmic…

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5 months ago

2 years ago

Feature: VR tower defence + FPS

Impressions: DayZ Blokey Dean Hall’s Out Of Ammo

I suspect the 'I'd love to see X in VR' conversations have dried up already. No, we're not getting Dishonored: CorVRo's Birthday Surprise or Total WaVR: VRHammer, because the headsets' screens aren't really up to it, and few of us have PCs which can power it anyway. As that message sets in, thoughts turn from what VR gaming would ideally do and towards what can…

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3 years ago

Feature: Shining a light

Why The Division’s Dark Zone Is Broken And Beautiful

The Division has been infecting everyone at RPS one by one. And I am no exception. The Dark Zone of the game, however, is a strange beast. It is far less dangerous than its rough cast of heroes and miscreants want you to believe and many have complained that there is almost no incentive to kill the other human players who roam there. It is…

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Feature: And it's worth celebrating.

Photorealism Is Crucial To Games

Global illumination. Volumetric clouds. Sub-surface scattering. These are words that make me hot. But I know this feeling is forbidden. I should care about games, not the empty pursuit of photorealism. But oh my, it’s so exciting, and not empty. In fact, I think that right now photorealism is becoming crucial to games, and that we should celebrate it.

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Feature:

Have You Played… DayZ

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time. DayZ [official site] takes the pernickety simulation of Arma and applies it to a grim survivalist tale. One in which the already dreach weather and desolate towns of Chernarus have become infested with zombies and in which the survivors are driven to do…

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Feature: RPS Chat v0.86

Is Early Access A Good Thing For Players Or Developers?

Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we'd make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.

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Feature: Or map, if you prefer

RPS Discusses: Which Is The Best Level In PC Gaming?

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for…

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Feature: Don’t Recycle

Crafting Mechanics Are Unfit For Purpose

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute…

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Feature: The end of an era

Steam Charging For Mods: For And Against

It used to be that the only way to make money from a mod was a) make a standalone sequel or remake b) use it as a portfolio to get hired by a studio or c) back in the pre-broadband days, shovel it onto a dodgy CD-ROM (and even then, it almost certainly wasn't the devs who profited). As of last night, that changed. Mod-makers…

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4 years ago

Feature: In the Cold Light Of DayZ

Early Impressions: H1Z1

Why is Sony's unfinished multiplayer zombie survival game H1Z1 (official site) proving so popular? On paper, it doesn't make a lot of sense. Initial reports were negative; we've already got DayZ; even if we wanted a less hardcore DayZ with more crating, we've got 7 Days To Die already. So what on Earth is H1Z1 for? And why am I enjoying it even though I…

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Feature: Last DayZ Of Our Lives

Every Death You Take: Perma-Permadeath in DayZ

Games with permadeath -- wherein you start over completely when you die -- provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you've spent playing up to that point. For a while now (a couple years, to be honest) I've been…

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Feature: Hell on Earth

Retro DayZ: DoomZ Alpha Impressions

"This is a a remake of DayZ but made in a superior engine in which zombies can't just walk through walls." I love that. Puritanism in zombie games. If there was a Mojo magazine for games, "Doom is still the best engine in the world" would be its "the Beatles are still the best band in the world." I digress. DoomZ really is DayZ in…

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Feature: Into The Wild

Survival Games Are Important

In early 2012, a mod for Arma II called DayZ was released. Two-and-a-half years later, its odd mixture of multiplayer, horror, and a need for players to keep themselves fed and watered, has given rise to the survival genre. Let's celebrate that genre.

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5 years ago

Feature: Dayzed and Abused

The Lighthouse Customer: DayZ (Experimental Branch)

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, survival horror in DayZ's experimental branch. While nearly two million players have paid to act as DayZ's beta testers, there's a much smaller subset of lighthouse customers acting as beta testers to those beta testers. On a handful of DayZ experimental branch servers, changes…

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Feature: FREEDOM OF THE PRESS

The Injustice Engine: Cruelty And Murder In DayZ

The first man I murdered probably deserved it. But not this guy. The only thing this guy had done wrong was wander into Berezino with some water, a compass and a rifle (without ammo). It was just his luck that we were there too, looking for baked beans amid the inexplicable piles of shoes which amass inside every townhouse of DayZ. We saw him go…

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Feature: The Sniper Hill Incident

The Saline Bandit: DayZ Diary – Part Four

DayZ is a multiplayer zombie survival sim which, though incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read parts one, two, three. On the way back to Elektro we meet two New Spawns on the road. They're totally bear, in nothing but t-shirts and…

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Feature: And Lo Thy Bandit Did Come To Thy Church

The Saline Bandit: DayZ Diary – Part Three

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Start with part one. We're a team of four heading straight for the city of Cherno. We have another survivor to pick up and we…

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