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DayZ

DayZ review

Shambling on

40

6 years ago

Feature: And Lo Thy Bandit Did Come To Thy Church

The Saline Bandit: DayZ Diary – Part Three

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Start with part one.We're a team of four heading straight for the city of Cherno. We have another survivor to pick up and we want…

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Feature: A Not-So-Helpful Hold-Up

The Saline Bandit: DayZ Diary – Part Two

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read part one here.I've started a new life in DayZ and I'm determined that this one isn't going to kill anyone. I've already lost all…

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Feature: Lawn Of The Dead

An Unexpected Journey: The Life And Dead Of DayZ’s Chernarus

This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.An irony of Chernarus, the fictional-yet-you-can-somehow-cosplay-there home of DayZ, is that the older the game gets, the younger the map should grow. The awesome ArmA machines for which it was built - planes, helicopters, tanks, boats, guns, the Lada - will fall…

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Feature: Blood Confusion

The Saline Bandit: DayZ Diary – Part One

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse?I’m waiting behind a big green house in the grass, watching the city below me from my little hill. It’s my second time in DayZ, the…

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Feature: A Good Pair Of Boots

I’m A Survivor: DayZ Standalone Thoughts

Plenty of people who were veterans of the original DayZ mod had been wondering whether the magic of the original experience had survived the making of a standalone game. I'm pleased to report that not only has it survived, but there's new magic, too. Rocket and his team know what they are doing, and the changes they've made have created some tense and terrible moments…

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Feature: Starving in a Zombie Wonderland

Impressions: DayZ

I'm crouching indoors, peeking out of a window at a man in the street. He is carefully searching this row of houses, getting closer and closer, toting an axe and wearing what looks like a clown mask. He's looking for me. I know this because I said 'hello' and there was no response. DayZ is about a zombie outbreak. But there's a clown at the…

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7 years ago

Feature: StardateZ

How Rocket Plans To Follow EVE’s Lead With DayZ

I have a theory: eventually all games will just become EVE Online. This stems partially from the spacefaring MMO's remarkably forward-thinking focus on player interactions and player-powered corporate empires that make EA look like The Most Comparatively Decent Company In America, but mostly from the fact that developers are literally saying that it's their goal. PlanetSide 2, EverQuest Next, Age of Wushu, countless indies, etc.…

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8 years ago

Feature: Fighting Zombies For Fun... And Profit?

DayZ Bounty Creators On Shutdown Threats, Future Plans

DayZ Bounty's made a positively deafening amount of noise over the past couple days - and with good reason. In short, it's a private server that players will eventually buy into using real money. Then they'll get the chance to win it all back - and more - by killing zombies, survivors, and bandits. And while DayZ exists to encourage crazy emergent behavior, creator Dean…

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