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Dear Esther

Dear Esther review

Lonely Island

87

6 years ago

Goodness: Humble Bundle 8 Has Hotline Miami, Proteus

You know, I never really thought about it before, but I think Proteus and Hotline Miami are videogame inverses. One's about languidly strolling around a neon-bubblegum dreamscape paradise while the other's about blink-and-you'll-be-on-the-receiving-end-of-it murder in an entirely different kind of neon-bubblegum dreamscape "paradise". They are one anther's bizarro twin, eternally opposed but forever intertwined. Also, they're in the latest Humble Indie Bundle together, which is…

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Mario And Dear Esther Walk Into An Absinthe Bar: Spate

Spate looks positively bonkers. I mean that both in terms of the gloriously bizarre sensibilities that peer - with one lidless, unblinking eye - from the depths of its island's mysterious nethers and the relative sanity of its grief-stricken main character. He's a noir detective who's dealing with the death of his daughter, so he's taken up a powerful absinthe habit to numb the pain.…

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7 years ago

Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

I preemptively think I'm gonna be sick. Don't get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror's Edge's theme park of parkour, but now that it's probably going to happen, I realize that I should probably bid farewell to any lunches I've had in the past couple months. And who…

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Esther In The Headlights: Dear Esteban

This is the very first time that you have been here before. The whales are watching you. They know what you did. What did you do? Ask the whales but they won't tell you because they are silent. Mysteriously silent. You probably killed someone and it might have been an accident but there's almost definitely blood on your hands or lipstick on your collar, or…

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Dear Esther’s Briscoe Teases “STALKER-like” Project

Speaking to Joe Martin, the artist behind the fabulously-pretty island of Dear Esther, Robert Briscoe, has announced he's embarking on a one-man project of formidable ambition. Here's the quote: "I fancy doing something on my own, something entirely of my own creation. Dear Esther was a great project...[but] this time around? I've always had this idea in my head of this sort of open-world, STALKER-like…

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Feature: Press "Use" On Every Wall

A People’s History Of The FPS, Part 1: The WAD

"A People's History" is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, and to "argue for a long-standing but suppressed tradition of non-industry involvement in the first-person genre". This is part one. In 1994, the…

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Feature: Read this article to unlock the good ending

Dear Videogames, Stop Telling Me Everything

When I beat the absolutely wonderful Thirty Flights Of Loving over the weekend, I had precisely one immediate reaction: “Wait, what just happened?” I cannot even begin to tell you how much that excites me. But then I decided to write an article about it, largely because one of my greatest passions in life is defying nonsencial figures of speech. At any rate, Thirty Flights…

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Dear Succesther: Everybody’s Gone To The Rapture

Dear Esther's brilliantly amorphous plot made me feel like I'd hit my head and - for the same reason that television's left me deathly afraid of light flicks on the forehead or especially hard rainfall - acquired horribly debilitating amnesia. That, however, is probably where the similarities between Amnesia: A Machine For Pigs and Dear Esther end, so thechineseroom's also giving its more experimental spirit…

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Feature: "You don’t have to play the piano to launch a rocket ship"

Fullbright On The Games Gone Home Is And Isn’t Like

Last week, I ran the first half of my recent chat with Steve Gaynor, formerly of Irrational and 2K Marin, and now of indie studio The Fullbright Company - who are working on mysterious, ambitious, suburban-set non-combat first-person game Gone Home. Being as I am an investigative journalist par excellence, I decided that it would be appropriate to spend the second half of the interview…

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To The Moneymobile! Antichamber Joins The IndieFund

Bundles, crowdsourcing - these are not the only ways to bring in suitable monies for an independently-developed videogame. Fascinatingly strange IGF Technical Excellence award-snatcher Antichamber - as experienced by one John Walker here - has been signed up as the seventh beneficiary of the Indie Fund. That's the investment initiative arranged by the likes of 2D Boy, Jon Blow, Capy and thatgamecompany. It follows in…

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A Fortnight Of IGF Demos Starts On Onlive Today

Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon,…

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8 years ago

Dear Esther Devs Making Amnesia: A Machine For Pigs

As it was rumoured, so it shall be. Dear Esther's lead writer, Dan Pinchbeck, has revealed to Joystiq that thechineseroom are working on A Machine For Pigs, set in Amnesia's world, although it won't be a direct sequel to the dimly lit descent. It will, however, star a wealthy industrialist called Daniel Plainview Oswald Mandus, who returns from an ill-fated trip to Mexico in 1899…

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Decrypting & Dehairing Frictional’s ‘A Machine For Pigs’

Breaking news, if you were reading the internet a couple of days ago. Following a brief ARG, a tiny, hopeful squeak of detail has emerged for the next game from Amnesia devs Frictional. Frankly anything is more useful than 'it might be set in China, possibly', but in this case we have a couple of pieces of creepy, bloody concept art and a possible title.…

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Feature: 18 developers, 7 questions

The More Or Less Complete IGF Factor 2012

They said it would never end. And then, on Saturday, it did. We've been posting our series of chats with the many splendid finalists in this year's Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn't reply) and Fez (dev wouldn't confirm the possibility of a PC version)…

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Dear Esther, We Sold 16,000 Copies In A Day, Shepherds

Dear Esther, the minimalist first-person explorer, made its costs back in the first five and a half hours on sale. A quite remarkable achievement for an indie game, and a rather impressive vindication of The Indie Fund, the gathering of successful indies who are funding new projects. It has sold 16,000 copies in its first 24 hours, and made back all $55k they'd invested in…

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Feature: The colour purple

What I Alternatively Think: Dear Esther

John’s already presented his verdict on thechineseroom’s first-person ghost-esque story Dear Esther, but I’ve a thing or two I’d like to say about it myself. And not just because I like to oppress John at any opportunity I get. It's because Dear Esther really did work its dark, metaphysical magic upon me. This write-up will contain spoilers unbound; do not read on if you haven’t…

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Feature: Lonely Island

Dear Esther review

I come to Dear Esther completely blind. For some reason I've chosen to read nothing about it at any point, perhaps instinctively opting to preserve myself against knowing everything about at least one game before I get to play it. I've heard the overwhelmingly positive, and grumbles of hype and overrated content, and I have an idea that it's a game about exploring over anything…

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Feature: thechineseroom does the chat

IGF Factor 2012: Dear Esther

Hauntingly beautiful, exploration-based first-person ghost story Dear Esther (a lavish remake of the mod of the same name) is up for the Excellence In Visual Art, Excellence In Audio, Nuovo Award and Seamus McNally Grand Prize at this year's Independent Games Festival. As part of our series chatting to the creators of (almost) all the PC and Mac-based finalists, today we talk to Robert Briscoe,…

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The Beauty Of The Barren: Dear Esther

The fancy-dan version of Source-based island adventure Dear Esther causes ripples of excitement whenever it raises its haunted head, nowhere more so in recent times than at the IGF where it has received four nominations. However, there are important matters to take care of before its Valentine's Day release. To that end, I have prepared several boxes so that we can put our heads together…

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Feature: Changing the game

Indie Fund Talk Q.U.B.E. And Dear Esther

With Q.U.B.E. coming out on Friday and Dear Esther coming out in February, we thought it might be timely to talk to the sinister cabal of successful indies behind the Indie Fund. That's the name of the non-publisher group that are financing these games, as well as the exciting heist game, Monaco. What are they up to? And what is so special about the indie…

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