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Deus Ex: Human Revolution

11 months ago

Feature: Get jacked, yeah?

TH3 W0R5T35T W0R5T H4CK1NG M1N1G4M35 3V3R

Cyber Monday is, of course, a pure and honest celebration of all things cyber. We hack the planet as one, united against corporations, capitalism and the class divide. Then we all burn our 4K televisions and go off to have a massive rave-orgy in an abandoned sewer. Such is the way of the Cyber Monday Warrior. But it's not all talking in C++ and overthrowing…

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2 years ago

Feature: The recon is on

What Works And Why: Unfair intel in stealth games

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good. Games about one player character against hundreds of enemies generally have to give you some kind of unfair advantage. In action games, it's usually resilience: getting shot in Call of Duty covers you in…

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3 years ago

Feature: Game artbooks just get better and better

The RPG Scrollbars: Artbooks Of Adventure

I'm a big fan of artbooks, which is quite lucky since not only are there plenty of them around right now, the quality of them has never been better. Forget the scrappy little affairs that used to be used to bolster out the Collector's Editions of games, much as concept art used to fill in for interesting secrets to unlock. Today's artbooks are typically huge,…

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Feature: I didn't ask for him to come back

Deus Ex’s Adam Jensen Doesn’t Care, So Why Should I?

Deus Ex: Mankind Divided [official site] has a problem, and his name is Adam Jensen. Human Revolution's returning protagonist has been my single greatest obstacle to enjoying a game I had, frankly, taken it for granted that I would enjoy. I don't understand why this is his game - other than on a commercial level, of course. In the public eye, the Deus Ex brand…

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Feature:

Pip And Alice Chat: What Is Deus Ex Anyway?

With Deus Ex: Mankind Divided [official site] coming out on Tuesday (read our review), Pip comes to Alice with an important request. Pip: ALICE! Alice: Hullo there, old chum! What's cracking? Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their embargo wombs, through the various CMS birth canals and into the digital world, I should think.…

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Feature: At home with Adam Jensen

Deus Ex: Mankind Divided’s Transhuman Future Feels Too Cautious For Comfort

Shower scenes seldom Make You Think, unless it's about what exactly you're getting for that Premium Netflix subscription, but if anything sticks out for me about the impressive yet oddly unexciting Deus Ex: Mankind Divided [official site], it's the sight of Adam Jensen washing his hair. Eidos Montreal's latest presentation begins in Jensen's new Prague apartment - a casually affluent man-den where you can phone…

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Feature: We're asking this

Have You Played… Deus Ex: Human Revolution?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. Human Revolution has myriad faults, but they hardly matter to me. Square Enix Montreal's first crack at replicating Deus Ex is a perfect example of how the right creative decisions can make up for any number of constraints.

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4 years ago

Feature: Orange is not the new gold and black

Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided

Deus Ex: Mankind Divided [official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm's original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of…

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Feature: Praxis Makes Perfect

Deus Ex Mankind Divided Hands On: “All Signs Suggest It’s An Improvement On Its Predecessor In Every Way”

I’m in the camp that thought Deus Ex: Human Revolution was a hell of a good starting point. The level design ran up against apparent technical limitations, chopped into distinct sections rather than flowing naturally from streets to interiors and back again, and the stealthy approach sometimes felt more difficult than it should have been thanks to sticky cover and too-rigid AI. During a day…

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Feature: And which are the best?

RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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Feature: Beyond Vents

The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a "mechanical apartheid." Before I asked him about the game's ceilings.

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Feature: Wot I want to play again

The Games That Got Away

Maybe it's just a symptom of getting old, but increasingly I want to revisit games I feel I could yet get more out of far more than I want to play something new. I've got these two awful tendencies: one is to run away from something if it's too demanding, and another is to be so preoccupied with collecting or unlocking everything that I don't…

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Feature: The Book Of Gripes

The RPG Scrollbars: The Worst Parts Of RPGs, Vol I

As wonderful as RPGs are, some tropes and cliches and just general bloody annoyances really do spoil the fun. Some of them might only crop up occasionally, others just won't go away. Some, you might think, are just petty irritations. But no! All these incontrovertible sins must be destroyed at once! Here's a few of my least favourite offenders. What others would you add to…

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Feature: Deus Exegesis

Is Deus Ex Still The Best Game Ever? The Conclusion

This took rather longer than we thought. But after five entries, and two weeks, I've come to my conclusions. You can read the whole saga here, if you've not yet caught up, as I chronicle my experience of replaying Deus Ex - a game I've always maintained is the Best Game Ever - fifteen years later. Was I wrong? Is it even possible for me…

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Feature: Deus Examination

Is Deus Ex Still The Best Game Ever?
Part Five: Living, Playing, Ending

My chronicle of returning to Deus Ex fifteen years later, to see if I'm right when I tell anyone who comes near that it's the best game ever, is nearing its end. You can read the whole saga here. In this fifth part I contemplate the significant change in approach in the last third of the game, and then make my choice for the ending.

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Feature: Deus Excruciating

Is Deus Ex Still The Best Game Ever?
Part Four: Fratricide, Gratified And Dissatisfied

And so continues my chronicle of returning to Deus Ex fifteen years later, to see if I'm right when I tell anyone who comes near that it's the best game ever. You can read the whole saga here. In this fourth edition, I once more fail to save my brother, become increasingly frustrated with the limits of the game's intelligence, and ponder whether real choice…

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5 years ago

Feature: Deus Exclamation Mark

Is Deus Ex Still The Best Game Ever?
Part Three: Wrongfully Accused

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it's still the Best Game Ever™. You can read the whole saga here. It's accusing me of crimes I didn't commit, an in turn, I start committing some crimes.

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