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Deus Ex

5 years ago

Feature: Deus Executables

Is Deus Ex Still The Best Game Ever?
Part Two: Struggles, Buggles and Reading Huggles

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game. But cheer myself up reading some newspapers.

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Feature: Deus Existential Crisis

Is Deus Ex Still The Best Game Ever?
Part One: Memories And Hardware Renderers

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to…

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Feature: Old Men Running The World

Great Expectations: Deus Ex Mankind Divided

Deus Ex: Mankind Divided has been announced. Adam and Graham decided to activate their social augs and discuss their reasons for being united in excitement for Adam Jensen's return. Graham: Adam, Adam, get this. I have… great Deus Expectations. The title for this (potentially regular?) feature is already paying dividends. Adam: Oh lord, give me the augmented strength to bear this load.

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Feature: Hair Raising Questions

Multiple Endings vs. Split Ends: The Value Of New Tech

I've seen Adam Jensen from Deus Ex 4* and his hair is lustrous. I like to make the time at every GDC to attend one talk I almost certainly won't understand, because it's useful to remind ourselves every now and then of the absurd technology that underpins the games we play. This year I picked Augmented Hair In Deus Ex Universe Projects, because not only…

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Feature: From The Archive

Dark Futures: Clint Hocking

Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the best moments from the archive. This week, we re-visit Kieron's Dark Futures series, which spoke to the leaders of the immersive sim. This is part five, an essay written by Clint Hocking. Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's…

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Feature: Mars, Ragtime, Brothers and Hats

These Are A Few Of My Favourite Things (In PC Games)

Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it's imprinted on your memory forever. I've been playing PC games for almost 25 years: I've got a million of these, and so have you. I'll show you just a few of mine if you show me yours.

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6 years ago

Feature: Deus Next

Warren Spector Done With Triple-A, Not Done With Games

Warren Spector is a busy man. He's directing the University of Texas at Austin's game design academy, he's teaching part-time, he's traveling and giving talks - the list goes on. But while the Deus Ex and, er, Epic Mickey creator is surrounded by games and relentlessly stalked by his legacy, he's not actually making anything right now. He didn't exactly go out on a high…

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Feature: "We have to get past media envy."

Interview: Spector On Cartoons, Cyberpunk And Failure

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Feature: "I think we became an artform with Pong."

Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.” It’s good…

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7 years ago

Feature: Spilling The Glass

Warren Spector On Life After Mickey, Going ‘No Weapons’

For the first time in ages, Deus Ex director Warren Spector is unemployed. The man who created what's regarded by many as the greatest game of all time isn't cracking any whips, cooking up cyber conspiracies, or teaching cartoon mice to sing. Instead, he's taking some time to both teach and learn, which is what brought him to UC Santa Cruz's recent Interactive Storytelling Symposium.…

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Feature: On the DX movie, and Human Revolution as a TV series

Deus Ex 3’s Producer On Hollywood, TV & Videogames

Following his exploration of that murky world of game-to-film adaptations, movie brat David Valjalo finds himself in deep debate with Deus Ex overlord David Anfossi, talking cyberpunk, Sergio Leone and why the forthcoming Deus Ex film will break the trend and be one to watch.

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8 years ago

DXHR: Missing Link Spoilers Video Thing

Do you want to know what happens in the second half of the Deus Ex DLC, The Missing Link? No, nor me. But for some reason that's information Eidos have put into a walkthrough trailer, narrated by game designer Antoine Thisdale. You can watch it below, if you like to know what happens far in games before you've played them.

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9 years ago

Feature:

The Very Important List Of PC Games, Part 4/5

Young people. Good grief. Your ignorance is as plain as those spots on your greasy face. Don't you know anything? Can't you be bothered to learn anything? Did you even read the words of esteemed colleagues Rossignol, Walker and Smith detailing the first three parts of this Olympian list of The Most Important PC Games Of All Time? I am quite sure that I, Deacon…

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Feature:

Deus Ex 3: Human Revolution Preview

The rumours are true! Yesterday, clad in black jacket and sunglasses, I rode a train to the Square Enix offices in cyber-Wimbledon to get the latest on Deus Ex 3, no matter the cost. Gaining entrance was challenging- I tried hacking a keypad and going in through the back, with no luck. I'd just started climbing a drainpipe to the roof when a PR came…

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Deus Ex 3: Huge Art & Screens Gallery

We've an entire internet's worth images from Deus Ex: Human Revolution for you - a heady mix of screens and concept art, which we've posted below. All the images in this article are clickable for larger versions. Go browse, it's got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written…

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10 years ago

Feature:

Dark Futures Part 5: Clint Hocking

Clint Hocking's career started with sending his resume into Ubisoft Monreal "on a lark". Six week's later, he's working on the original Splinter Cell, ending up as a designer/scriptwriter. After its enormous success, he rose to the position of Creative Director on Splinter Cell: Chaos Theory and Far Cry 2 before leaving this year to chase new horizons. Away from his game design, he's a…

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Dark Futures Part 4: Raphael & Harvey Arkane

Raphael Colantonio and Harvey Smith are game designers who are currently co-directing an unannounced project at Arkane Studios, working across offices in Lyon and Austin. They've been making games professionally since 1993, with a keen interest in first-person games with detailed environments and RPG features. Colantonio is the founder, CEO and Creative Director at Arkane. Under his direction, Arkane created Arx Fatalis and the PC…

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