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Disco Elysium

1 month ago

Feature: Walking a mile

Disco Elysium became properly good when I found my shoes

A good writer should know when to deliver an old cliché or familiar idiom, and when to hold them back. They can give the reader a sense of comfort, a lifeline to cling to in a sea of unfamiliar or complex verbiage, or be the anchor that drags them down into boredom. I knew I was going to like Disco Elysium, because people I trust…

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2 months ago

Feature: Don't let us down

10 PC games we’re still looking forward to in 2018

As we stare into the weary, craggy face of the final quarter of 2018, there is still a glimmer of hope. The games are not yet done. They will never be done. And the impending release of them, some close, some a little further away, stirs something within us. The delicate, easily crushed butterfly of excitement. We may catch it yet, to keep in our…

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6 months ago

Feature: "Did I just say in an interview that I’m better than China Mieville?"

“We accommodate for every stupid thing that you wanna do” – how Disco Elysium makes detective games work

Disco Elysium (formerly known as No Truce With The Furies) is shaping up to be ridiculously good. It's an upcoming RPG that slips you into the shoes of a detective in a hardboiled urban fantasy world, where combat happens through dialogue and your internal monologue can be both a hindrance and a help. Your skills have their own personalities and sometimes wrestle control away from…

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7 months ago

Feature: Listen and get Rezzed

Podcast: The weird, wild and wonderful of EGX Rezzed

It’s a podcast special! Astrid Johnson takes us through the halls of London game show EGX Rezzed, on a search for oddities and weirdness. And she finds plenty of both. There’s Stereopolis, a game projected onto a disc of frosted glass, or Wobble Garden, which is played entirely by twanging a bunch of springy door stoppers (pictured above). It’s an overview of the show for…

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Feature: Listen to us with your brain turned off

Podcast: Being a critic makes games better (and worse)

Oh no. Somebody sound the “journalists discussing journalism” klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don’t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it’s his last showing on the podcast (he’s…

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