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Dishonored 2

3 years ago

Feature: Top ten bestsellers for the past week

Steam charts: no funny business

He was a boy. She was a girl. Can I make it anymore obvious? He wrote the weekly Steam charts. She read them.What more can I say?Other than that these are the ten Steam games with the most accumulated sales over the past week, obv. See ya later, boy.

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Feature: Artificial investigations

Dishonored 2’s AI form crews as Lonely Hearts for guards

One of the talks I went to at GDC was about AI in Dishonored 2 [official site]. I'm not sure what I was expecting because my encounters with the AI are mostly terrifying. As someone who doesn't play much stealth gaming and isn't great at combat from a first person perspective the AI is primed to deal with strategies I'm nowhere near perfecting and thus…

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4 years ago

Feature: Lock-Skipping

Why Dishonored 2 allows you to skip its finest content

This is The Mechanic. Taking a dive into Dishonored 2 [official site] with Harvey Smith, it marks the first anniversary of the column. Holy heck! I hope you’ve been enjoying it. I want to thank everyone who’s read The Mechanic, and all the amazing designers it has given me the opportunity to speak to. Here’s to many more next year.In the city of Karnaca is…

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Feature: The Emily Awards

RPS 2016 Advent Calendar, Dec 12th: Dishonored 2

You could open the next door on our calendar, but it might be more fun to find another way inside. Surely there's a window round the back that someone left open, or maybe you could get in through the cellar. Day twelve of The RPS Advent Calendar, which highlights our favourite games of the year, brings...It's sneaky-stabby marvel Dishonored 2 [official site]!

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Feature: The Walker Collection

Dishonored 2: The unconscious body piles exhibition

I took last week off to play Dishonored 2 [official site]. That might seem strange, but this was a game I didn't want to play for work. I wanted to approach it completely differently, play it like I would play games when I was a teenager, no pressures to produce copy by a deadline, no weighing up pros and cons as I went, and most…

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Feature: Because I suffered, so too shall you

Journey Into Misery: my desperate, flailing attempts to make Dishonored 2 run on my laptop

Dishonored 2 [official site] is a wonderful game, but in terrible shape on PC - not for all of us, but for many of us. The most widely-reported issue is its lurching framerate on a suitably-specced PC, and that's been severely hampering my attempts to play it on my desktop (AMD R9 Nano, FWIW). As well as making the general sense of motion disrupted and…

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Feature: The Niggles Of Dunwall

A Few Petty Grievances About Dishonored 2

I hate to be the Dunwall Downer, to be honest. Any other week I perhaps wouldn't do this, but bloody hell, what a week. (Not you too, Leonard. Not you too). I desperately needed something to feel good about, and I'd hoped Dishonored 2 [official site] would be it. It still might be, but I'm one of those who is enduring a particularly bad dose…

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Feature: Stealth is harder than it looks

Dishonored 2: Everyone Who Died In The First Mission Of My Non-Lethal Playthrough

Ah, Dishonored 2 [official site]. A chance to right the wrongs with my approach to stealth in the original Dishonored. A clean slate where no-one has yet been massacred and no guards have been panic-killed and the guy in the chair in that room didn't get accidentally stabbed because of a previous stabbing session which left me with a bit of a hair-trigger stab-finger. It…

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Feature: See Emily Play

Dishonored 2 Is The Thief Successor We Deserve

I've been playing Dishonored 2 [official site] for nine hours but I'm not here to spoil any surprises for you, so don't worry about precisely how much I've seen or what beans I might spill. What I want to do is to reassure you that developers Arkane haven't fluffed their lines with this sequel. Quite the opposite in fact – they're firing on all cylinders.Even…

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Feature: Creating Karnaca

Dishonored 2: A Closer Look At The Art Of Karnaca

With Dishonored 2's [official site] release hovering on the gaming horizon, I wanted to take a closer look at Arkane's sequel and its distinctive aesthetic with art director, Sébastien Mitton. Our conversation touched on fashion influences, how you approach the art of a sequel, the role of tech advangements and why it's important that Dishonored 2 went with Victorian city-building instead of a modern grid.…

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Feature: Reminiscent of the best of Portal and BioShock

The Beautiful Cruelty Of Dishonored 2

Dishonored 2's fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you're really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building's rearrangeable mechanical layouts might…

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Feature: How to read a city

The Assassin’s Guide To The City: Dishonored 2

During one decade in the late eighteenth century, one gang was reportedly responsible for around 80% of bank robberies in America. That gang was led by George Leonidas Leslie, an architect and a criminal genius. He utilised his knowledge of buildings and their secret ways to break them down piece by piece, building scale models of targets, and replicas of their safes and vaults, planning…

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