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Doom

4 years ago

Feature: The less sexy brutale

There’s more to Brutal Doom than gore

There are few constants in videogames quite like the original Doom (or Doom 2, if we’re being picky) - a grand leap forward in FPS design that has somehow remained timeless and enduring even in the face of countless successors. Quake, Call of Duty, sequels and even full reboots have come and gone, but the original 90s Doom still stands strong, scaleable, adaptable and eternally…

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Feature: The big cheese

Steam Charts: NieR hit

Alec is away this week. I fear that if he can't find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.This week: while the cat's away...

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Feature: Mars larks

Have You Played… Doom 3?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.Much of last year’s FPS love may have gone to capslocked DOOM but spare a thought for the try-hard, cliché-fueled darkness binge that was Doom 3. In 2016 the franchise had become self-aware enough to indulge its overblown past, yet back in 2004 the…

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Feature: Trend of an era

The 10 most intriguing PC gaming trends of 2016

As December approaches like a runaway sled and we prepare to say our goodbyes to 2016, it's natural to reflect on the year as a whole. Those reflections could easily take the form of laments but we're keeping our focus firmly on the world of PC games, where we've identified ten trends that may not have defined 2016, but have certainly helped to shape it.…

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Feature: Massive and beautiful singleplayer mod

Arcane Dimensions Is Quake Rethought For 2016

Not that I'm saying Quake is not suitable for 21st century play - quite the opposite. It's just that enormous and beautiful mod campaign Arcane Dimensions applies some of the design values we are accustomed to from later, flashier games to the ancient Quake structure. From flow to geometry to sheer size, it's taking Quake to places id possibly could not have imagined when they…

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Feature: Glory be

How Doom’s Glory Kills Maintain Momentum

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Doom [official site].Doom, the new one, has one heck of a sense of forward momentum. It’s a game of aggression and constant movement. You’re the Doom Marine: you move like the wind and your shots are unbroken by the need to reload.At the heart of how…

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Feature:

Frags For The Memories: Quake Is Twenty Today

Twenty years ago today, id Software released Quake. Following a multiplayer test that gave the world a first glimpse of the studio’s new, cutting edge 3d engine, the full game arrived on June 22, 1996. Its bizarre mash-up of medieval architecture and crunchy, industrial weaponry didn’t run through the sequels, which have focused on both singleplayer and multiplayer combat, and there hasn't been anything else…

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Feature: A bonus bestest best!

Our favourite PC games of 2016 so far

We usually do our enormous GAMES OF THE YEAR posting fest at the end of the year (as would seem logical) but because it seems silly to reserve praise for special occasions we're doing a Games Of The Half Year collection to tell you about everything we've loved playing so far. It can double as a summer holiday recommendations list too! We've listed ours in…

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Feature: DOOM IS BALLET

The RPS Verdict: DOOM

DOOM [official site], in singleplayer at least, is probably the biggest surprise of the year to date. But just what is it about id's rebooted demon-botherer which feels so damn good? Alec 'Mancubus' Meer and Adam 'Shotgun' Smith gathered to discuss their unexpected love of double-jumping, melee kills and exposed Pinky Demon bottoms.N.B. includes SPOILERS for the plot, such as it is.

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5 years ago

Feature: Snap and Tear

DOOM’s Best SnapMaps

Id’s spectacular DOOM reboot has been out for less than a fortnight, but its SnapMap level editor has quickly captured the imaginations of its community. Already there are hundreds of custom built maps and missions available. But finding one that’s worth playing can be tricky. The vast majority are slightly wonky first attempts at mapmaking, while the "most popular" lists are plagued by a host…

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Feature: Naturally I made an all-Cacodemon map

DOOM SnapMap: A Brilliant & Accessible Modding Tool With Infuriating Restrictions

Because DOOM instantly makes me revert to being 13 years old again, my first SnapMap was a tiny room filled with 30 Cacodemons, with a boss Cacodemon with 1000% health waiting in a room just beyond it. Which, naturally, required a red keycard to access. I'm quite pleased with it, because I am 13 years old again.

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Feature: Two hours into hell

First Impressions: DOOM

Doom 4 DOOM [official site] is out in most places as of this morning, but I managed to squeeze in a few hours of Bethesda's demon-botherer last night by catching a private jet to New Zealand, where it had launched a little earlier. Naturally, I flew straight home afterwards to write the following thoughts.

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Feature: HITBOXES

How Brutal Doom’s Gore Works

“Saved my hide, it did. The alien's broad back shielded me as its brethren flung their fiery mucus wads; the fireballs burst, spraying flaming, red liquid that dribbled down my dance partner's legs to pool on the ground, lighting the room with a hellish, red glaze. I fired nine or ten times, finally blowing a hole clean through the alien ... a gory loophole through…

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Feature: Slough of Despair?

Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It's the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a…

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Hellish: Doom’s Open Beta And Post-Launch Plans

You needn't wait until May 13th to tear your chums to chum in id Software's new Doom [official site], as the multiplayer beta test will be opened up to all briefly this month. A multiplayer beta is already on but limited to pre-order shenanigans, so from Friday, April 15th through to Monday, April 18th it'll be open to anyone who fancies a go. It'll offer…

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Feature: Archipelagos and Sentinels

A Few Of My Favourite Monsters

We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I'd be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy,…

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