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Elite Dangerous

5 years ago

Feature: Let's Interface

Four Examples Of Excellent Interface Design

Welcome class. Take your seats and take out your note paper. We've all struggled through a game with a bad interface, one where none of the icons are clear, the screen is cluttered, and elements are unresponsive. Those problems still rear their heads in every genre, but I think we've more examples than ever of how to do an interface well. Let's look at a…

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Feature: Expectations and entitlements, dreams and investments, Star Citizen and Elite

What Does Kickstarter Mean in 2015?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it's controversial news, sometimes it's a particular game, sometimes it's a perennial talking point. This week is one of the latter: what do we all think about Kickstarter now that its mega-money heyday, at least for games, seems to have passed? Is it a well we'll keep going back to? What…

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Feature: The RPS Job Centre

Job Seeking: An Elite Dangerous Career Guide

A career! Everybody has one. Mine is looking at a keyboard until I black out and coming back to consciousness with 4000 words on my screen about how to get started in Elite: Dangerous [official site]. This guide will give you some pointers about the main careers you can undertake in the game, from vigilante to explorer, from trader to (ugh) miner. We’re basically an…

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Feature: Space Rage

Interview: David Braben On Fan Anger And Expectations

Elite: Dangerous [official site] is that rare thing: a Kickstarter-funded game that came out when its developers said that it would. Less rare is the response it inspired when it turned out that the planned offline mode had been scrapped, leaving a game that required an internet connection and backers struggling to receive refunds.Despite this, the game has considerable merits. I spoke to David Braben…

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Feature: Baby Steps Toward A Sun

Attention Rookies: Getting Started In Elite Dangerous

This is our guide for absolute beginners. For more detailed advice on a particular space career, look out for our upcoming Careers and Resource Guides.It may have its flaws but even as undercooked as it is, Elite: Dangerous [official site] still has enough going on that makes it both interesting and difficult to find your feet in the vast galaxy. Trading, bounty hunting, even learning…

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6 years ago

Feature: Between The Game Of Life

Wot Games Did RPS Play Over Its Holidays?

It's a pleasant fantasy to think that holidays mean long weeks of playing games, but in reality there's trains and planes to be boarded, family to be visited, lives to be unavoidably lived. Gaming during holidays is therefore similar to gaming at any other time, about stealing moments to sneak away to a quiet corner and catch up on backlogs or curl up with comforts.…

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Feature: Best Writers Pick Best Games

Our contributor’s favourite games of 2014

We're blessed at Rock, Paper, Shotgun with the best contributing writers in videogames, so it seemed only reasonable to ask them for some of their finely-worded thoughts on the bestest best games of 2014. We asked Tim Stone, Cara Ellison, Ben Barrett, Brendan Caldwell, Cassandra Khaw, Konstantinos Dimopoulos, Marsh Davies, Rob Sherman and Rich Stanton to pick their favourite and write a brief summary of…

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Feature: Accidental art thief

Elite Dangerous Impressions, #2 – Finding A Fight

Continuing a short series in which I get to grips with the newly-released Elite: Dangerous and document my thoughts about the game as I do.I'd made this pledge to myself - that I'd learn this game without help. It has not been at all easy. Elite Dangerous only wants to impart a bare minimum of information to me, and while a large part of me…

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Feature: The journey, not the destination

Elite Dangerous Impressions Part 1 – Learning To Fly

Elite: Dangerous is out. Somehow that happened after all these years. Remarkable, really. As previously discussed, a full review/Wot I Think of the game we're not supposed to call Elite 4 will arrive next year. It won't be from me, as despite my fondest wishes otherwise I can't spend the Christmas break in a Cobra, but what I can do is whip out my big…

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Feature: In Space, Everyone Can Hear Pip Giggle

Wot I Heard: Elite: Dangerous

So for today's Supporter post I decided to try something a little different. It's not a podcast but it's an audio episode of sorts - a Wot I Heard which zeroes in on Frontier's space sim Elite: Dangerous. We've spoken to Frontier CEO David Braben about the refund situation, we've interrupted Brendy's afternoon of space adventures to talk about what he loves and hates about…

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Feature: Dog Eat Dog

The Elitist, Part Five: Hunting Dogs

Brendan continues his life as space misfit in our Elite Dangerous Diary. In this final entry, he finds himself settling down among the stars with a steady delivery job. But how long can the simple life last?There she is, the Asp Explorer. A gargantuan beast of a spaceship, she is able to blast every wannabe outlaw out of the sky and still jump 10 lightyears…

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Feature: Space Cowboy

The Elitist, Part Four: Spacer, Miner, Robber, Jerk

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he tries out the new features of Elite's Beta 3.0.I was lounging in Alison City station listening to to the Lauren Laverne show when the call came in. I say “when the call came in” to give you the image of a space rat in his natural habitat, feet up on the…

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Feature: Fight The Law And Run

The Elitist, Part Three: Picking A Fight

Brendan’s misadventures in deep space continue in our Elite: Dangerous diary. This week, he gears up for some risky bounty hunting and runs into his old foes, the space police.It was the silence that worried me. I had dropped out of warp into a pocket of space marked on my navigation chart as a ‘High Intensity Combat Zone’, and yet when I looked into the…

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Feature: Interstellar Bum Jokes

The Elitist, Part Two: The Exploratory Romp

Brendan continues on his journey through space in this series on Elite: Dangerous. This week, he sets out to discover strange new worlds, in search of profit and prestige.Well, here we are. The rickety, unsanctioned outposts of the Gamma Serpentis system, where dismantled shipwrecks lie opposite a huge skull mural painted, somehow, in Zero G. I’m sitting on landing pad number 1 of the Tepper…

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Feature: Interstellar Bum

The Elitist, Part One: How To Make Money In Space

Elite: Dangerous was recently updated with some new features. Brendan takes us on a journey through space in this new series, where he will be exploring faraway stars and getting into trouble with the space police.My first mistake was packing my cargo hold full of stolen explosives. My second mistake was trying to fly that cargo full of explosives, at high speed and with my…

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Feature: Con Herren

Gamescom 2014 Verdict: Diversity, Doom And Automatons

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated - Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite:…

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Feature: "I'm a backer of Star Citizen"

Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here's part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all…

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Feature: "A little bit of gravity is nice, so that your sneeze lands on your tissue"

Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

At last week's Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what's going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don't sound right, how Star Trek doesn't talk about gravity, developing in the public eye and publisher-free, and the…

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Feature: Above and beyond space

Words Which Fail To Do Justice To Elite 4 On Oculus Rift

Amid my frequent worrying that the rise of the YouTuber means I'm going to starve to death in a couple of years' time, I take occasional solace that there's one aspect of games that even those new frontier-folk can't replicate the experience of either - VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot…

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