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Fallout 3

12 months ago

Feature: Get jacked, yeah?

TH3 W0R5T35T W0R5T H4CK1NG M1N1G4M35 3V3R

Cyber Monday is, of course, a pure and honest celebration of all things cyber. We hack the planet as one, united against corporations, capitalism and the class divide. Then we all burn our 4K televisions and go off to have a massive rave-orgy in an abandoned sewer. Such is the way of the Cyber Monday Warrior. But it's not all talking in C++ and overthrowing…

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1 year ago

Feature: A megaton of memories

Fallout 3 is ten years old, let’s remember its best stories and quests

It began with the flickering of vacuum tubes behind the mesh of a derelict radio. A jaunty 1950s melody drifting out. A brief glance from a Brotherhood of Steel knight, and then the scene cuts to black. A decade ago, this was the introduction to Fallout 3. While the sequence bears a striking resemblance to that of 1997’s Fallout, that’s where most similarities end. Fallout…

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Feature: Out think Caesar's Legion

Old World Blues translates Fallout to grand strategy

Democracy is on the brink of collapse. Caesar's Legion, the authoritarian slave state across the Colorado River, has launched a massive assault on the last, best chance for freedom in the post-apocalyptic world of Fallout. It's a grim certainty in Old World Blues that the New California Republic will fight Caesar's Legion: they're the wasteland's two superpowers, diametrically opposed ideologically, each expanding towards the other.…

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2 years ago

Feature: All trailer, no trash

The best PC game trailers ever

The game trailer is a sly creature. It wants to entertain you, to excite you, to embolden you with curiousity. But it also wants to sell you a bunch of code wrapped up in some 3D shapes. Some trailers turn out to be more artful than the game they’re hawking, others plant sneaky emotions in your head with music. However, some are better than others.…

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Feature: The beautiful end of the world

20 years ago today, Fallout set the world on fire

The world ended on September, 30 1997. Or, rather, that was the day we were first shown what would become gaming's enduring definition of the end of the world. Interplay's Fallout, a very different game from Bethesda's Fallout 3 and Fallout 4 (not that this seems to bother anyone; no sirree, not a soul), was and is a landmark roleplaying game. It disrupted ideas that…

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3 years ago

Feature: The Psychopath's Toybox

The RPG Scrollbars: The genius in the inventory

I forget which game it was, exactly. If I had to pick one, I'd say probably the text adventure Humbug. It doesn't really matter, as it's not really the game's fault, but I still remember the sadness of being told to go into the inventory and realising that while I was thinking of a big room full of bubbling liquids in interesting flasks and other…

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Feature: And how they can do it better

How historical games integrate or ignore slavery

Video games always come with an expectation that the player will suspend disbelief to some extent. Genetically engineered super-soldier clones don’t exist, radiation has never and will never work like that, and overweight Italian plumbers could never make that jump. In most cases, if we are unwilling or unable to suspend our disbelief, we may well struggle to enjoy the game and our questioning of…

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4 years ago

Feature: The skeleton in the diner

Is It Important That Fallout 4’s World Lacks Credibility?

So I'm wandering through Fallout 4 [official site], and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There's a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he's sold to the son. I go…

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Feature: On the joys of settling down in games.

What Makes A Videogame House A Videogame Home?

Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and…

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Feature: Videogames saved the radio star

The RPG Scrollbars: Voices In The Air

There's something oddly comforting about radio. Comforting because it's so familiar, so natural. Odd because it's a comfort that most of us don't really use all that much these days, at least not in the ways that games just casually assume. It's a little like the whole audio diaries thing - it makes a vague sense that everyone in a city like Rapture might record…

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Feature: Let's play post-apocalyptic dress-up.

Wasteland Chic: The Clothing Of Fallout 4

Above: The Murderettes I briefly mention how much I dug Fallout 4's colourful, playful clothing options in my review, but given that my hard drive is full of screenshots of that stuff, it seems a waste not to give it its own post. The costumes are, as far as I'm concerned, Fallout 4 [official site] at its absolute best. Take a look below.

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Feature:

Have You Played… Fallout 3?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Fallout 4 is just around the corner, but the series' popularity is so huge that it almost servers to obscure the things which made Fallout 3 [official site] fun in the first place. It's an easier game to pick holes in than it…

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Feature: Don’t Recycle

Crafting Mechanics Are Unfit For Purpose

Bethesda have a spectacular talent for making moth-eaten ideas feel like revolutionary concepts: Fallout 4 [official site] will let you play a property baron who constructs not just houses but connected settlements from bits of duct tape and broken globe. I was beside myself with excitement at this news – giddy, even – but not because of any particular flair on display in the five-minute…

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Feature: 40 only slightly blurry screenshots

Picboy: Here’s A Fallout 4 Annotated Gallery For You

There was a trailer for a new videogame today. The internet seemed quite taken with it. We don't actually know much about Fallout 4 at this stage, but I went through the trailer scene by scene to see what confirmations and implications I could glean from it. 40-odd screengrabs below, with annotation wibble for each. Click on any one of them for a 1080p version…

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5 years ago

Feature: Even now, villains wait, checking their watches. "Where are the heroes?" they wonder.

The Quests That Got Cancelled

It's a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell - sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to…

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Feature: What's in the NPC box?

The Lives Of NPCs

While at a procedural generation shindig for ProcJam, roguelike developer Darren Grey answered a question about games which have characters who interact with one another and not the player. A member of the audience suggested Din's Curse and Depths of Peril. "I don't know how interesting that is - having things interacting with each other - especially if they're out of your sight. What does…

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7 years ago

8 years ago

Feature: Falling back in

Post-Post-Nuclear Roleplaying: Fargo Talks Wasteland 2

Interplay founder Brian Fargo and his studio inXile Entertainment hope to be responsible for the next big Kickstarter-funded game, having recently announced plans for a sequel to Fargo's 1988 roleplaying game Wasteland - perhaps best known as the predecessor to Fallout. Wasteland 2 will be a turn-based, party-based roleplaying game in a post-apocalyptic setting - in other words, in theory what veteran Fallout fans have…

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Bethesda/Interplay Argy-Bargy Ends

It's the Duke Nukem Forever of gaming-based legal scuffles, and apparently it's over at last. We don't yet know the details - i.e. who's won, who's paying who what and most of all who, if anyone, will be releasing a Fallout MMO - but we do know that, after an awful lot of back and forth and he said no he said but he started…

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Law: Fallout MMO Can Continue To Continue

Here's the story so far. Interplay are developing a Fallout MMO title and Bethesda are attempting to block further development through application of The Law. When their previous injunction failed, Bethesda took things all the way to the United States District Court of Appeals, claiming that the previous court had "misapplied the law". If it was indeed a misapplication, the very same slip up has…

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