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Fallout 76

6 days ago

Fallout 76 paid subscribers have formed a peasant-trashing aristocracy

Reports of class warfare in Fallout 76 were probably overblown, but far from fabricated. The recent introduction of Fallout 1st, a paid subscription service offering cosmetics, conveniences and (not-so) private servers, has created something of a rift. At first that just meant the odd subscriber got attacked by people in bear costumes. Now the subscribers are fighting back, with 300 of them joining a clan…

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2 weeks ago

Fallout 76 Australian players will get refunds they were denied

ZeniMax, the parent company of Bethesda, will offer refunds on Fallout 76 to many Australian customers who were previously denied them. They'd previously said the people weren't entitled to refunds under ZeniMax rules, but Australian authorities piped up to point out that Australian laws meant yes, they were. This isn't a slam on Fallout 76, just another games company doing international business without understanding local…

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3 weeks ago

Bethesda acknowledge parts of Fallout 76’s subscription service are broken

Earlier this week Fallout 76 introduced a subscription service charging £12 a month or £100 a year for various things Bethesda shouldn't have, along with the more reasonable inclusion of private servers. It isn't reasonable to charge for the convenience of a box with infinite storage and a deployable fast travel tent. Even less so when some of these things do not seem to work.…

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Fallout 76 launches private servers as part of premium membership

Surprise! Fallout 76 now has a premium membership service selling the ability to host private servers as well as access to a number of items with clear in-game benefits. Named Fallout 1st, the service costs £12 per month or £100 for a whole year in one go. It's little surprise that hosting private servers costs cash but making them part of a service also selling…

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4 weeks ago

Fallout 76 delays Wastelanders, but private servers arrive next week

Fallout 76's long-awaited flesh-and-blood NPCs won't be arrive in West Virginia this year. Bethesda has delayed the free Wastelanders update into early 2020, leaving players alone in the post-apocalypse with each other for a few months longer. But there's a silver lining to this mushroom cloud. Private Worlds finally arrive in Fallout 76 next week, giving survivors the option for some much-needed permanence.

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2 months ago

Fallout 76 will be getting a public test server and perk loadouts in 2020

I can’t believe it’s been ten months since I was camped in Fallout 76’s wrecked Appalachia for the winter. I had a good time with ‘76, and I would probably return if something big enough happened to warrant a revisit. So it's nice to know that Bethesda are still stirring the coals of the game - they've announced a public test server is coming next…

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20,000 Fallout 76 power armour helmets are being recalled due to health risk

Just as it seemed like Bethesda had sorted their issues with nylon collector's bags, it turns out they've gone and sold a health hazard disguised as a Fallout 76 helmet. Manufacturer Chronicle has issued a recall of an estimasted 20,000 T-51b Power Armor collectible helmets sold by US retailer GameStop over a risk of mold exposure.

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3 months ago

Fallout 76’s first raid unlocks, welcoming you to a greenhouse of terror

The heavy doors of post-apocalyptic West Virginia are finally chu-chunking open, like rusty flowers waking up to the nuclear spring. Vault 94 has joined Fallout 76’s titular vault, opening itself to the oddball Appalachians and asking them to investigate what went wrong down there in the plant-choked bunker.

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4 months ago

Bethesda detail updates coming to Fallout 76, including Vault raids and Wastelanders

Bethesda have detailed many changes coming to Fallout 76 at their QuakeCon panel, giving some new insights into Vault raids, and the NPC-driven expansion Wastelanders, and a new map coming to battle royale mode Nuclear Winter, as well as a slew of smaller developments.

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5 months ago

Fallout 76 extends Nuclear Winter testing

After launching Fallout 76's new battle royale mode into a short testing phase during the E3 hubbub, Bethesda have now said they're extending that. Originally due to end today, the "pre-beta sneak peek" of Nuclear Winter will now run indefinitely, receiving updates along the way. Which sounds like a soft launch to me. Particularly given that battle royale is an FPS genre rooted in early…

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Every E3 2019 news story that matters on PC

Trying to keep up with E3 2019 is a fool's errand, and the foaming river of content streaming down the internet's face doesn't always make it easier. So here's a round-up of every news story from the show we think matters to you, with links to our full stories (and bantful liveblogs) where relevant. We'll be updating this hourly, so keep coming back.

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Fallout 76 adding human NPCs and of course a battle royale mode

Bethesda announced tonight that they're bringing two revolutionary new features to Fallout 76: human NPCs and a battle royale mode. Far out, man. Where do they get these ideas? Wild, just wild. Give me some of what they're on, right? Ha ha! They're sticking with their multiplayer survival sandbox after its shonky launch, mind, and judging by the wild hooting from the audience of industry…

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6 months ago

Fallout 76 adds player-run storefronts next week

As rough as its launch may have been, Fallout 76 remains a very popular game, with a large, dedicated and increasingly moneyed and geared player-base. Next week's big update for the game, due on May 7th, is bringing player-run stores to Appalachia, allowing you to set up automated vending systems for other players to buy your excess junk and ammo from, while siphoning off 10%…

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7 months ago

8 months ago

Bethesda return to Steam with Rage 2, Doom Eternal and Fallout 76

Bethesda are backing down from plans to make Rage 2 and other upcoming games exclusive to their own launcher, announcing today via Twitter that they'll all be sold on Steam. Confirmed headed back to Valve's storefront is Rage 2, Wolfenstein: Youngblood, VR spinoff Wolfenstein: Cyberpilot and (most importantly) Doom Eternal. The move will be partially retroactive as well, with Fallout 76 confirmed for a Steam release…

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Fallout 76 brewing delayed to tomorrow

If you're looking to get blasted on moonshine as an escape from the grim pointlessness of the post-apocalyptic wasteland, you'll need to wait one more day for Fallout 76 to start its 'Wild Appalachia' season of updates. This was supposed to kick off today with brewing and distilling but Bethesda have delayed the launch ever so slightly because they needed a little extra time. On…

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Fallout: Wasteland Warfare RPG returns to Fallout’s tabletop roots

Way back in the forgotten times of glossy paper games magazines, I remember my first exposure to what would become Fallout: A Post Nuclear Role Playing Game. Early previews said Fallout was going to be a PC showcase of the GURPS pen-and-paper RPG system, but it grew into its own thing. Now, tabletop studio Modiphius have announced the Fallout: Wasteland Warfare Roleplaying Game, a freeform…

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9 months ago

Fallout 76 adding free new modes, quests and main story in 2019

Troubled pseudo-MMO Fallout 76 has had its fair share of problems, but Bethesda aren't calling it quits yet. Celebrating (commemorating?) the game's hundredth day since launch, Bethesda have published their update road-map for the game for the rest of the year. They've got a whole lot planned, split into three seasons - Wild Appalachia, Nuclear Winter and Wastelanders, each containing several major updates, all free.…

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Bethesda confirm Fallout 76’s Vault 63 will eventually open its doors after player glitches inside

Vaults have long been one of the more interesting areas to explore in Fallout games, allowing players to unravel the sinister experiments forced upon their unwitting inhabitants. Fallout 4’s Vault 111 put people into cryogenic sleep, whereas the residents of the eponymous Vault 76 were simply spat out into the wasteland after 25 short years - but what about Vault 63? It makes an appearance…

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Fallout 76 introduces new problem while re-fixing old problems

In a comedy of errors, a Fallout 76 "hotfix" patch intended to re-fix issues that Bethesda previously fixed then accidentally undid has seemingly introduced a whole new nasty problem. Something went awry during the development of this week's Patch 5, meaning not all changes from Patch 4 carried over so suddenly lockpicking bobby pins were heavy again, among other issues. A wee "hotfix" patch launched…

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