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Far Cry 3

1 year ago

Feature: The worthiest reticules of all time

The 50 best FPS on PC

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it's as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There's bound to be something for you…

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Feature: The Daily Hate

Far Cry 5’s interrupting story ruins everything

I have very much enjoyed the Far Cry series, most often despite itself. Far Cries 3, 4 and Primal (why is everyone forgetting poor old Primal?) have all occupied me for countless hours, provided enormous amounts of entertainment in their kleptomania-inducing maps, and always done so despite everything it thinks is so compelling about itself. Far Cry's self-belief in its own abysmal stories is always…

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2 years ago

Feature: Zero Dawn

How Far Cry 5 can reclaim the open world crown

Poor Ubisoft. They crafted this enormous open-world icon-riddled niche of their own, trod it into the ground while flogging it to death, and then other people came along, borrowed their ideas, and built superior games with them. In the last year, despite decent showings from Far Cry Primal, The Division, Watch Dogs 2, and Wildlands, players and critics were beginning to weary of yet another…

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3 years ago

Feature: 19 of the best bargain PC games right now

Our Steam Sale Picks, Round Two

We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three…

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4 years ago

Feature: The Worthiest Reticules Of All Time

The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you're looking for a new PC FPS to play, look no further. Your favourite game is at number 51.

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5 years ago

Feature: Hashtag Selfie Hashtag Murder

Ubisoft On Far Cry 4’s Story, Box Art, Team Diversity

Far Cry 3 was a lot of things, but a narrative tour de force wasn't exactly one of them. To hear Far Cry 3 writer Jeffrey Yohalem tell it, there were good intentions putting the wind beneath its hang gliders, the komodo (and/or blood) in its dragons, but the end result was rather... misguided. When Far Cry 4 was first announced, it seemed like it…

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Feature: A letter to a younger, angrier me

Another Life, Another Time: Far Cry 2 Revisited

From: Alec Meer, Brighton, February 2014 To: Alec Meer, Bath, October 2008 Hey kid, Hah, I've probably pissed you off already, haven't I? That was easily done back then, as I recall. Yeah, yeah, you're no kid - right now, every one of your twenty-nine years feels like a scar. It's been a bad year, even by your standards. You're burning to up and leave this…

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6 years ago

Feature: Triple-Indie, Pt 2

Child Of Light Devs On Far Cry, Controversy, Constraints

I'm quite fascinated by Ubisoft's epic poem JRPG melting pot of madness Child of Light, and I think you should be too. It's an entirely bonkers concept, and - good or bad - it at least promises to be a thunderous step off the beaten path for a fee-fi-fo-fummingly gigantic publisher. I recently had the chance to chat with creative director Patrick Plourde and lead…

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Feature: A Far Cry From Far Cry

Impressions: Ubi’s ‘Art Game’ Experiment, Child Of Light

Say what you will about Ubisoft, but you can't deny that it's significantly less risk-averse than triple-A publishing kin like EA and Activision. Assassin's Creed III's alternate history Washington DLCs weren't the best, but that didn't stop them from being patently insane. Call of Juarez: Gunslinger, meanwhile, was a quirky, out-of-nowhere gem. And then of course, there was Far Cry 3: Blood Dragon, which Papa…

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Feature: Williams Vs Yohalem Part The Last

Spec Ops, FC3 Writers On What’s Next, Futurism, BioShock

Who shoots the shooters? Well, I don't think Spec Ops: The Line and Far Cry 3 writers Walt Williams and Jeffrey Yohalem have ever shot anybody, but they are attempting to skewer gaming's shooter genre – or at least give it a good paddling. In the previous two installments of this gigantic chat, we discussed everything from the art of critique, to violence, to the…

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Feature: Williams Vs Yohalem, Pt 2: Blood Dragon

Spec Ops, FC3 Writers On Art, Treating Players Intelligently

When last we joined Spec Ops: The Line writer Walt Williams and Far Cry 3 writer Jeffrey Yohalem, they discussed everything from the problematic nature of modern escapism to Western culture's disturbing disconnection from real violence. Today: art! Or rather, the process of creating it using someone else's money when that's not really what they wanted in the first place. Also, we delve into the…

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Feature: Williams Vs Yohalem, Pt 1

Fire Away: Spec Ops, Far Cry 3 Writers On Criticizing FPS

The shooters! They've become self-aware! Now they're in the vents, skittering around menacingly and writing lengthy commentaries on why the very mechanics that make them tick might just be hyper problematic for, you know, society. Two games, especially, have claimed the forefront of this movement and have succeeded to - erm, depending on whom you talk to - varying degrees. If nothing else, however, Spec…

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Feature: Also: Far Cry 3, preventing kingpins and the 'but is it a game?' debate

Rohrer On The Castle Doctrine, Guns & Chain World, Pt 2

In the first part of an extensive, illuminating and arguably controversial interview with Passage, Sleep is Death and Chain World creator Jason Rohrer, we discussed his new game, the fascinating but sinister home defence MMO The Castle Doctrine, making virtual possessions and people matter and why he chose to include only male protagonists. In this second and final part, we pick up mid-chat about issues…

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7 years ago

Feature: Escape The Loop

Far Cry 3’s Jeffrey Yohalem On Racism, Torture And Satire

Having completed Far Cry 3 a while back, I found that so much of the game's story just didn't sit right with me. Not simply in the sense that it appeared to contain colonialist nonsense and clumsily handled rape plots, but that I felt I was missing something. That the game was trying to say something to me, perhaps partly through that which I found…

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Feature: Bad Tigers

What I Loathe About Far Cry 3

Yesterday I celebrated what is definitely a really fantastic game. A game that deserves celebration, a surprise treat from a series that never promised anything this involved, mad, and genre-busting. It is, overall, a very positive experience. And as I said yesterday, such experiences come at a price - when stuff is wrong, it looks very, very wrong. But in the case of Far Cry…

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Feature: Tigers!

What I Love About Far Cry 3

Far Cry 3 is a game of enormous juxtaposition. Overall it is undoubtedly an absolutely stunning game, ridiculously fun and utterly engrossing. And in there are some real extremes. I argue that Far Cry 3 contains some of the features for which we've spent our years screaming at the sky, a real understanding of why fun can be more worthwhile than realism, emergent play, and…

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Feature: Grumpy Lizard Report

Hands-on: Far Cry 3 (Single-Player)

We sent Brendan to play Far Cry 3's single-player. Here's his report. I’m halfway through skinning a dead Komodo dragon when all my suspicions about Far Cry 3 come to a head. I’m standing on the overhang of a massive cliff, just going to town on this corpse. Bunching its bloodied hide into a bundle like a supersize tortilla wrap drenched in red chilli sauce.…

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Big Slip: Far Cry 3’s Release Date A Far Cry From Reality

Not that it will be a surprise to Rock, Paper, Shotgun readers, all familiar with my legacy, the Walker Principal*, but the release date for Far Cry 3 has just slipped by almost three months. It's now at the end of November. Perhaps a touch ironic, after Nathan recently reported for us that the PC version would be launched alongside the consoles. It turns out…

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Feature: Vilence

E3 Day Zero: When Game Violence Becomes Vile

One of the most striking scenes of yesterday's E3 press conference gauntlet didn't take place on a stage or a screen. It wasn't rehearsed or pre-planned, and it most certainly wasn't expected. I sat in a jam-packed arena-sized auditorium and watched a game demo unfold on a screen bigger than my hometown. OK, that wasn't the surprising part. I'd been doing that all day. This…

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