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FTL: Faster Than Light

3 weeks ago

Feature: One Off The List

The 9 best spaceships in PC games

Happy Star Wars: Squadrons day, internet. I have nothing to offer but the sneer of a veteran Elite Dangerous pilot. A disdainful scoff as you vroomify your engines in the docking bay, click-clacking your flight checks in the seat of some dusty Y-wing, some classless X-Wing, some bogus B-wing. Who do you think you are? Sitting there in the pilot’s seat of that garish tin…

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7 months ago

Feature: The food of love and/or content strikes

Game composers and YouTubers are in a murky battle for copyright control

Every time I sit down to write, the first thing I do isn’t open up a blank document, it’s find some nice video game music to listen to. And loads of it can be found free on YouTube. Ambient music from Skyrim, relaxing compilations from Animal Crossing, lo-fi Legend of Zelda remixes Sometimes, work or study just can’t get done without my 10-hour loop of…

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8 months ago

Feature: Be pilots, pirates and space truckers

The 20 best space games on PC

Everyone loves a good space game, but sometimes it can feel like there are more space games to play than there are stars in the sky. Fortunately, we're here to help with our list of all the best space games you can play on PC. Whether you're a budding space cruiser captain, a wannabe space conqueror or an intrepid space-faring explorer, there's a space game…

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9 months ago

Feature: Divide and conquer

The best strategy games on PC

For a time it looked as though strategy games had sunk into a kind of deathly malaise, but fast forward to 2020 and the genre has never looked healthier, which is why we've compiled this list of all the very best strategy games on PC. Whether you want to conquer the depths of space, wage historical warfare or hulk around in big mechanical robots, there's…

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11 months ago

Feature: The definitive and objective list

The greatest PC games of the 2010s

It's been an eventful decade for PC games, and it would be hard for you to summarise everything that's happened in the medium across the past ten years. Hard for you, but a day's work for us. Below you'll find our picks for the 50 greatest games released on PC across the past decade.

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3 years ago

Feature: Trawler of Cthulhu

FTL-like Abandon Ship hasn’t found its sea legs yet

'FTL but on a...' is a formula that sounds like it can just keep on giving, but it's entirely telling that the creators of FTL have moved onto whip-smart micro-turn-based strategy instead of more ship management-based roguelitery. People keep making these things - on a train! on a post-apocalyptic battlebus! also on a spaceship! also on a post-apocalyptic battlebus! - but I can count the…

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Feature: How to lose a planet in 20 turns

Into The Breach: a diary of doom

With apologies about continued teasing you with something you can't have quite yet, I wanted to follow-up our recent chat about the stressful wonders of FTL follow-up Into The Breach with an after-action report. This takes you through how the game actually works, and demonstrates the kinds of decisions, sacrifices and face-palming involved in every moment of it.

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Feature: Kaiju chess

Kaiju & mechs clash in ace FTL follow-up Into the Breach

Any studio with a debut as strong as FTL might well be wary of that Difficult Second Album syndrome. How do you follow up a game so idiosyncratic and widely adored without risking disappointment? The answer, it turns out, is with a kaiju vs giant mech tactical masterclass.We’ve been playing Into the Breach.

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Feature: Listen while running

Podcast: Into The Breach, Playerunknown’s Battlegrounds and “running away”

Cowardice is a virtue. So says the team on this week's RPS podcast, the Electronic Wireless Show. That's because our theme is "running away" - games that encourage you to flee from danger, or that give you a choice between fight and flight. Adam will run from the soldiers of Arma or the post-apocalyptic antagonists of S.T.A.L.K.E.R. Brendan will scarper from poor odds in For…

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4 years ago

Feature: Monstrously clever

Into The Breach: FTL follow-up is smart, tense and surprising

Within a couple of minutes of sitting down with Justin Ma and a build of his new game, Into the Breach [official site], preconceptions are torn to shreds. Ma is one half of the team behind FTL and when Into the Breach was announced, I wasn’t alone in thinking it looked like tactical skirmisher Advance Wars, with added monsters. It is that game, to an…

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Feature: Tell your own scifi tales

Have You Played… FTL: Faster Than Light?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.FTL is a Star Trek episode generator. You are in control of the crew of a spaceship and forced to race across the galaxy. Each new system visited brings with it drama, tough choices, high comedy, and the very high possibility of death. It's…

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Feature: What we hope for

Generation Next, Part 4: Procedural Generation’s Future

Mark Johnson is the developer of Ultima Ratio Regum [official site], an ANSI 4X roguelike in which the use of procedural generation extends beyond the creation of landscapes and dungeons to also dynamically create cultures, practices, social norms, rituals, beliefs, concepts, and myths. This is the final in a four part series examining what generating this kind of social detail can bring to games.In this…

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6 years ago

Feature: Action Games

What Can Games Learn From Action In Comics?

PAGE ONE, PANEL ONEGraham lies in a crumpled heap beneath the looming figure of DOCTOR NO IDEAS. CAPTION: This looks like a job for…PAGE ONE, PANEL TWOPip, dressed in a (heroic) frog costume, sits typing at a computer.PAGE TWO, PANEL ONEA closeup of a Gchat window with the text "G, are there any games which do violence as well as comics?"

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Feature: What I Play When I'm Not Well

Comfort Games

Hello there, best keep your distance, for I am ill. Not just 'bit of a sniffle/put a bigger pullover on, you great ninny' ill, but 'noxious substances violently erupting from everywhere' ill. My daughter started going to nursery about three months ago, and has been bringing back a delightful cocktail of viruses and bacteria ever since - it's been a relentless assault on my immune…

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7 years ago

Feature: Space-impressions and a space-video too

A Night With FTL Advanced Edition

I'm a broken man today, having been up til nearly 2am playing the freebie 'Advanced Edition' expansion for impeccably clever/brutal space survival sim/strategy/RPG FTL: Faster Than Light last night, so I guess it's safe to say the new features haven't broken the old spell. I had worried the various new weapons, rooms and encounters would upset FTL's simultaneously delicate and chaotic balancing act, but in…

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Good GOG: More Silly Prices In The Latest Good Old Sale

BUY VIDEOGAMES BUY ALL THE VIDEOGAMES BUY THEM FOREVER......is what someone who works at videogame download service might say. I don't work at one of those, so I don't really know why I'm saying it. I suppose I'm generally in favour of the buying of videogames, however. I'm also in favour of videogames being affordable, so the last gasp of mad discounting in the current…

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8 years ago

FTL Lego FTW

Things that would happen in the best of all possible worlds:- Cats would empty their own litter trays - Israel and Palestine would mutually agree "screw it, let's have a fancy dress party instead" - People would read the article before commenting - McVities would bring back Marmite-flavoured Mini Cheddars - LEGO approves and manufactures this proposed FTL building set

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Feature: Making music with M.O.O.N., Scattle and Prunty

Behind the sounds: Hotline Miami and FTL

Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale - the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL…

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Feature: On fire, in a ditch

Games Are Best When Things Go Wrong

That headline doesn't refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn't Dishonored. Three things other stood out:…

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