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Gamescom

1 year ago

Feature: ALIEN PUNCH CHAT

Podcast: The Electronic Wireless Show talks Destiny 2, Absolver and XCOM 2: War of the Chosen

Hark, it's the sweet vocal vibrations of the humble RPS podcast, the Electronic Wireless Show. The lads (lads lads) are back from the bright lights of Gamescom and ready to chat hard about the games they saw. But Pip is only giving us a maximum of three words about each one. Madness. Never mind, we can talk more verbosely about the alien-shooting of the Destiny…

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Feature: Big talk

The games chasing EVE’s vision of a single shard MMO

The planet is full of aimless people. Dozens of non-descript robots silently going to and fro, with no discernable purpose or meaning. Yes, I’m at Gamescom, the annual gaming conference in Germany, but I’m not talking about the visitors on the show floor. I’m talking about the on-screen player bots of Dual Universe [official site], a sci-fi survival MMO making big promises about player numbers…

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Feature: Listen up

Podcast: The Electronic Wireless Show talks Gamescom, The Long Dark and Plunkbat

Toss another podcast episode upon the fire, stranger. The cold is closing in but the Electronic Wireless Show will keep us warm. Pip, Alice and Adam gather round the podfire this week to talk about the lies (Adam tells) at Gamescom, the icy reception to The Long Dark's story mode, the cleansing rain of Playerunknown's Battlegrounds, and the deadly climates of No Man's Sky. We…

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2 years ago

New Overwatch Short To Debut At Gamescom

Overwatch's [official site] next short will premier next week at Gamescom. Titled "The Last Bastion", the short debuts on Thursday August 18 and tells the story of Overwatch's robotic hero. It begins with Bastion - who is like a sentient turret - reactivating after lying in wait for more than ten years. Blizzard writes, "Fascinated by its unfamiliar surroundings, the curious omnic begins to investigate,…

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Feature: Show us more of these, please.

Gamescom 2016: The Games We Most Want To See

E3 2016 has been finished for a couple of weeks, giving us time to wash the taste of LA smog from our mouths and reflect upon the games we saw there. This seems like a good time to talk about what we want to see from those games next, when they no doubt appear at Gamescom 2016 in August. What games are we most hoping…

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3 years ago

Feature: Beyond Vents

The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a "mechanical apartheid." Before I asked him about the game's ceilings.

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Small Town Blues: Kathy Rain

I played Kathy Rain at Gamescom and now that the first trailer is here, I'm eager to share my thoughts. If I hadn't known it wasn't a Wadjet Eye game, I would have thought it was a Wadjet Eye game. That's the greatest compliment I can give to a point and click adventure in this day and age, and Kathy Rain's grounded small town setting…

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Feature: Beautiful Bedlam

Skyshine’s Bedlam Blends FTL, Mad Max, 2000 AD, Chess And XCOM

That's a headline packed with good things, isn't it? And here's another good thing – even if you don't like any of the games films and comics listed in that headline, there's still a possibility that Skyshine's Bedlam [official site] will have something for you. Maybe you liked The Banner Saga? Bedlam is built on the engine used in that game. Maybe you really like…

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Feature: The Rising Son

Mafia 3’s Move To Sixties New Orleans Is Risky But Potentially Rewarding

The Mafia 3 [official site] presentation at Gamescom felt very much like an attempt to hammer home several important changes to the series rather than an accurate representation of the minute-by-minute experience of playing. Given that this was the first public showing of the game, which probably won't see release until the second half of 2016, that's to be expected. The vertical slice shown had…

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The Final Battle Of Britain: Hearts Of Iron IV Set For 2016

"It'll be over by Christmas," Hearts of Iron IV [official site] thinks to itself as the engineers at Paradox fiddle with its guts. "They'll send me home via Steam-tube, rather than back to the frontlines of testing and development." No such luck. The World War II grand strategy game is due to spend another Christmas in development. That's good news for us though because it…

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Feature: Hands On

Dark Souls 3’s New Combat Is Faster And More Fearsome

Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so…

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Feature: Follow The Blood Money

Improvisation, Experimentation And Dark Comedy: Hitman Is Coming Home

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle's already taken, I'm hoping I'll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive's studio head, Hannes…

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Feature: Happy days

Unconventional Conventionalists: The Joy Of Gamescom

Note: this feature was written late last week, before Gamescom kicked off. When I talk to fellow writers about the experience of Gamescom, they're more likely to use the verb 'survive' than 'enjoy'. While not considered as intimidating as E3, a show so large and unruly that Los Angeles is actually contained within its halls, Gamescom can be a difficult place to get work done…

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Feature: They should have sent all of the poets

Paradox’s Space Strategy Game Stellaris Has Won Gamescom

Paradox’s internal development studio, responsible for Crusader Kings, Europa Universalis, Victoria and Hearts of Iron, is deep into development on a space strategy game. We’ve already seen it, and picked the brains of CK II maestro and project lead Henrik Fåhraeus and EU IV designer Tomas Johansson about this giant leap for the studio. The project, which the company announced at their Gamescom fan gathering…

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4 years ago

Feature: Con Herren

Gamescom 2014 Verdict: Diversity, Doom And Automatons

The megabooths have been disassembled, the lanyards have been discarded and the crowds have dissipated - Gamescom has run its course for another year. RPS sent its two best Smiths to Cologne last week. Their brief was to see the games, talk to the creators and meet as many terrifying mechanical puppets as possible. They succeeded on all fronts and returned with tales of Elite:…

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7 years ago

Deutschland Diary: A Gamescom-unication

Greetings from Germany, frauleins. I’m out here at Gamescom, in theory in the historic city of Cologne but in practice spending my days intermittently staggering and sprinting across a labyrinthine convention centre the size of a small moon. I’m here to see games: a lot of games. My laptop’s hard drive is littered with half-incomprehensible Word documents hamfistedly touch-typed as I gazed upon demos of…

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8 years ago

Germany/August/Mystery Valve Showing

With Bellevue's finest opting not to make an appearance at E3 earlier this month, we've all been left in the dark THE TERRIBLE FRIGHTENING DARKNESS about what's next on the plate for Valve, and when we might see it. DoTA 2? Portal 2 expansions? Something, at long, long bloody last, to do with Half-Life? Well, in August we might find out.

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