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GDC

2 years ago

Feature: It begins with unionisation

The game industry needs to change and it begins now

“If you’re not at the table, you’re on the menu.” Steve Kaplan was in GDC to take part in a roundtable discussion about the pros and cons of unionisation in the games industry. He works in the entertainment industry and had travelled from Los Angeles, where he organises unions for the International Alliance of Theatrical Stage Employees, to be the union rep in the room…

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Feature: Lingo a little longer

Learning the ancient language of Heaven’s Vault

“That’s the Ancient word for ‘writer’,” says Jon Ingold, pointing to some indecipherable symbols on his business card. “What it breaks down to is ‘Person-who-speaks-without-speaking.’” Ingold is the writer for Heaven’s Vault, an upcoming sci-fi adventure from Inkle (the folks behind 80 Days and Sorcery!) You play an archaeologist investigating the remains of an ancient civilisation in an otherworldly “Nebula”. He and some others from…

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Feature: Whose footprints are these?

The battle royale of Mavericks is stalking a big game

A man in black scrambles through the overgrowth, looking lost. So I shoot him. Puffs of bloody air erupt from his body, but he runs on. Behind him something explodes from a stray bullet – my bulet or somebody else’s? I don’t know. But the man in black keeps moving, dodging behind some trees, over a ridge. Behind me, a wall of wobbly energy closes…

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Feature: Into The Breach's real-time cousin

Bad North and the golden age of micro-tactics

Into the Breach is one of the most perfect games I’ve ever played. It’s tactical warfare with every sliver of fat trimmed away and I’d put it up there with Chess and Invisible, Inc. in the pantheon of turn-based games. Bad North will not be entering that pantheon. Not because it doesn’t seem capable of reaching lofty heights – it absolutely does – but because…

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4 years ago

Feature: LOSING YOUR HEAD

Hands On: Gonner Is A Superb, Stylish Action Game

They had to drag me away from Gonner [official site] in the end. Well, truth be told, they were far too polite to drag me away but they came close to turning out the lights. 'They' are two members of Art in Heart, creators of the game, and half of Raw Fury, a new publisher made up of industry veterans. I was playing the game…

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Feature: Fairytales of New York

Wadjet Eye Interview: Urban Fantasy Adventure Unavowed Returns To World Of Blackwell Series

Part RPG, part adventure game, Unavowed is the next project from Wadjet Eye Games founder Dave Gilbert and even though it features entirely new characters, it takes place in the same world as the wonderful Blackwell series. I met with Gilbert at GDC and he explained the game's origins and intricacies, as well as talking about his love of urban fantasy, and his development as…

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Feature: Sitting in a tin can

Earthlight: How Devs Are Working With NASA To Create A Virtual International Space Station

As I try to detach a pipe on the virtual International Space Station, which I've been scrambling across, I'm suddenly thrown backwards into space. I don't flinch but apparently most people who play the Earthlight [official site] demo do – it then makes sense to me why one of the team had offered to take pictures of me playing. Earthlight is a virtual reality experience…

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Feature: Virtual Bar

Pool Nation Is The Perfect VR Litmus Test

I've deflected blaster shots using a lightsaber, standing in the shadow of the Millennium Falcon, fought off shambling horrors in the ruins of a city at night, and constructed fantastic contraptions, suspended on a grassy plain in a bright and breezy abstract world. No attack ships on fire off the shoulder of Orion yet, but VR has taken me to some wild and wonderful places.…

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Feature: Shockingly good

System Shock Meets Open World Survival: P.A.M.E.L.A.

P.A.M.E.L.A. [official site] was one of the most exciting games I saw at GDC last week. I watched around twenty minutes of live play, showing off the construction of a safe haven as night fell on the beautifully rendered sci-fi city in which the game's particular brand of survival horror takes place. It's an open world game, but it isn't quite like anything else in…

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Feature: Through the Aperture

Hands On: The Lab, Valve’s Portal-Themed VR Games

Our Vive hands-on experience with The Lab took place in Valve's GDC booth. Actually, 'booth' isn't the right word at all. Valve had transformed a large chunk of the Moscone North hall into a suite of sleek, white virtual reality chambers. The setting itself is a statement of intent, clean and minimalist in comparison to the usual attention-grabbing showfloor stalls, and quietly but efficiently guarded.…

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7 years ago

IGF Awards Change Rules, Still Ignore Writing

2012's IGF Awards caused not a small amount of consternation behind the scenes. A good deal of this was bad sportsmanship, with developers claiming it was rigged against them in various ways that it absolutely was not. But other issues like games that had already won being re-entered did become a more serious issue. However, even before this year's awards, IGF bossman Brandon Boyer has…

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9 years ago

Feature:

Not Forgotten: Bioware On Baldur’s Gate

Hello! I'm currently out at GDC Europe, skipping around businessy talks to cover for my day job, but I ended up sat in on BIoware's laidback and fascinating retrospective on the making of their breakthrough game, Baldur's Gate. It's a landmark title, and fascinatingly critical to what modern RPGs and MMOs are, but one we've surprisingly not talked about much on RPS. Thanks to my…

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10 years ago

John Carmack Gets Life

A Lifetime Achievement award, that is! Just my little joke there. Sorry. You hate me now, don't you? It's late and the punning part of my brain has been asleep for hours. Yes, the idmeister general is be honored with said accolade at the upcoming Game Developers Choice Awards (I swear that should have an apostrophe somewhere), for his "his contributions to the art and…

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11 years ago

New Game Journalism: GDC The Text Adventure

This is really neat. Picked up from Indie Games. They had Jim Munroe go to GDC with a press-pass and write up his experiences in the form of a text adventure. It's actually more of a text-based game than a text adventure (i.e. you shouldn't be having any problems with the parser as long as you REMEMBER the instructions at the start), and actually somewhat…

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OnLive: The End Of Games Platforms?

At the last GDC the industry big brains were sat around telling us how games would one day be remotely rendered on big computing clusters and then streamed to our TVs. The big unveil at this year's GDC has proved them to be correct. Maybe. OnLive is a service on which you use superfast broadband (1.5mbps minimum) to play games on a remote server. You…

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Feature:

Barnett On: Why I Don’t Go To GDC

A few months ago Mythic's Creative Director Paul Barnett and myself went into a London bar, set a tape rolling and got mildly smashed. Only now do I dare return to these hours of tape to transcribe a series of topic-by-topic interviews. We pick up where we left off last time, with Paul about to explain why he went to Futurism-festival LIFT rather than this…

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12 years ago

Battlefield Heroes: The First Look

Could this be the future of PC gaming? Battlefield Heroes has the potential to be one of the most important games the PC has ever seen. Free to play, funded by advertising, super-accessible, playable on a low-spec PC, and still attempting to capture some of what makes a classic PC title so entertaining to play: it's one of the smartest things EA/DICE have ever done.…

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GDC ’08 Brain Dump, Part Two

To Part One. All award ceremonies, apart from those occasional horror sessions that are conducted completely in earnest, have something of a raised eyebrow about them. This was never truer than in the case of the Independent Game Festival Awards and the Game Choice Awards that followed. The IGF awards managed to take the piss out the pretensions of indie gamers, attack the credibility of…

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